mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Fix potential deadlock during gameplay tests
This commit is contained in:
parent
101f207040
commit
2e4adc056f
@ -123,6 +123,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
// The Reset() call below causes speed adjustments to be reset in an async context, leading to deadlocks.
|
||||
// The deadlock can be prevented by resetting the track synchronously before entering the async context.
|
||||
track.ResetSpeedAdjustments();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
track.Reset();
|
||||
|
Loading…
Reference in New Issue
Block a user