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mirror of https://github.com/ppy/osu.git synced 2024-11-11 21:07:33 +08:00

undid changes to the file

This commit is contained in:
BananeVolante 2020-06-22 13:40:31 +02:00
parent 4e7d60b6ff
commit a4eb6c81c5

View File

@ -5,11 +5,13 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
@ -78,9 +80,7 @@ namespace osu.Game.Screens.Play
private IAPIProvider api { get; set; }
private SampleChannel sampleRestart;
private SampleChannel samplePause;
public BreakOverlay BreakOverlay;
private BreakTracker breakTracker;
@ -164,10 +164,6 @@ namespace osu.Game.Screens.Play
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
samplePause = audio.Samples.Get(@"Gameplay/pause-loop");
if (samplePause != null)
samplePause.Looping = true;
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
@ -414,7 +410,6 @@ namespace osu.Game.Screens.Play
Pause();
else
{
samplePause?.Stop();
this.Exit();
}
}
@ -569,21 +564,20 @@ namespace osu.Game.Screens.Play
DrawableRuleset.CancelResume();
IsResuming = false;
}
GameplayClockContainer.Stop();
PauseOverlay.Show();
lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
samplePause?.Play();
}
public void Resume()
{
if (!canResume) return;
IsResuming = true;
PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume.
if (breakTracker.IsBreakTime.Value)
completeResume();
@ -594,8 +588,6 @@ namespace osu.Game.Screens.Play
{
GameplayClockContainer.Start();
IsResuming = false;
samplePause?.Stop();
}
}
@ -672,7 +664,9 @@ namespace osu.Game.Screens.Play
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer?.StopUsingBeatmapClock();
fadeOut();
return base.OnExiting(next);
}
@ -717,7 +711,12 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = false;
storyboardReplacesBackground.Value = false;
}
#endregion
}
}