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Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins. * Use Update() for calculating button padding to preserve it after mod button expansion and adjust FooterButtonRandom to use this method while avoiding flickering. * Expose mod display margin to clear it in the footer button.
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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private readonly FillFlowContainer<ModIcon> iconsContainer;
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protected readonly FillFlowContainer<ModIcon> IconsContainer;
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private readonly OsuSpriteText unrankedText;
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public ModDisplay()
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
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Children = new Drawable[]
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{
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iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
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IconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -69,11 +69,11 @@ namespace osu.Game.Screens.Play.HUD
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Current.ValueChanged += mods =>
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{
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iconsContainer.Clear();
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IconsContainer.Clear();
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foreach (Mod mod in mods.NewValue)
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{
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iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
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IconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
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}
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if (IsLoaded)
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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play.HUD
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base.LoadComplete();
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appearTransform();
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iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
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IconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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private void appearTransform()
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@ -104,17 +104,17 @@ namespace osu.Game.Screens.Play.HUD
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expand();
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using (iconsContainer.BeginDelayedSequence(1200))
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using (IconsContainer.BeginDelayedSequence(1200))
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contract();
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}
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private void expand()
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{
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if (AllowExpand)
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iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
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IconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
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}
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private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
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private void contract() => IconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
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protected override bool OnHover(HoverEvent e)
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{
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@ -92,15 +92,17 @@ namespace osu.Game.Screens.Select
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Origin = Anchor.CentreLeft,
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Direction = FillDirection.Horizontal,
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Shear = -SHEAR,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 4 },
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AutoSizeAxes = Axes.X,
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Height = 50,
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Margin = new MarginPadding { Right = -SHEAR_WIDTH / 2 },
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Spacing = new Vector2(15, 0),
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(100 - SHEAR_WIDTH, 50),
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AutoSizeAxes = Axes.Both,
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Child = SpriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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@ -118,6 +120,19 @@ namespace osu.Game.Screens.Select
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public Action HoverLost;
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public Key? Hotkey;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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float horizontalMargin = (100 - TextContainer.Width) / 2;
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ButtonContentContainer.Padding = new MarginPadding
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{
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Left = horizontalMargin,
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// right side margin offset to compensate for shear
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Right = horizontalMargin - SHEAR_WIDTH / 2
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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Hovered?.Invoke();
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@ -46,7 +46,6 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Margin = new MarginPadding { Right = 10 }
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});
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}
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@ -94,6 +93,7 @@ namespace osu.Game.Screens.Select
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public FooterModDisplay()
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{
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AllowExpand = false;
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IconsContainer.Margin = new MarginPadding();
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}
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}
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}
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@ -24,8 +24,11 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = @"rewind",
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Alpha = 0
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Alpha = 0,
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});
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// force both text sprites to always be present to avoid width flickering while they're being swapped out
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SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true;
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}
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[BackgroundDependencyLoader]
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