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mirror of https://github.com/ppy/osu.git synced 2025-01-15 09:22:54 +08:00

Move HitErrorDisplay outside of the HUD

This commit is contained in:
Andrei Zavatski 2019-08-19 20:28:03 +03:00
parent f70a7abea3
commit 70084b5553
4 changed files with 90 additions and 71 deletions

View File

@ -36,8 +36,6 @@ namespace osu.Game.Screens.Play
public readonly ModDisplay ModDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public readonly HitErrorDisplay LeftHitErrorDisplay;
public readonly HitErrorDisplay RightHitErrorDisplay;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
@ -87,8 +85,6 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
LeftHitErrorDisplay = CreateHitErrorDisplay(false),
RightHitErrorDisplay = CreateHitErrorDisplay(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -261,13 +257,6 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplay(bool reversed = true) => new HitErrorDisplay(reversed)
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Margin = new MarginPadding { Horizontal = 20 }
};
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)
@ -277,17 +266,6 @@ namespace osu.Game.Screens.Play
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
var hitWindows = processor.CreateHitWindows();
visibilityContainer.ForEach(drawable =>
{
if (drawable is HitErrorDisplay)
{
processor.NewJudgement += ((HitErrorDisplay)drawable).OnNewJudgement;
((HitErrorDisplay)drawable).HitWindows = hitWindows;
}
});
if (HealthDisplay is StandardHealthDisplay shd)
processor.NewJudgement += shd.Flash;
}

View File

@ -10,16 +10,13 @@ using osuTK;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Configuration;
namespace osu.Game.Screens.Play.HUD
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class HitErrorDisplay : CompositeDrawable
{
@ -27,29 +24,24 @@ namespace osu.Game.Screens.Play.HUD
private const int bar_width = 3;
private const int judgement_line_width = 8;
private const int bar_height = 200;
private const int fade_duration = 200;
private const int arrow_move_duration = 500;
private const int judgement_life_time = 10000;
private const int spacing = 3;
public HitWindows HitWindows { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private readonly HitWindows hitWindows;
private readonly SpriteIcon arrow;
private readonly FillFlowContainer bar;
private readonly Container judgementsContainer;
private readonly Queue<double> judgementOffsets = new Queue<double>();
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
public HitErrorDisplay(bool reversed = false)
public HitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
{
this.hitWindows = hitWindows;
hitWindows.SetDifficulty(overallDifficulty);
AutoSizeAxes = Axes.Both;
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
AddInternal(new FillFlowContainer
{
@ -94,74 +86,50 @@ namespace osu.Game.Screens.Play.HUD
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuColour colours)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
HitWindows.SetDifficulty(beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty);
bar.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.BlueLight,
Height = (float)(HitWindows.Great / getMehHitWindows())
Height = (float)(hitWindows.Great / getMehHitWindows())
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
}
});
type.BindValueChanged(onTypeChanged, true);
}
private double getMehHitWindows()
{
// In case if ruleset has no Meh hit windows (like Taiko)
if (HitWindows.Meh == 0)
return HitWindows.Good + 40;
if (hitWindows.Meh == 0)
return hitWindows.Good + 40;
return HitWindows.Meh;
}
private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
{
switch (type.NewValue)
{
case ScoreMeterType.None:
this.FadeOut(fade_duration, Easing.OutQuint);
break;
case ScoreMeterType.HitError:
this.FadeIn(fade_duration, Easing.OutQuint);
break;
}
return hitWindows.Meh;
}
public void OnNewJudgement(JudgementResult newJudgement)

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using System.Linq;
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class HitErrorDisplayOverlay : Container<HitErrorDisplay>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
public HitErrorDisplayOverlay(ScoreProcessor processor, WorkingBeatmap workingBeatmap)
{
float overallDifficulty = workingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
RelativeSizeAxes = Axes.Both;
Children = new[]
{
new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows())
{
Margin = new MarginPadding { Left = margin }
},
new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows(), true)
{
Margin = new MarginPadding { Right = margin }
},
};
Children.ForEach(t => processor.NewJudgement += t.OnNewJudgement);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(onTypeChanged, true);
}
private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
{
switch (type.NewValue)
{
case ScoreMeterType.None:
InternalChildren.ForEach(t => t.FadeOut(fade_duration, Easing.OutQuint));
break;
default:
InternalChildren.ForEach(t => t.FadeIn(fade_duration, Easing.OutQuint));
break;
}
}
}
}

View File

@ -24,6 +24,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HitErrorDisplay;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Users;
@ -73,6 +74,8 @@ namespace osu.Game.Screens.Play
protected HUDOverlay HUDOverlay { get; private set; }
protected HitErrorDisplayOverlay HitErrorDisplayOverlay { get; private set; }
public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
protected GameplayClockContainer GameplayClockContainer { get; private set; }
@ -157,6 +160,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
HitErrorDisplayOverlay = new HitErrorDisplayOverlay(ScoreProcessor, working),
new SkipOverlay(DrawableRuleset.GameplayStartTime)
{
RequestSeek = GameplayClockContainer.Seek