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synced 2025-01-15 09:22:54 +08:00
Move HitErrorDisplay outside of the HUD
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f70a7abea3
commit
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@ -36,8 +36,6 @@ namespace osu.Game.Screens.Play
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public readonly ModDisplay ModDisplay;
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public readonly HoldForMenuButton HoldToQuit;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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public readonly HitErrorDisplay LeftHitErrorDisplay;
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public readonly HitErrorDisplay RightHitErrorDisplay;
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public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
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@ -87,8 +85,6 @@ namespace osu.Game.Screens.Play
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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LeftHitErrorDisplay = CreateHitErrorDisplay(false),
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RightHitErrorDisplay = CreateHitErrorDisplay(),
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}
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},
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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@ -261,13 +257,6 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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protected virtual HitErrorDisplay CreateHitErrorDisplay(bool reversed = true) => new HitErrorDisplay(reversed)
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{
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
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Margin = new MarginPadding { Horizontal = 20 }
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};
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protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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protected virtual void BindProcessor(ScoreProcessor processor)
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@ -277,17 +266,6 @@ namespace osu.Game.Screens.Play
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ComboCounter?.Current.BindTo(processor.Combo);
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HealthDisplay?.Current.BindTo(processor.Health);
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var hitWindows = processor.CreateHitWindows();
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visibilityContainer.ForEach(drawable =>
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{
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if (drawable is HitErrorDisplay)
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{
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processor.NewJudgement += ((HitErrorDisplay)drawable).OnNewJudgement;
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((HitErrorDisplay)drawable).HitWindows = hitWindows;
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}
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});
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if (HealthDisplay is StandardHealthDisplay shd)
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processor.NewJudgement += shd.Flash;
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}
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@ -10,16 +10,13 @@ using osuTK;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using osu.Game.Configuration;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HitErrorDisplay
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{
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public class HitErrorDisplay : CompositeDrawable
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{
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@ -27,29 +24,24 @@ namespace osu.Game.Screens.Play.HUD
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private const int bar_width = 3;
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private const int judgement_line_width = 8;
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private const int bar_height = 200;
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private const int fade_duration = 200;
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private const int arrow_move_duration = 500;
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private const int judgement_life_time = 10000;
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private const int spacing = 3;
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public HitWindows HitWindows { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly HitWindows hitWindows;
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private readonly SpriteIcon arrow;
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private readonly FillFlowContainer bar;
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private readonly Container judgementsContainer;
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private readonly Queue<double> judgementOffsets = new Queue<double>();
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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public HitErrorDisplay(bool reversed = false)
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public HitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
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{
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this.hitWindows = hitWindows;
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hitWindows.SetDifficulty(overallDifficulty);
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AutoSizeAxes = Axes.Both;
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Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
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Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
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AddInternal(new FillFlowContainer
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{
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@ -94,74 +86,50 @@ namespace osu.Game.Screens.Play.HUD
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuColour colours)
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{
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config.BindWith(OsuSetting.ScoreMeter, type);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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HitWindows.SetDifficulty(beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty);
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bar.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
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Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
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Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Green,
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Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
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Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.BlueLight,
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Height = (float)(HitWindows.Great / getMehHitWindows())
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Height = (float)(hitWindows.Great / getMehHitWindows())
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Green,
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Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
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Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
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Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
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Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
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}
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});
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type.BindValueChanged(onTypeChanged, true);
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}
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private double getMehHitWindows()
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{
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// In case if ruleset has no Meh hit windows (like Taiko)
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if (HitWindows.Meh == 0)
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return HitWindows.Good + 40;
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if (hitWindows.Meh == 0)
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return hitWindows.Good + 40;
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return HitWindows.Meh;
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}
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private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
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{
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switch (type.NewValue)
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{
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case ScoreMeterType.None:
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this.FadeOut(fade_duration, Easing.OutQuint);
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break;
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case ScoreMeterType.HitError:
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this.FadeIn(fade_duration, Easing.OutQuint);
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break;
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}
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return hitWindows.Meh;
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}
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public void OnNewJudgement(JudgementResult newJudgement)
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@ -0,0 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using System.Linq;
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namespace osu.Game.Screens.Play.HitErrorDisplay
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{
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public class HitErrorDisplayOverlay : Container<HitErrorDisplay>
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{
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private const int fade_duration = 200;
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private const int margin = 10;
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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public HitErrorDisplayOverlay(ScoreProcessor processor, WorkingBeatmap workingBeatmap)
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{
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float overallDifficulty = workingBeatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
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RelativeSizeAxes = Axes.Both;
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Children = new[]
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{
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new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows())
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{
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Margin = new MarginPadding { Left = margin }
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},
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new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows(), true)
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{
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Margin = new MarginPadding { Right = margin }
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},
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};
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Children.ForEach(t => processor.NewJudgement += t.OnNewJudgement);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ScoreMeter, type);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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type.BindValueChanged(onTypeChanged, true);
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}
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private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
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{
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switch (type.NewValue)
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{
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case ScoreMeterType.None:
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InternalChildren.ForEach(t => t.FadeOut(fade_duration, Easing.OutQuint));
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break;
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default:
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InternalChildren.ForEach(t => t.FadeIn(fade_duration, Easing.OutQuint));
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break;
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}
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}
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}
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}
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@ -24,6 +24,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HitErrorDisplay;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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using osu.Game.Users;
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@ -73,6 +74,8 @@ namespace osu.Game.Screens.Play
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protected HUDOverlay HUDOverlay { get; private set; }
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protected HitErrorDisplayOverlay HitErrorDisplayOverlay { get; private set; }
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public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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@ -157,6 +160,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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HitErrorDisplayOverlay = new HitErrorDisplayOverlay(ScoreProcessor, working),
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new SkipOverlay(DrawableRuleset.GameplayStartTime)
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{
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RequestSeek = GameplayClockContainer.Seek
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