mirror of
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synced 2024-12-14 09:32:55 +08:00
Merge branch 'master' into adjustable-rate-mods
This commit is contained in:
commit
b77f9504d0
11
osu.Desktop/Properties/launchSettings.json
Normal file
11
osu.Desktop/Properties/launchSettings.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"profiles": {
|
||||
"osu! Desktop": {
|
||||
"commandName": "Project"
|
||||
},
|
||||
"osu! Tournament": {
|
||||
"commandName": "Project",
|
||||
"commandLineArgs": "--tournament"
|
||||
}
|
||||
}
|
||||
}
|
@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
private uint _x, _y = y, _z = z, _w = w;
|
||||
private const uint y_initial = 842502087;
|
||||
private const uint z_initial = 3579807591;
|
||||
private const uint w_initial = 273326509;
|
||||
private uint x, y = y_initial, z = z_initial, w = w_initial;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
_x = (uint)seed;
|
||||
x = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = _x ^ (_x << 11);
|
||||
_x = _y;
|
||||
_y = _z;
|
||||
_z = _w;
|
||||
return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
|
||||
uint t = x ^ (x << 11);
|
||||
x = y;
|
||||
y = z;
|
||||
z = w;
|
||||
return w = w ^ (w >> 19) ^ t ^ (t >> 8);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -20,10 +21,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
public Action<int, MouseButtonEvent> RequestSelection;
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
public readonly int Index;
|
||||
|
||||
public readonly PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Path path;
|
||||
@ -36,10 +38,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public PathControlPointPiece(Slider slider, int index)
|
||||
private IBindable<Vector2> sliderPosition;
|
||||
private IBindable<int> pathVersion;
|
||||
|
||||
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
|
||||
{
|
||||
this.slider = slider;
|
||||
Index = index;
|
||||
|
||||
ControlPoint = controlPoint;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -85,48 +91,41 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.Update();
|
||||
base.LoadComplete();
|
||||
|
||||
Position = slider.StackedPosition + slider.Path.ControlPoints[Index].Position.Value;
|
||||
sliderPosition = slider.PositionBindable.GetBoundCopy();
|
||||
sliderPosition.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
pathVersion = slider.Path.Version.GetBoundCopy();
|
||||
pathVersion.BindValueChanged(_ => updateDisplay());
|
||||
|
||||
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
||||
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
updateConnectingPath();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||
|
||||
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
|
||||
if (IsHovered || IsSelected.Value)
|
||||
colour = Color4.White;
|
||||
marker.Colour = colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the previous one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
|
||||
if (Index != slider.Path.ControlPoints.Count - 1)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[Index + 1].Position.Value - slider.Path.ControlPoints[Index].Position.Value);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
// The connecting path is excluded from positional input
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateMarkerDisplay();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (RequestSelection == null)
|
||||
@ -135,12 +134,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
RequestSelection.Invoke(Index, e);
|
||||
RequestSelection.Invoke(this, e);
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
if (!IsSelected.Value)
|
||||
RequestSelection.Invoke(Index, e);
|
||||
RequestSelection.Invoke(this, e);
|
||||
return false; // Allow context menu to show
|
||||
}
|
||||
|
||||
@ -155,7 +154,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (Index == 0)
|
||||
if (ControlPoint == slider.Path.ControlPoints[0])
|
||||
{
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
|
||||
@ -169,11 +168,47 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
slider.Path.ControlPoints[i].Position.Value -= movementDelta;
|
||||
}
|
||||
else
|
||||
slider.Path.ControlPoints[Index].Position.Value += e.Delta;
|
||||
ControlPoint.Position.Value += e.Delta;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(DragEndEvent e) => true;
|
||||
|
||||
/// <summary>
|
||||
/// Updates the state of the circular control point marker.
|
||||
/// </summary>
|
||||
private void updateMarkerDisplay()
|
||||
{
|
||||
Position = slider.StackedPosition + ControlPoint.Position.Value;
|
||||
|
||||
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
||||
|
||||
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
|
||||
if (IsHovered || IsSelected.Value)
|
||||
colour = Color4.White;
|
||||
marker.Colour = colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the path connecting this control point to the previous one.
|
||||
/// </summary>
|
||||
private void updateConnectingPath()
|
||||
{
|
||||
path.ClearVertices();
|
||||
|
||||
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
|
||||
|
||||
if (index == -1)
|
||||
return;
|
||||
|
||||
if (++index != slider.Path.ControlPoints.Count)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
@ -14,9 +15,8 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
@ -24,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
internal readonly Container<PathControlPointPiece> Pieces;
|
||||
|
||||
private readonly Slider slider;
|
||||
|
||||
private readonly bool allowSelection;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
private IBindableList<PathControlPoint> controlPoints;
|
||||
|
||||
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||
|
||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||
{
|
||||
@ -47,30 +50,40 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
|
||||
controlPoints.ItemsAdded += addControlPoints;
|
||||
controlPoints.ItemsRemoved += removeControlPoints;
|
||||
|
||||
addControlPoints(controlPoints);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
||||
{
|
||||
base.Update();
|
||||
|
||||
while (slider.Path.ControlPoints.Count > Pieces.Count)
|
||||
foreach (var point in controlPoints)
|
||||
{
|
||||
var piece = new PathControlPointPiece(slider, Pieces.Count);
|
||||
var piece = new PathControlPointPiece(slider, point);
|
||||
|
||||
if (allowSelection)
|
||||
piece.RequestSelection = selectPiece;
|
||||
|
||||
Pieces.Add(piece);
|
||||
}
|
||||
}
|
||||
|
||||
while (slider.Path.ControlPoints.Count < Pieces.Count)
|
||||
Pieces.Remove(Pieces[Pieces.Count - 1]);
|
||||
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
|
||||
{
|
||||
foreach (var point in controlPoints)
|
||||
Pieces.RemoveAll(p => p.ControlPoint == point);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
piece.IsSelected.Value = false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -87,48 +100,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
|
||||
|
||||
private void selectPiece(int index, MouseButtonEvent e)
|
||||
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
Pieces[index].IsSelected.Toggle();
|
||||
piece.IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = piece.Index == index;
|
||||
foreach (var p in Pieces)
|
||||
p.IsSelected.Value = p == piece;
|
||||
}
|
||||
}
|
||||
|
||||
private bool deleteSelected()
|
||||
{
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => slider.Path.ControlPoints[p.Index]).ToList();
|
||||
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return false;
|
||||
|
||||
foreach (var c in toRemove)
|
||||
{
|
||||
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||
// Todo: Should be handled within SliderPath itself
|
||||
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
|
||||
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
|
||||
|
||||
slider.Path.ControlPoints.Remove(c);
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (slider.Path.ControlPoints.Count <= 1)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
}
|
||||
|
||||
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
|
||||
foreach (var c in slider.Path.ControlPoints)
|
||||
c.Position.Value -= first;
|
||||
slider.Position += first;
|
||||
RemoveControlPointsRequested?.Invoke(toRemove);
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
@ -144,16 +135,63 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
if (!Pieces.Any(p => p.IsHovered))
|
||||
return null;
|
||||
|
||||
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
|
||||
var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
|
||||
int count = selectedPieces.Count;
|
||||
|
||||
if (selectedPoints == 0)
|
||||
if (count == 0)
|
||||
return null;
|
||||
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (!selectedPieces.Contains(Pieces[0]))
|
||||
items.Add(createMenuItemForPathType(null));
|
||||
|
||||
// todo: hide/disable items which aren't valid for selected points
|
||||
items.Add(createMenuItemForPathType(PathType.Linear));
|
||||
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
|
||||
items.Add(createMenuItemForPathType(PathType.Bezier));
|
||||
items.Add(createMenuItemForPathType(PathType.Catmull));
|
||||
|
||||
return new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
|
||||
new OsuMenuItem("Curve type")
|
||||
{
|
||||
Items = items
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem createMenuItemForPathType(PathType? type)
|
||||
{
|
||||
int totalCount = Pieces.Count(p => p.IsSelected.Value);
|
||||
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
|
||||
|
||||
var item = new PathTypeMenuItem(type, () =>
|
||||
{
|
||||
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
|
||||
p.ControlPoint.Type.Value = type;
|
||||
});
|
||||
|
||||
if (countOfState == totalCount)
|
||||
item.State.Value = TernaryState.True;
|
||||
else if (countOfState > 0)
|
||||
item.State.Value = TernaryState.Indeterminate;
|
||||
else
|
||||
item.State.Value = TernaryState.False;
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private class PathTypeMenuItem : TernaryStateMenuItem
|
||||
{
|
||||
public PathTypeMenuItem(PathType? type, Action action)
|
||||
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
|
||||
{
|
||||
}
|
||||
|
||||
private static TernaryState changeState(TernaryState state) => TernaryState.True;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
@ -40,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -97,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
return true;
|
||||
}
|
||||
|
||||
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||
|
||||
private int addControlPoint(Vector2 position)
|
||||
{
|
||||
position -= HitObject.Position;
|
||||
@ -104,9 +114,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
int insertionIndex = 0;
|
||||
float minDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
|
||||
for (int i = 0; i < controlPoints.Count - 1; i++)
|
||||
{
|
||||
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||
|
||||
if (dist < minDistance)
|
||||
{
|
||||
@ -116,11 +126,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// Move the control points from the insertion index onwards to make room for the insertion
|
||||
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
||||
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
||||
|
||||
return insertionIndex;
|
||||
}
|
||||
|
||||
private void removeControlPoints(List<PathControlPoint> toRemove)
|
||||
{
|
||||
// Ensure that there are any points to be deleted
|
||||
if (toRemove.Count == 0)
|
||||
return;
|
||||
|
||||
foreach (var c in toRemove)
|
||||
{
|
||||
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||
// Todo: Should be handled within SliderPath itself
|
||||
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
|
||||
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
|
||||
|
||||
controlPoints.Remove(c);
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (controlPoints.Count <= 1)
|
||||
{
|
||||
placementHandler?.Delete(HitObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||
Vector2 first = controlPoints[0].Position.Value;
|
||||
foreach (var c in controlPoints)
|
||||
c.Position.Value -= first;
|
||||
HitObject.Position += first;
|
||||
}
|
||||
|
||||
private void updatePath()
|
||||
{
|
||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -8,8 +9,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
|
||||
{
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject)
|
||||
: base(hitObject, nextHitObject, hitObject.StackedEndPosition)
|
||||
public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
|
||||
: base(hitObject.StackedPosition, hitObject.StartTime, nextHitObject?.StartTime)
|
||||
{
|
||||
Masking = true;
|
||||
}
|
||||
|
@ -3,15 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
public class LegacyCursor : CompositeDrawable
|
||||
public class LegacyCursor : OsuCursorSprite
|
||||
{
|
||||
private NonPlayfieldSprite cursor;
|
||||
private bool spin;
|
||||
|
||||
public LegacyCursor()
|
||||
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new NonPlayfieldSprite
|
||||
{
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
cursor = new NonPlayfieldSprite
|
||||
ExpandTarget = new NonPlayfieldSprite
|
||||
{
|
||||
Texture = skin.GetTexture("cursor"),
|
||||
Anchor = Anchor.Centre,
|
||||
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
if (spin)
|
||||
cursor.Spin(10000, RotationDirection.Clockwise);
|
||||
ExpandTarget.Spin(10000, RotationDirection.Clockwise);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
private bool cursorExpand;
|
||||
|
||||
private Container expandTarget;
|
||||
private SkinnableDrawable cursorSprite;
|
||||
|
||||
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
|
||||
|
||||
public OsuCursor()
|
||||
{
|
||||
@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = expandTarget = new Container
|
||||
InternalChild = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
|
||||
|
||||
private class DefaultCursor : CompositeDrawable
|
||||
private class DefaultCursor : OsuCursorSprite
|
||||
{
|
||||
public DefaultCursor()
|
||||
{
|
||||
@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new CircularContainer
|
||||
ExpandTarget = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = size / 6,
|
||||
|
17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
Normal file
17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public abstract class OsuCursorSprite : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The an optional piece of the cursor to expand when in a clicked state.
|
||||
/// If null, the whole cursor will be affected by expansion.
|
||||
/// </summary>
|
||||
public Drawable ExpandTarget { get; protected set; }
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -44,7 +43,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
new TestDistanceSnapGrid()
|
||||
};
|
||||
});
|
||||
|
||||
@ -73,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position, new HitObject { StartTime = 100 })
|
||||
new TestDistanceSnapGrid(100)
|
||||
};
|
||||
});
|
||||
}
|
||||
@ -82,68 +81,68 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition, HitObject nextHitObject = null)
|
||||
: base(hitObject, nextHitObject, centrePosition)
|
||||
public TestDistanceSnapGrid(double? endTime = null)
|
||||
: base(grid_position, 0, endTime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
protected override void CreateContent(Vector2 startPosition)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = centrePosition
|
||||
Position = startPosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.X + DistanceSpacing; s <= DrawWidth && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.X - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Position = new Vector2(s, startPosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.Y + DistanceSpacing; s <= DrawHeight && beatIndex < MaxIntervals; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
for (float s = startPosition.Y - DistanceSpacing; s >= 0 && beatIndex < MaxIntervals; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Position = new Vector2(startPosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected class PausePlayer : TestPlayer
|
||||
{
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
51
osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs
Normal file
51
osu.Game.Tests/Visual/Gameplay/TestScenePauseWhenInactive.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
|
||||
public class TestScenePauseWhenInactive : PlayerTestScene
|
||||
{
|
||||
protected new TestPlayer Player => (TestPlayer)base.Player;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
|
||||
|
||||
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
public TestScenePauseWhenInactive()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntPauseDuringIntro()
|
||||
{
|
||||
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
|
||||
|
||||
AddStep("resume player", () => Player.GameplayClockContainer.Start());
|
||||
AddAssert("ensure not paused", () => !Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
|
||||
}
|
||||
}
|
@ -83,88 +83,81 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
};
|
||||
}
|
||||
|
||||
private ScrollState _scrollState;
|
||||
private ScrollState scrollState;
|
||||
|
||||
private ScrollState scrollState
|
||||
private void setScrollState(ScrollState newstate)
|
||||
{
|
||||
get => _scrollState;
|
||||
if (scrollState == newstate)
|
||||
return;
|
||||
|
||||
set
|
||||
delayedStateChangeDelegate?.Cancel();
|
||||
|
||||
switch (scrollState = newstate)
|
||||
{
|
||||
if (_scrollState == value)
|
||||
return;
|
||||
case ScrollState.Scrolling:
|
||||
resetSelected();
|
||||
|
||||
_scrollState = value;
|
||||
OnScrollStarted?.Invoke();
|
||||
|
||||
delayedStateChangeDelegate?.Cancel();
|
||||
speedTo(1000f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case ScrollState.Scrolling:
|
||||
resetSelected();
|
||||
case ScrollState.Stopping:
|
||||
speedTo(0f, 2000);
|
||||
tracker.FadeIn(200);
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
|
||||
break;
|
||||
|
||||
speedTo(1000f, 200);
|
||||
tracker.FadeOut(100);
|
||||
case ScrollState.Stopped:
|
||||
// Find closest to center
|
||||
if (!Children.Any())
|
||||
break;
|
||||
|
||||
case ScrollState.Stopping:
|
||||
speedTo(0f, 2000);
|
||||
tracker.FadeIn(200);
|
||||
ScrollingTeam closest = null;
|
||||
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Stopped, 2300);
|
||||
break;
|
||||
foreach (var c in Children)
|
||||
{
|
||||
if (!(c is ScrollingTeam stc))
|
||||
continue;
|
||||
|
||||
case ScrollState.Stopped:
|
||||
// Find closest to center
|
||||
if (!Children.Any())
|
||||
break;
|
||||
|
||||
ScrollingTeam closest = null;
|
||||
|
||||
foreach (var c in Children)
|
||||
if (closest == null)
|
||||
{
|
||||
if (!(c is ScrollingTeam stc))
|
||||
continue;
|
||||
|
||||
if (closest == null)
|
||||
{
|
||||
closest = stc;
|
||||
continue;
|
||||
}
|
||||
|
||||
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
|
||||
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
|
||||
|
||||
if (o < lastOffset)
|
||||
closest = stc;
|
||||
closest = stc;
|
||||
continue;
|
||||
}
|
||||
|
||||
Trace.Assert(closest != null, "closest != null");
|
||||
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
|
||||
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||
if (o < lastOffset)
|
||||
closest = stc;
|
||||
}
|
||||
|
||||
ScrollingTeam st = closest;
|
||||
Trace.Assert(closest != null, "closest != null");
|
||||
|
||||
availableTeams.RemoveAll(at => at == st.Team);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||
|
||||
st.Selected = true;
|
||||
OnSelected?.Invoke(st.Team);
|
||||
ScrollingTeam st = closest;
|
||||
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => scrollState = ScrollState.Idle, 10000);
|
||||
break;
|
||||
availableTeams.RemoveAll(at => at == st.Team);
|
||||
|
||||
case ScrollState.Idle:
|
||||
resetSelected();
|
||||
st.Selected = true;
|
||||
OnSelected?.Invoke(st.Team);
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
|
||||
break;
|
||||
|
||||
speedTo(40f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
case ScrollState.Idle:
|
||||
resetSelected();
|
||||
|
||||
OnScrollStarted?.Invoke();
|
||||
|
||||
speedTo(40f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -176,7 +169,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
availableTeams.Add(team);
|
||||
|
||||
RemoveAll(c => c is ScrollingTeam);
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
public void AddTeams(IEnumerable<TournamentTeam> teams)
|
||||
@ -192,7 +185,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
{
|
||||
availableTeams.Clear();
|
||||
RemoveAll(c => c is ScrollingTeam);
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
public void RemoveTeam(TournamentTeam team)
|
||||
@ -217,7 +210,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
if (availableTeams.Count == 0)
|
||||
return;
|
||||
|
||||
scrollState = ScrollState.Scrolling;
|
||||
setScrollState(ScrollState.Scrolling);
|
||||
}
|
||||
|
||||
public void StopScrolling()
|
||||
@ -232,13 +225,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
return;
|
||||
}
|
||||
|
||||
scrollState = ScrollState.Stopping;
|
||||
setScrollState(ScrollState.Stopping);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
scrollState = ScrollState.Idle;
|
||||
setScrollState(ScrollState.Idle);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
@ -305,7 +298,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
|
||||
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
|
||||
this.TransformTo(nameof(speed), value, duration, easing);
|
||||
|
||||
private enum ScrollState
|
||||
protected enum ScrollState
|
||||
{
|
||||
None,
|
||||
Idle,
|
||||
|
@ -45,23 +45,25 @@ namespace osu.Game.Online.Multiplayer
|
||||
[JsonProperty("beatmap")]
|
||||
private APIBeatmap apiBeatmap { get; set; }
|
||||
|
||||
private APIMod[] allowedModsBacking;
|
||||
|
||||
[JsonProperty("allowed_mods")]
|
||||
private APIMod[] allowedMods
|
||||
{
|
||||
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
||||
set => _allowedMods = value;
|
||||
set => allowedModsBacking = value;
|
||||
}
|
||||
|
||||
private APIMod[] requiredModsBacking;
|
||||
|
||||
[JsonProperty("required_mods")]
|
||||
private APIMod[] requiredMods
|
||||
{
|
||||
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
||||
set => _requiredMods = value;
|
||||
set => requiredModsBacking = value;
|
||||
}
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
private APIMod[] _allowedMods;
|
||||
private APIMod[] _requiredMods;
|
||||
|
||||
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
|
||||
{
|
||||
@ -70,20 +72,20 @@ namespace osu.Game.Online.Multiplayer
|
||||
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
|
||||
Ruleset = rulesets.GetRuleset(RulesetID);
|
||||
|
||||
if (_allowedMods != null)
|
||||
if (allowedModsBacking != null)
|
||||
{
|
||||
AllowedMods.Clear();
|
||||
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
|
||||
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => allowedModsBacking.Any(m => m.Acronym == mod.Acronym)));
|
||||
|
||||
_allowedMods = null;
|
||||
allowedModsBacking = null;
|
||||
}
|
||||
|
||||
if (_requiredMods != null)
|
||||
if (requiredModsBacking != null)
|
||||
{
|
||||
RequiredMods.Clear();
|
||||
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
|
||||
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => requiredModsBacking.Any(m => m.Acronym == mod.Acronym)));
|
||||
|
||||
_requiredMods = null;
|
||||
requiredModsBacking = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,19 +5,18 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
protected CircularDistanceSnapGrid(HitObject hitObject, HitObject nextHitObject, Vector2 centrePosition)
|
||||
: base(hitObject, nextHitObject, centrePosition)
|
||||
protected CircularDistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
|
||||
: base(startPosition, startTime, endTime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
protected override void CreateContent(Vector2 startPosition)
|
||||
{
|
||||
const float crosshair_thickness = 1;
|
||||
const float crosshair_max_size = 10;
|
||||
@ -27,7 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
Width = crosshair_thickness,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
|
||||
@ -35,15 +34,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
new Box
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
|
||||
Height = crosshair_thickness,
|
||||
}
|
||||
});
|
||||
|
||||
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
|
||||
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
|
||||
float dx = Math.Max(startPosition.X, DrawWidth - startPosition.X);
|
||||
float dy = Math.Max(startPosition.Y, DrawHeight - startPosition.Y);
|
||||
float maxDistance = new Vector2(dx, dy).Length;
|
||||
int requiredCircles = Math.Min(MaxIntervals, (int)(maxDistance / DistanceSpacing));
|
||||
|
||||
@ -54,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
AddInternal(new CircularProgress
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = centrePosition,
|
||||
Position = startPosition,
|
||||
Current = { Value = 1 },
|
||||
Size = new Vector2(radius),
|
||||
InnerRadius = 4 * 1f / radius,
|
||||
@ -66,9 +65,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position)
|
||||
{
|
||||
if (MaxIntervals == 0)
|
||||
return (CentrePosition, StartTime);
|
||||
return (StartPosition, StartTime);
|
||||
|
||||
Vector2 direction = position - CentrePosition;
|
||||
Vector2 direction = position - StartPosition;
|
||||
if (direction == Vector2.Zero)
|
||||
direction = new Vector2(0.001f, 0.001f);
|
||||
|
||||
@ -78,9 +77,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
int radialCount = Math.Clamp((int)MathF.Round(distance / radius), 1, MaxIntervals);
|
||||
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - StartPosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,7 +8,6 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
@ -24,21 +22,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
protected float DistanceSpacing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="CentrePosition"/>.
|
||||
/// </summary>
|
||||
protected double StartTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of distance snapping intervals allowed.
|
||||
/// </summary>
|
||||
protected int MaxIntervals { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position which the grid is centred on.
|
||||
/// The first beat snapping tick is located at <see cref="CentrePosition"/> + <see cref="DistanceSpacing"/> in the desired direction.
|
||||
/// The position which the grid should start.
|
||||
/// The first beat snapping tick is located at <see cref="StartPosition"/> + <see cref="DistanceSpacing"/> away from this point.
|
||||
/// </summary>
|
||||
protected readonly Vector2 CentrePosition;
|
||||
protected readonly Vector2 StartPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The snapping time at <see cref="StartPosition"/>.
|
||||
/// </summary>
|
||||
protected readonly double StartTime;
|
||||
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
@ -53,25 +51,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly HitObject hitObject;
|
||||
private readonly HitObject nextHitObject;
|
||||
private readonly double? endTime;
|
||||
|
||||
protected DistanceSnapGrid(HitObject hitObject, [CanBeNull] HitObject nextHitObject, Vector2 centrePosition)
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DistanceSnapGrid"/>.
|
||||
/// </summary>
|
||||
/// <param name="startPosition">The position at which the grid should start. The first tick is located one distance spacing length away from this point.</param>
|
||||
/// <param name="startTime">The snapping time at <see cref="StartPosition"/>.</param>
|
||||
/// <param name="endTime">The time at which the snapping grid should end. If null, the grid will continue until the bounds of the screen are exceeded.</param>
|
||||
protected DistanceSnapGrid(Vector2 startPosition, double startTime, double? endTime = null)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
this.nextHitObject = nextHitObject;
|
||||
|
||||
CentrePosition = centrePosition;
|
||||
this.endTime = endTime;
|
||||
StartPosition = startPosition;
|
||||
StartTime = startTime;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
StartTime = hitObject.GetEndTime();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -83,12 +79,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
|
||||
if (nextHitObject == null)
|
||||
if (endTime == null)
|
||||
MaxIntervals = int.MaxValue;
|
||||
else
|
||||
{
|
||||
// +1 is added since a snapped hitobject may have its start time slightly less than the snapped time due to floating point errors
|
||||
double maxDuration = nextHitObject.StartTime - StartTime + 1;
|
||||
double maxDuration = endTime.Value - StartTime + 1;
|
||||
MaxIntervals = (int)(maxDuration / SnapProvider.DistanceToDuration(StartTime, DistanceSpacing));
|
||||
}
|
||||
|
||||
@ -110,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (!gridCache.IsValid)
|
||||
{
|
||||
ClearInternal();
|
||||
CreateContent(CentrePosition);
|
||||
CreateContent(StartPosition);
|
||||
gridCache.Validate();
|
||||
}
|
||||
}
|
||||
@ -118,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Creates the content which visualises the grid ticks.
|
||||
/// </summary>
|
||||
protected abstract void CreateContent(Vector2 centrePosition);
|
||||
protected abstract void CreateContent(Vector2 startPosition);
|
||||
|
||||
/// <summary>
|
||||
/// Snaps a position to this grid.
|
||||
|
@ -188,26 +188,22 @@ namespace osu.Game.Screens.Play
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
private int _selectionIndex = -1;
|
||||
private int selectionIndex = -1;
|
||||
|
||||
private int selectionIndex
|
||||
private void setSelected(int value)
|
||||
{
|
||||
get => _selectionIndex;
|
||||
set
|
||||
{
|
||||
if (_selectionIndex == value)
|
||||
return;
|
||||
if (selectionIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = false;
|
||||
// Deselect the previously-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = false;
|
||||
|
||||
_selectionIndex = value;
|
||||
selectionIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (_selectionIndex != -1)
|
||||
InternalButtons[_selectionIndex].Selected.Value = true;
|
||||
}
|
||||
// Select the newly-selected button
|
||||
if (selectionIndex != -1)
|
||||
InternalButtons[selectionIndex].Selected.Value = true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -218,16 +214,16 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
case Key.Up:
|
||||
if (selectionIndex == -1 || selectionIndex == 0)
|
||||
selectionIndex = InternalButtons.Count - 1;
|
||||
setSelected(InternalButtons.Count - 1);
|
||||
else
|
||||
selectionIndex--;
|
||||
setSelected(selectionIndex - 1);
|
||||
return true;
|
||||
|
||||
case Key.Down:
|
||||
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
|
||||
selectionIndex = 0;
|
||||
setSelected(0);
|
||||
else
|
||||
selectionIndex++;
|
||||
setSelected(selectionIndex + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -266,9 +262,9 @@ namespace osu.Game.Screens.Play
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
selectionIndex = -1;
|
||||
setSelected(-1);
|
||||
else
|
||||
selectionIndex = InternalButtons.IndexOf(button);
|
||||
setSelected(InternalButtons.IndexOf(button));
|
||||
}
|
||||
|
||||
private void updateRetryCount()
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
|
||||
addGameplayComponents(GameplayClockContainer, working);
|
||||
addOverlayComponents(GameplayClockContainer, working);
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
|
||||
// bind clock into components that require it
|
||||
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
|
||||
@ -146,6 +146,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
breakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState();
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
@ -241,6 +242,11 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !breakOverlay.IsBreakTime.Value;
|
||||
|
||||
private WorkingBeatmap loadBeatmap()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
|
@ -8,13 +8,16 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestPlayer : Player
|
||||
{
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
protected override bool PauseOnFocusLost { get; }
|
||||
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true)
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
PauseOnFocusLost = pauseOnFocusLost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user