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Fix tests not working correctly
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@ -7,10 +7,15 @@ using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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@ -18,25 +23,41 @@ using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerLoader : ManualInputManagerTestScene
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{
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private TestPlayerLoader loader;
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private OsuScreenStack stack;
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private TestPlayerLoaderContainer container;
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private TestPlayer player;
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[SetUp]
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public void Setup() => Schedule(() =>
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[Resolved]
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private AudioManager audioManager { get; set; }
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/// <summary>
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/// Sets the input manager child to a new test player loader container instance.
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/// </summary>
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/// <param name="interactive">If the test player should behave like the production one.</param>
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/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
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public void ResetPlayer(bool interactive, Action beforeLoadAction = null)
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{
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InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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audioManager.Volume.SetDefault();
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InputManager.Clear();
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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});
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
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}
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[Test]
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public void TestBlockLoadViaMouseMovement()
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{
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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@ -46,16 +67,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLoadContinuation()
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{
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Player player = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
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AddStep("load slow dummy beatmap", () =>
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{
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stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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});
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@ -65,16 +87,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestModReinstantiation()
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{
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TestPlayer player = null;
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TestMod gameMod = null;
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TestMod playerMod1 = null;
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TestMod playerMod2 = null;
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AddStep("load player", () =>
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{
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Mods.Value = new[] { gameMod = new TestMod() };
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stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
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});
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AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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@ -97,6 +114,66 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("player mods applied", () => playerMod2.Applied);
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}
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[Test]
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public void TestMutedNotification()
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{
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AddStep("reset notification", PlayerLoader.ResetNotificationLock);
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AddStep("load player", () => ResetPlayer(false, () => audioManager.Volume.Value = 0));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("click notification", () =>
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{
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var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
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var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
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var notification = flowContainer.First();
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InputManager.MoveMouseTo(notification);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("check master volume", () => audioManager.Volume.IsDefault);
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AddStep("restart player", () =>
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{
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var lastPlayer = player;
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player = null;
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lastPlayer.Restart();
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});
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}
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private class TestPlayerLoaderContainer : Container
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{
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[Cached]
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public readonly NotificationOverlay NotificationOverlay;
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[Cached]
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public readonly VolumeOverlay VolumeOverlay;
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public TestPlayerLoaderContainer(IScreen screen)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new OsuScreenStack(screen)
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{
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RelativeSizeAxes = Axes.Both,
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},
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NotificationOverlay = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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VolumeOverlay = new VolumeOverlay
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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}
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};
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}
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}
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private class TestPlayerLoader : PlayerLoader
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play
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}
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/// <summary>
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/// Sets <see cref="muteWarningShownOnce"/> to <see cref="false"/>, reserved for testing.
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/// Sets <see cref="muteWarningShownOnce"/> to false, reserved for testing.
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/// </summary>
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public static void ResetNotificationLock()
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{
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