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Add assertion of only usage game-wide
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -30,6 +31,10 @@ namespace osu.Game.Screens.Play
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{
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base.LoadComplete();
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// This is the only usage game-wide of suspension changes.
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// Assert to ensure we don't accidentally forget this in the future.
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Debug.Assert(host.AllowScreenSuspension.Value);
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isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
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isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
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}
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