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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00

Implement DimmableVideo component

This commit is contained in:
Andrei Zavatski 2019-08-30 23:48:38 +03:00
parent 58a0b4e19b
commit d55be4d59c
2 changed files with 66 additions and 8 deletions

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Video;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Play
{
public class DimmableVideo : UserDimContainer
{
private readonly VideoSprite video;
private DrawableVideo drawableVideo;
public DimmableVideo(VideoSprite video)
{
this.video = video;
}
[BackgroundDependencyLoader]
private void load()
{
initializeVideo(false);
}
protected override void LoadComplete()
{
ShowStoryboard.BindValueChanged(_ => initializeVideo(true), true);
base.LoadComplete();
}
protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
private void initializeVideo(bool async)
{
if (drawableVideo != null)
return;
if (!ShowStoryboard.Value)
return;
drawableVideo = new DrawableVideo(video);
if (async)
LoadComponentAsync(drawableVideo, Add);
else
Add(drawableVideo);
}
private class DrawableVideo : Container
{
public DrawableVideo(VideoSprite video)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
AddInternal(video);
video.RelativeSizeAxes = Axes.Both;
}
}
}
}

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@ -81,6 +81,7 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; }
protected DimmableStoryboard DimmableStoryboard { get; private set; }
protected DimmableVideo DimmableVideo { get; private set; }
protected VideoSprite Video { get; private set; }
@ -146,14 +147,7 @@ namespace osu.Game.Screens.Play
private void addUnderlayComponents(Container target)
{
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
var video = Beatmap.Value.Video;
if (video != null)
{
target.Add(Video = video);
Video.RelativeSizeAxes = Axes.Both;
}
target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both });
}
private void addGameplayComponents(Container target, WorkingBeatmap working)