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Implement DimmableVideo component
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osu.Game/Screens/Play/DimmableVideo.cs
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64
osu.Game/Screens/Play/DimmableVideo.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Video;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Play
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{
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public class DimmableVideo : UserDimContainer
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{
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private readonly VideoSprite video;
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private DrawableVideo drawableVideo;
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public DimmableVideo(VideoSprite video)
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{
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this.video = video;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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initializeVideo(false);
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}
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protected override void LoadComplete()
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{
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ShowStoryboard.BindValueChanged(_ => initializeVideo(true), true);
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base.LoadComplete();
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}
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protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
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private void initializeVideo(bool async)
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{
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if (drawableVideo != null)
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return;
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if (!ShowStoryboard.Value)
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return;
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drawableVideo = new DrawableVideo(video);
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if (async)
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LoadComponentAsync(drawableVideo, Add);
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else
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Add(drawableVideo);
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}
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private class DrawableVideo : Container
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{
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public DrawableVideo(VideoSprite video)
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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AddInternal(video);
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video.RelativeSizeAxes = Axes.Both;
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}
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}
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}
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}
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@ -81,6 +81,7 @@ namespace osu.Game.Screens.Play
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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protected DimmableStoryboard DimmableStoryboard { get; private set; }
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protected DimmableVideo DimmableVideo { get; private set; }
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protected VideoSprite Video { get; private set; }
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@ -146,14 +147,7 @@ namespace osu.Game.Screens.Play
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private void addUnderlayComponents(Container target)
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{
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target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
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var video = Beatmap.Value.Video;
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if (video != null)
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{
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target.Add(Video = video);
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Video.RelativeSizeAxes = Axes.Both;
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}
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target.Add(DimmableVideo = new DimmableVideo(Beatmap.Value.Video) { RelativeSizeAxes = Axes.Both });
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}
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private void addGameplayComponents(Container target, WorkingBeatmap working)
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