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add forced video/storyboard and disabled dim for mod inside new interface
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@ -21,6 +21,11 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> EnableUserDim = new Bindable<bool>(true);
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/// <summary>
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/// Whether or not user-configured settings relating to visibility of elements should be ignored
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/// </summary>
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public readonly Bindable<bool> IgnoreUserSettings = new Bindable<bool>();
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/// <summary>
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/// Whether or not the storyboard loaded should completely hide the background behind it.
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/// </summary>
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@ -63,6 +68,7 @@ namespace osu.Game.Graphics.Containers
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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ShowVideo.ValueChanged += _ => UpdateVisuals();
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StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
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IgnoreUserSettings.ValueChanged += _ => UpdateVisuals();
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}
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protected override void LoadComplete()
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26
osu.Game/Rulesets/Mods/IApplicableToScreen.cs
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26
osu.Game/Rulesets/Mods/IApplicableToScreen.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for a mod which can temporarily override screen settings.
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/// </summary>
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public interface IApplicableToScreen : IApplicableMod
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{
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/// <summary>
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/// Whether to enable image, video and storyboard dimming
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/// </summary>
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bool EnableDim { get; }
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/// <summary>
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/// Weather to force the video (if present)
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/// </summary>
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bool ForceVideo { get; }
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/// <summary>
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/// Weather to force the storyboard (if present)
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/// </summary>
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bool ForceStoryboard { get; }
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}
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}
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@ -1,7 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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@ -21,7 +24,7 @@ namespace osu.Game.Rulesets.Mods
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}
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}
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public class ModCinema : ModAutoplay, IApplicableToHUD
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public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToScreen
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{
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public override string Name => "Cinema";
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public override string Acronym => "CN";
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@ -33,5 +36,9 @@ namespace osu.Game.Rulesets.Mods
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overlay.AlwaysPresent = true;
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overlay.Hide();
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}
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public bool EnableDim => false;
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public bool ForceVideo => true;
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public bool ForceStoryboard => true;
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}
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}
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@ -33,14 +33,14 @@ namespace osu.Game.Screens.Play
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base.LoadComplete();
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}
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protected override bool ShowDimContent => ShowStoryboard.Value && DimLevel < 1;
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protected override bool ShowDimContent => IgnoreUserSettings.Value || ShowStoryboard.Value && DimLevel < 1;
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private void initializeStoryboard(bool async)
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{
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if (drawableStoryboard != null)
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return;
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if (!ShowStoryboard.Value)
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if (!ShowStoryboard.Value && !IgnoreUserSettings.Value)
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return;
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drawableStoryboard = storyboard.CreateDrawable();
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Play
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base.LoadComplete();
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}
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protected override bool ShowDimContent => ShowVideo.Value && DimLevel < 1;
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protected override bool ShowDimContent => IgnoreUserSettings.Value || ShowVideo.Value && DimLevel < 1;
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private void initializeVideo(bool async)
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{
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@ -43,7 +44,7 @@ namespace osu.Game.Screens.Play
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if (drawableVideo != null)
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return;
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if (!ShowVideo.Value)
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if (!ShowVideo.Value && !IgnoreUserSettings.Value)
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return;
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drawableVideo = new DrawableVideo(video);
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@ -498,8 +498,24 @@ namespace osu.Game.Screens.Play
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.Delay(250)
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.FadeIn(250);
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Background.EnableUserDim.Value = true;
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Background.BlurAmount.Value = 0;
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var screenOverride = Mods.Value.OfType<IApplicableToScreen>();
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if (screenOverride.Count() == 1)
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{
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var setting = screenOverride.Single();
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Background.EnableUserDim.Value = setting.EnableDim;
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DimmableVideo.EnableUserDim.Value = setting.EnableDim;
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DimmableStoryboard.EnableUserDim.Value = setting.EnableDim;
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DimmableVideo.IgnoreUserSettings.Value = setting.ForceVideo;
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DimmableStoryboard.IgnoreUserSettings.Value = setting.ForceStoryboard;
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}
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else
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{
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Background.EnableUserDim.Value = true;
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Background.BlurAmount.Value = 0;
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}
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Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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