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Make judgement lines alive for a bit longer

This commit is contained in:
Andrei Zavatski
2019-08-11 19:09:50 +03:00
Unverified
parent 3136d46c7f
commit e7964c165f
+1 -1
View File
@@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play.HUD
Add(judgementLine = CreateJudgementLine(judgement));
judgementLine.FadeOut(5000, Easing.OutQuint);
judgementLine.FadeOut(10000, Easing.OutQuint);
judgementLine.Expire();
arrow.MoveToY(getRelativeJudgementPosition(calculateArrowPosition(judgement)), 500, Easing.OutQuint);