From e7964c165f3c2c206dc404d23c7f3e6bcb4f5acd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 11 Aug 2019 19:09:50 +0300 Subject: [PATCH] Make judgement lines alive for a bit longer --- osu.Game/Screens/Play/HUD/HitErrorDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs b/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs index 874a2cc088..4cac73c975 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorDisplay.cs @@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play.HUD Add(judgementLine = CreateJudgementLine(judgement)); - judgementLine.FadeOut(5000, Easing.OutQuint); + judgementLine.FadeOut(10000, Easing.OutQuint); judgementLine.Expire(); arrow.MoveToY(getRelativeJudgementPosition(calculateArrowPosition(judgement)), 500, Easing.OutQuint);