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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Move storyboard initialization to new StoryboardContainer

This commit is contained in:
David Zhao 2019-07-09 16:23:59 +09:00
parent 0cf4bf2352
commit 89cb8a0cac
4 changed files with 103 additions and 76 deletions

View File

@ -28,6 +28,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
@ -333,9 +334,9 @@ namespace osu.Game.Tests.Visual.Background
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override UserDimContainer CreateStoryboardContainer()
protected override StoryboardContainer CreateStoryboardContainer(Storyboard storyboard)
{
return new TestUserDimContainer(true)
return new TestStoryboardContainer
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
@ -343,7 +344,7 @@ namespace osu.Game.Tests.Visual.Background
};
}
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
public TestStoryboardContainer CurrentStoryboardContainer => (TestStoryboardContainer)StoryboardContainer;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
@ -357,9 +358,9 @@ namespace osu.Game.Tests.Visual.Background
{
}
public bool IsStoryboardVisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha == 1;
public bool IsStoryboardVisible() => CurrentStoryboardContainer.CurrentAlpha == 1;
public bool IsStoryboardInvisible() => ((TestUserDimContainer)CurrentStoryboardContainer).CurrentAlpha <= 1;
public bool IsStoryboardInvisible() => CurrentStoryboardContainer.CurrentAlpha <= 1;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
@ -408,15 +409,20 @@ namespace osu.Game.Tests.Visual.Background
}
}
private class TestStoryboardContainer : StoryboardContainer
{
public float CurrentAlpha => DimContainer.Alpha;
public TestStoryboardContainer()
: base(new Storyboard())
{
}
}
private class TestUserDimContainer : UserDimContainer
{
public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha;
public TestUserDimContainer(bool isStoryboard = false)
: base(isStoryboard)
{
}
}
}
}

View File

@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
/// </summary>
public class StoryboardContainer : UserDimContainer
{
private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard;
public StoryboardContainer(Storyboard storyboard)
{
this.storyboard = storyboard;
}
[BackgroundDependencyLoader]
private void load()
{
initializeStoryboard(false);
}
protected override void LoadComplete()
{
ShowStoryboard.ValueChanged += _ => initializeStoryboard(true);
base.LoadComplete();
}
protected override void ApplyFade()
{
// Storyboards cannot be blurred, so we should just hide the storyboard if it gets toggled.
DimContainer.FadeTo(!ShowStoryboard.Value || UserDimLevel.Value == 1 ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private void initializeStoryboard(bool async)
{
if (drawableStoryboard != null)
return;
if (!ShowStoryboard.Value)
return;
drawableStoryboard = storyboard.CreateDrawable();
drawableStoryboard.Masking = true;
if (async)
LoadComponentAsync(drawableStoryboard, Add);
else
Add(drawableStoryboard);
}
}
}

View File

@ -16,11 +16,10 @@ namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that applies user-configured visual settings to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
public class UserDimContainer : Container
{
private const float background_fade_duration = 800;
protected const float BACKGROUND_FADE_DURATION = 800;
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
@ -40,17 +39,15 @@ namespace osu.Game.Graphics.Containers
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
private Bindable<double> userDimLevel { get; set; }
protected Bindable<double> UserDimLevel { get; private set; }
private Bindable<double> userBlurLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; }
protected Bindable<bool> ShowStoryboard { get; private set; }
protected Container DimContainer { get; }
protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard;
private Bindable<double> userBlurLevel { get; set; }
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
@ -62,15 +59,12 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Creates a new <see cref="UserDimContainer"/>.
/// </summary>
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
/// <remarks>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks>
/// </param>
public UserDimContainer(bool isStoryboard = false)
public UserDimContainer()
{
this.isStoryboard = isStoryboard;
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
}
@ -97,16 +91,16 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateVisuals();
userDimLevel.ValueChanged += _ => updateVisuals();
userBlurLevel.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateVisuals();
UserDimLevel.ValueChanged += _ => updateVisuals();
ShowStoryboard.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals();
userBlurLevel.ValueChanged += _ => updateVisuals();
}
protected override void LoadComplete()
@ -115,21 +109,21 @@ namespace osu.Game.Graphics.Containers
updateVisuals();
}
/// <summary>
/// Apply non-dim related settings to the background, such as hiding and blurring.
/// </summary>
protected virtual void ApplyFade()
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private void updateVisuals()
{
if (isStoryboard)
{
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
else
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
ApplyFade();
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
}
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}

View File

@ -26,7 +26,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards.Drawables;
using osu.Game.Storyboards;
using osu.Game.Users;
namespace osu.Game.Screens.Play
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods);
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play
GameplayClockContainer.Children = new[]
{
StoryboardContainer = CreateStoryboardContainer(),
StoryboardContainer = CreateStoryboardContainer(Beatmap.Value.Storyboard),
new ScalingContainer(ScalingMode.Gameplay)
{
Child = new LocalSkinOverrideContainer(working.Skin)
@ -199,9 +199,6 @@ namespace osu.Game.Screens.Play
// bind clock into components that require it
DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
// load storyboard as part of player's load if we can
initializeStoryboard(false);
// Bind ScoreProcessor to ourselves
ScoreProcessor.AllJudged += onCompletion;
ScoreProcessor.Failed += onFail;
@ -336,42 +333,15 @@ namespace osu.Game.Screens.Play
#region Storyboard
private DrawableStoryboard storyboard;
protected UserDimContainer StoryboardContainer { get; private set; }
protected StoryboardContainer StoryboardContainer { get; private set; }
protected virtual UserDimContainer CreateStoryboardContainer() => new UserDimContainer(true)
protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard)
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
EnableUserDim = { Value = true }
};
private Bindable<bool> showStoryboard;
private void initializeStoryboard(bool asyncLoad)
{
if (StoryboardContainer == null || storyboard != null)
return;
if (!showStoryboard.Value)
return;
var beatmap = Beatmap.Value;
storyboard = beatmap.Storyboard.CreateDrawable();
storyboard.Masking = true;
if (asyncLoad)
LoadComponentAsync(storyboard, c =>
{
// Since the storyboard was loaded before it can be added to the draw hierarchy, manually set the clock for it here.
c.Clock = GameplayClockContainer.GameplayClock;
StoryboardContainer.Add(c);
});
else
StoryboardContainer.Add(storyboard);
}
#endregion
#region Fail Logic
@ -491,8 +461,6 @@ namespace osu.Game.Screens.Play
.Delay(250)
.FadeIn(250);
showStoryboard.ValueChanged += _ => initializeStoryboard(true);
Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0;