1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:43:01 +08:00

Add test coverage

This commit is contained in:
Dean Herbert 2020-06-15 20:32:27 +09:00
parent 90d69c1216
commit 17a70bf6ee
3 changed files with 162 additions and 4 deletions

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController;

View File

@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

View File

@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
{
public class ReplayPlayerLoader : PlayerLoader
{
private readonly ScoreInfo scoreInfo;
public readonly ScoreInfo Score;
public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score))
@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play
if (score.Replay == null)
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
scoreInfo = score.ScoreInfo;
Score = score.ScoreInfo;
}
public override void OnEntering(IScreen last)
{
// these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods;
Ruleset.Value = scoreInfo.Ruleset;
Mods.Value = Score.Mods;
Ruleset.Value = Score.Ruleset;
base.OnEntering(last);
}