mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:02:55 +08:00
Merge branch 'master' into red-tint
This commit is contained in:
commit
0e80d6629b
@ -0,0 +1,10 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 3
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,2,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,2,0:0:0:0:
|
@ -0,0 +1,10 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 3
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,2,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,1,0:0:0:0:
|
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestManiaHitObjectNormalSampleBank()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal2";
|
||||
|
||||
SetupSkins(expected_sample, expected_sample);
|
||||
|
||||
CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a custom sample bank is used, layered hitsounds are not played
|
||||
/// (only the sample from the custom bank is looked up).
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestManiaHitObjectCustomSampleBank()
|
||||
{
|
||||
const string expected_sample = "normal-hitwhistle2";
|
||||
const string unwanted_sample = "normal-hitnormal2";
|
||||
|
||||
SetupSkins(expected_sample, unwanted_sample);
|
||||
|
||||
CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expected_sample);
|
||||
AssertNoLookup(unwanted_sample);
|
||||
}
|
||||
}
|
||||
}
|
@ -30,6 +30,7 @@ using osu.Game.Rulesets.Mania.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
@ -309,6 +310,21 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||
}
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
|
@ -9,6 +9,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning
|
||||
{
|
||||
@ -129,6 +132,15 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
return this.GetAnimation(filename, true, true);
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
// layered hit sounds never play in mania
|
||||
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample && legacySample.IsLayered)
|
||||
return new SampleChannelVirtual();
|
||||
|
||||
return Source.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
|
132
osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs
Normal file
132
osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene
|
||||
{
|
||||
private Box background;
|
||||
private Drawable object1;
|
||||
private Drawable object2;
|
||||
private TestAccuracyHeatmap accuracyHeatmap;
|
||||
private ScheduledDelegate automaticAdditionDelegate;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
automaticAdditionDelegate?.Cancel();
|
||||
automaticAdditionDelegate = null;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#333"),
|
||||
},
|
||||
object1 = new BorderCircle
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
Colour = Color4.Yellow,
|
||||
},
|
||||
object2 = new BorderCircle
|
||||
{
|
||||
Position = new Vector2(100, 300),
|
||||
},
|
||||
accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(130)
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestManyHitPointsAutomatic()
|
||||
{
|
||||
AddStep("add scheduled delegate", () =>
|
||||
{
|
||||
automaticAdditionDelegate = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
var randomPos = new Vector2(
|
||||
RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2),
|
||||
RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2));
|
||||
|
||||
// The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene).
|
||||
accuracyHeatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500));
|
||||
InputManager.MoveMouseTo(background.ToScreenSpace(randomPos));
|
||||
}, 1, true);
|
||||
});
|
||||
|
||||
AddWaitStep("wait for some hit points", 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManualPlacement()
|
||||
{
|
||||
AddStep("return user input", () => InputManager.UseParentInput = true);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
|
||||
return true;
|
||||
}
|
||||
|
||||
private class TestAccuracyHeatmap : AccuracyHeatmap
|
||||
{
|
||||
public TestAccuracyHeatmap(ScoreInfo score)
|
||||
: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
|
||||
{
|
||||
}
|
||||
|
||||
public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||
=> base.AddPoint(start, end, hitPoint, radius);
|
||||
}
|
||||
|
||||
private class BorderCircle : CircularContainer
|
||||
{
|
||||
public BorderCircle()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(100);
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = 2;
|
||||
BorderColour = Color4.White;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(4),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class OsuHitCircleJudgementResult : OsuJudgementResult
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="HitCircle"/>.
|
||||
/// </summary>
|
||||
public HitCircle HitCircle => (HitCircle)HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The position of the player's cursor when <see cref="HitCircle"/> was hit.
|
||||
/// </summary>
|
||||
public Vector2? CursorPositionAtHit;
|
||||
|
||||
public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
|
||||
: base(hitObject, judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -7,8 +7,11 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
@ -32,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public DrawableHitCircle(HitCircle h)
|
||||
: base(h)
|
||||
{
|
||||
@ -86,6 +91,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
@ -126,7 +138,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyResult(r => r.Type = result);
|
||||
ApplyResult(r =>
|
||||
{
|
||||
var circleResult = (OsuHitCircleJudgementResult)r;
|
||||
|
||||
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
|
||||
if (result != HitResult.Miss)
|
||||
{
|
||||
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
||||
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
|
||||
}
|
||||
|
||||
circleResult.Type = result;
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
@ -172,6 +196,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public Drawable ProxiedLayer => ApproachCircle;
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuHitCircleJudgementResult(HitObject, judgement);
|
||||
|
||||
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
|
@ -29,6 +29,10 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -186,5 +190,31 @@ namespace osu.Game.Rulesets.Osu
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
|
||||
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
},
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Accuracy Heatmap", new AccuracyHeatmap(score, playableBeatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -4,13 +4,27 @@
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
public class OsuScoreProcessor : ScoreProcessor
|
||||
{
|
||||
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
|
||||
protected override HitEvent CreateHitEvent(JudgementResult result)
|
||||
=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
|
||||
|
||||
protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case HitCircle _:
|
||||
return new OsuHitCircleJudgementResult(hitObject, judgement);
|
||||
|
||||
default:
|
||||
return new OsuJudgementResult(hitObject, judgement);
|
||||
}
|
||||
}
|
||||
|
||||
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
|
297
osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs
Normal file
297
osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs
Normal file
@ -0,0 +1,297 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Statistics
|
||||
{
|
||||
public class AccuracyHeatmap : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Size of the inner circle containing the "hit" points, relative to the size of this <see cref="AccuracyHeatmap"/>.
|
||||
/// All other points outside of the inner circle are "miss" points.
|
||||
/// </summary>
|
||||
private const float inner_portion = 0.8f;
|
||||
|
||||
/// <summary>
|
||||
/// Number of rows/columns of points.
|
||||
/// ~4px per point @ 128x128 size (the contents of the <see cref="AccuracyHeatmap"/> are always square). 1089 total points.
|
||||
/// </summary>
|
||||
private const int points_per_dimension = 33;
|
||||
|
||||
private const float rotation = 45;
|
||||
|
||||
private BufferedContainer bufferedGrid;
|
||||
private GridContainer pointGrid;
|
||||
|
||||
private readonly ScoreInfo score;
|
||||
private readonly IBeatmap playableBeatmap;
|
||||
|
||||
private const float line_thickness = 2;
|
||||
|
||||
/// <summary>
|
||||
/// The highest count of any point currently being displayed.
|
||||
/// </summary>
|
||||
protected float PeakValue { get; private set; }
|
||||
|
||||
public AccuracyHeatmap(ScoreInfo score, IBeatmap playableBeatmap)
|
||||
{
|
||||
this.score = score;
|
||||
this.playableBeatmap = playableBeatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(inner_portion),
|
||||
Masking = true,
|
||||
BorderThickness = line_thickness,
|
||||
BorderColour = Color4.White,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#202624")
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(1),
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = line_thickness / 2,
|
||||
Rotation = -rotation,
|
||||
Alpha = 0.3f,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = 2, // We're rotating along a diagonal - we don't really care how big this is.
|
||||
Width = line_thickness / 2, // adjust for edgesmoothness
|
||||
Rotation = rotation
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 10,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Height = line_thickness / 2, // adjust for edgesmoothness
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
Width = line_thickness / 2, // adjust for edgesmoothness
|
||||
Height = 10,
|
||||
}
|
||||
}
|
||||
},
|
||||
bufferedGrid = new BufferedContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CacheDrawnFrameBuffer = true,
|
||||
BackgroundColour = Color4Extensions.FromHex("#202624").Opacity(0),
|
||||
Child = pointGrid = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Vector2 centre = new Vector2(points_per_dimension) / 2;
|
||||
float innerRadius = centre.X * inner_portion;
|
||||
|
||||
Drawable[][] points = new Drawable[points_per_dimension][];
|
||||
|
||||
for (int r = 0; r < points_per_dimension; r++)
|
||||
{
|
||||
points[r] = new Drawable[points_per_dimension];
|
||||
|
||||
for (int c = 0; c < points_per_dimension; c++)
|
||||
{
|
||||
HitPointType pointType = Vector2.Distance(new Vector2(c, r), centre) <= innerRadius
|
||||
? HitPointType.Hit
|
||||
: HitPointType.Miss;
|
||||
|
||||
var point = new HitPoint(pointType, this)
|
||||
{
|
||||
Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
|
||||
};
|
||||
|
||||
points[r][c] = point;
|
||||
}
|
||||
}
|
||||
|
||||
pointGrid.Content = points;
|
||||
|
||||
if (score.HitEvents == null || score.HitEvents.Count == 0)
|
||||
return;
|
||||
|
||||
// Todo: This should probably not be done like this.
|
||||
float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (playableBeatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
|
||||
|
||||
foreach (var e in score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)))
|
||||
{
|
||||
if (e.LastHitObject == null || e.Position == null)
|
||||
continue;
|
||||
|
||||
AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.Position.Value, radius);
|
||||
}
|
||||
}
|
||||
|
||||
protected void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
|
||||
{
|
||||
if (pointGrid.Content.Length == 0)
|
||||
return;
|
||||
|
||||
double angle1 = Math.Atan2(end.Y - hitPoint.Y, hitPoint.X - end.X); // Angle between the end point and the hit point.
|
||||
double angle2 = Math.Atan2(end.Y - start.Y, start.X - end.X); // Angle between the end point and the start point.
|
||||
double finalAngle = angle2 - angle1; // Angle between start, end, and hit points.
|
||||
float normalisedDistance = Vector2.Distance(hitPoint, end) / radius;
|
||||
|
||||
// Consider two objects placed horizontally, with the start on the left and the end on the right.
|
||||
// The above calculated the angle between {end, start}, and the angle between {end, hitPoint}, in the form:
|
||||
// +pi | 0
|
||||
// O --------- O -----> Note: Math.Atan2 has a range (-pi <= theta <= +pi)
|
||||
// -pi | 0
|
||||
// E.g. If the hit point was directly above end, it would have an angle pi/2.
|
||||
//
|
||||
// It also calculated the angle separating hitPoint from the line joining {start, end}, that is anti-clockwise in the form:
|
||||
// 0 | pi
|
||||
// O --------- O ----->
|
||||
// 2pi | pi
|
||||
//
|
||||
// However keep in mind that cos(0)=1 and cos(2pi)=1, whereas we actually want these values to appear on the left, so the x-coordinate needs to be inverted.
|
||||
// Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted.
|
||||
//
|
||||
// We also need to apply the anti-clockwise rotation.
|
||||
var rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation);
|
||||
var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle));
|
||||
|
||||
Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2;
|
||||
float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies.
|
||||
Vector2 localPoint = localCentre + localRadius * rotatedCoordinate;
|
||||
|
||||
// Find the most relevant hit point.
|
||||
int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1);
|
||||
int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1);
|
||||
|
||||
PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment());
|
||||
|
||||
bufferedGrid.ForceRedraw();
|
||||
}
|
||||
|
||||
private class HitPoint : Circle
|
||||
{
|
||||
private readonly HitPointType pointType;
|
||||
private readonly AccuracyHeatmap heatmap;
|
||||
|
||||
public override bool IsPresent => count > 0;
|
||||
|
||||
public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap)
|
||||
{
|
||||
this.pointType = pointType;
|
||||
this.heatmap = heatmap;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Alpha = 1;
|
||||
}
|
||||
|
||||
private int count;
|
||||
|
||||
/// <summary>
|
||||
/// Increment the value of this point by one.
|
||||
/// </summary>
|
||||
/// <returns>The value after incrementing.</returns>
|
||||
public int Increment()
|
||||
{
|
||||
return ++count;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// the point at which alpha is saturated and we begin to adjust colour lightness.
|
||||
const float lighten_cutoff = 0.95f;
|
||||
|
||||
// the amount of lightness to attribute regardless of relative value to peak point.
|
||||
const float non_relative_portion = 0.2f;
|
||||
|
||||
float amount = 0;
|
||||
|
||||
// give some amount of alpha regardless of relative count
|
||||
amount += non_relative_portion * Math.Min(1, count / 10f);
|
||||
|
||||
// add relative portion
|
||||
amount += (1 - non_relative_portion) * (count / heatmap.PeakValue);
|
||||
|
||||
// apply easing
|
||||
amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount));
|
||||
|
||||
Debug.Assert(amount <= 1);
|
||||
|
||||
Alpha = Math.Min(amount / lighten_cutoff, 1);
|
||||
if (pointType == HitPointType.Hit)
|
||||
Colour = ((Color4)Colour).Lighten(Math.Max(0, amount - lighten_cutoff));
|
||||
}
|
||||
}
|
||||
|
||||
private enum HitPointType
|
||||
{
|
||||
Hit,
|
||||
Miss
|
||||
}
|
||||
}
|
||||
}
|
@ -21,9 +21,12 @@ using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
@ -155,5 +158,20 @@ namespace osu.Game.Rulesets.Taiko
|
||||
public int LegacyID => 1;
|
||||
|
||||
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
|
||||
|
||||
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
|
||||
{
|
||||
new StatisticRow
|
||||
{
|
||||
Columns = new[]
|
||||
{
|
||||
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents.Where(e => e.HitObject is Hit).ToList())
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 250
|
||||
}),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
@ -167,5 +168,64 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
AssertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a custom sample bank is used, both the normal and additional sounds will be looked up.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitObjectCustomSampleBank()
|
||||
{
|
||||
string[] expectedSamples =
|
||||
{
|
||||
"normal-hitnormal2",
|
||||
"normal-hitwhistle2"
|
||||
};
|
||||
|
||||
SetupSkins(expectedSamples[0], expectedSamples[1]);
|
||||
|
||||
CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expectedSamples[0]);
|
||||
AssertUserLookup(expectedSamples[1]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a custom sample bank is used, but <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
|
||||
/// only the additional sound will be looked up.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitObjectCustomSampleBankWithoutLayered()
|
||||
{
|
||||
const string expected_sample = "normal-hitwhistle2";
|
||||
const string unwanted_sample = "normal-hitnormal2";
|
||||
|
||||
SetupSkins(expected_sample, unwanted_sample);
|
||||
disableLayeredHitSounds();
|
||||
|
||||
CreateTestWithBeatmap("hitobject-beatmap-custom-sample-bank.osu");
|
||||
|
||||
AssertBeatmapLookup(expected_sample);
|
||||
AssertNoLookup(unwanted_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a normal sample bank is used and <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> is disabled,
|
||||
/// the normal sound will be looked up anyway.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitObjectNormalSampleBankWithoutLayered()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
SetupSkins(expected_sample, expected_sample);
|
||||
disableLayeredHitSounds();
|
||||
|
||||
CreateTestWithBeatmap("hitobject-beatmap-sample.osu");
|
||||
|
||||
AssertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
private void disableLayeredHitSounds()
|
||||
=> AddStep("set LayeredHitSounds to false", () => Skin.Configuration.ConfigDictionary[GlobalSkinConfiguration.LayeredHitSounds.ToString()] = "0");
|
||||
}
|
||||
}
|
||||
|
@ -11,8 +11,10 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
@ -70,6 +72,50 @@ namespace osu.Game.Tests.Gameplay
|
||||
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
|
||||
}
|
||||
|
||||
[TestCase(typeof(OsuModDoubleTime), 1.5)]
|
||||
[TestCase(typeof(OsuModHalfTime), 0.75)]
|
||||
[TestCase(typeof(ModWindUp), 1.5)]
|
||||
[TestCase(typeof(ModWindDown), 0.75)]
|
||||
[TestCase(typeof(OsuModDoubleTime), 2)]
|
||||
[TestCase(typeof(OsuModHalfTime), 0.5)]
|
||||
[TestCase(typeof(ModWindUp), 2)]
|
||||
[TestCase(typeof(ModWindDown), 0.5)]
|
||||
public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate)
|
||||
{
|
||||
GameplayClockContainer gameplayContainer = null;
|
||||
TestDrawableStoryboardSample sample = null;
|
||||
|
||||
Mod testedMod = Activator.CreateInstance(expectedMod) as Mod;
|
||||
|
||||
switch (testedMod)
|
||||
{
|
||||
case ModRateAdjust m:
|
||||
m.SpeedChange.Value = expectedRate;
|
||||
break;
|
||||
|
||||
case ModTimeRamp m:
|
||||
m.InitialRate.Value = m.FinalRate.Value = expectedRate;
|
||||
break;
|
||||
}
|
||||
|
||||
AddStep("setup storyboard sample", () =>
|
||||
{
|
||||
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
|
||||
SelectedMods.Value = new[] { testedMod };
|
||||
|
||||
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
|
||||
|
||||
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
|
||||
{
|
||||
Clock = gameplayContainer.GameplayClock
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("start", () => gameplayContainer.Start());
|
||||
|
||||
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
{
|
||||
public TestSkin(string resourceName, AudioManager audioManager)
|
||||
@ -99,5 +145,28 @@ namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly AudioManager audio;
|
||||
|
||||
public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
|
||||
: base(ruleset, null, audio)
|
||||
{
|
||||
this.audio = audio;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
|
||||
}
|
||||
|
||||
private class TestDrawableStoryboardSample : DrawableStoryboardSample
|
||||
{
|
||||
public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
|
||||
: base(sampleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
public new SampleChannel Channel => base.Channel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,9 +49,32 @@ namespace osu.Game.Tests.Online
|
||||
Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseTimeRampMod()
|
||||
{
|
||||
// Create the mod with values different from default.
|
||||
var apiMod = new APIMod(new TestModTimeRamp
|
||||
{
|
||||
AdjustPitch = { Value = false },
|
||||
InitialRate = { Value = 1.25 },
|
||||
FinalRate = { Value = 0.25 }
|
||||
});
|
||||
|
||||
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false));
|
||||
Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25));
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new[] { new TestMod() };
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
|
||||
{
|
||||
new TestMod(),
|
||||
new TestModTimeRamp(),
|
||||
};
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
|
||||
|
||||
@ -78,5 +101,39 @@ namespace osu.Game.Tests.Online
|
||||
Precision = 0.01,
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModTimeRamp : ModTimeRamp
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TMTR";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 2,
|
||||
Default = 1.5,
|
||||
Value = 1.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Default = 0.5,
|
||||
Value = 0.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,7 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,2,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,2,0:0:0:0:
|
5
osu.Game.Tests/Resources/skin-zero-alpha-colour.ini
Normal file
5
osu.Game.Tests/Resources/skin-zero-alpha-colour.ini
Normal file
@ -0,0 +1,5 @@
|
||||
[General]
|
||||
Version: latest
|
||||
|
||||
[Colours]
|
||||
Combo1: 255,255,255,0
|
@ -108,5 +108,15 @@ namespace osu.Game.Tests.Skins
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeColourWithZeroAlpha()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,10 +19,10 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Cached]
|
||||
private OsuLogo logo;
|
||||
|
||||
protected OsuScreenStack IntroStack;
|
||||
|
||||
protected IntroTestScene()
|
||||
{
|
||||
OsuScreenStack introStack = null;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -45,17 +45,17 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
logo.FinishTransforms();
|
||||
logo.IsTracking = false;
|
||||
|
||||
introStack?.Expire();
|
||||
IntroStack?.Expire();
|
||||
|
||||
Add(introStack = new OsuScreenStack
|
||||
Add(IntroStack = new OsuScreenStack
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
introStack.Push(CreateScreen());
|
||||
IntroStack.Push(CreateScreen());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for menu", () => introStack.CurrentScreen is MainMenu);
|
||||
AddUntilStep("wait for menu", () => IntroStack.CurrentScreen is MainMenu);
|
||||
}
|
||||
|
||||
protected abstract IScreen CreateScreen();
|
||||
|
@ -11,5 +11,18 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
public class TestSceneIntroWelcome : IntroTestScene
|
||||
{
|
||||
protected override IScreen CreateScreen() => new IntroWelcome();
|
||||
|
||||
public TestSceneIntroWelcome()
|
||||
{
|
||||
AddAssert("check if menu music loops", () =>
|
||||
{
|
||||
var menu = IntroStack?.CurrentScreen as MainMenu;
|
||||
|
||||
if (menu == null)
|
||||
return false;
|
||||
|
||||
return menu.Track.Looping;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,71 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestManyDistributedEvents()
|
||||
{
|
||||
createTest(CreateDistributedHitEvents());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestZeroTimeOffset()
|
||||
{
|
||||
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoEvents()
|
||||
{
|
||||
createTest(new List<HitEvent>());
|
||||
}
|
||||
|
||||
private void createTest(List<HitEvent> events) => AddStep("create test", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#333")
|
||||
},
|
||||
new HitEventTimingDistributionGraph(events)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(600, 130)
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
public static List<HitEvent> CreateDistributedHitEvents()
|
||||
{
|
||||
var hitEvents = new List<HitEvent>();
|
||||
|
||||
for (int i = 0; i < 50; i++)
|
||||
{
|
||||
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
|
||||
|
||||
for (int j = 0; j < count; j++)
|
||||
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
|
||||
}
|
||||
|
||||
return hitEvents;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneResultsScreen : ScreenTestScene
|
||||
public class TestSceneResultsScreen : OsuManualInputManagerTestScene
|
||||
{
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
@ -41,7 +50,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
|
||||
|
||||
[Test]
|
||||
public void ResultsWithoutPlayer()
|
||||
public void TestResultsWithoutPlayer()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
OsuScreenStack stack;
|
||||
@ -60,7 +69,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ResultsWithPlayer()
|
||||
public void TestResultsWithPlayer()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
@ -70,7 +79,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ResultsForUnranked()
|
||||
public void TestResultsForUnranked()
|
||||
{
|
||||
UnrankedSoloResultsScreen screen = null;
|
||||
|
||||
@ -79,6 +88,130 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowHideStatisticsViaOutsideClick()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
|
||||
AddStep("click expanded panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
|
||||
|
||||
AddUntilStep("expanded panel at the left of the screen", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
|
||||
});
|
||||
|
||||
AddStep("click to right of panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(100, 0));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
|
||||
|
||||
AddUntilStep("expanded panel in centre of screen", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowHideStatistics()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
|
||||
AddStep("click expanded panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
|
||||
|
||||
AddUntilStep("expanded panel at the left of the screen", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
|
||||
});
|
||||
|
||||
AddStep("click expanded panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
|
||||
|
||||
AddUntilStep("expanded panel in centre of screen", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowStatisticsAndClickOtherPanel()
|
||||
{
|
||||
TestResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
|
||||
ScorePanel expandedPanel = null;
|
||||
ScorePanel contractedPanel = null;
|
||||
|
||||
AddStep("click expanded panel then contracted panel", () =>
|
||||
{
|
||||
expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
|
||||
contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
|
||||
InputManager.MoveMouseTo(contractedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
|
||||
|
||||
AddAssert("contracted panel still contracted", () => contractedPanel.State == PanelState.Contracted);
|
||||
AddAssert("expanded panel still expanded", () => expandedPanel.State == PanelState.Expanded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFetchScoresAfterShowingStatistics()
|
||||
{
|
||||
DelayedFetchResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = new DelayedFetchResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo), 3000)));
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
AddStep("click expanded panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
InputManager.MoveMouseTo(expandedPanel);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for fetch", () => screen.FetchCompleted);
|
||||
AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
|
||||
}
|
||||
|
||||
private class TestResultsContainer : Container
|
||||
{
|
||||
[Cached(typeof(Player))]
|
||||
@ -113,6 +246,58 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
|
||||
}
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
var scores = new List<ScoreInfo>();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
|
||||
score.TotalScore += 10 - i;
|
||||
scores.Add(score);
|
||||
}
|
||||
|
||||
scoresCallback?.Invoke(scores);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayedFetchResultsScreen : TestResultsScreen
|
||||
{
|
||||
public bool FetchCompleted { get; private set; }
|
||||
|
||||
private readonly double delay;
|
||||
|
||||
public DelayedFetchResultsScreen(ScoreInfo score, double delay)
|
||||
: base(score)
|
||||
{
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(delay));
|
||||
|
||||
var scores = new List<ScoreInfo>();
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo);
|
||||
score.TotalScore += 10 - i;
|
||||
scores.Add(score);
|
||||
}
|
||||
|
||||
scoresCallback?.Invoke(scores);
|
||||
|
||||
Schedule(() => FetchCompleted = true);
|
||||
});
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private class UnrankedSoloResultsScreen : SoloResultsScreen
|
||||
|
48
osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs
Normal file
48
osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
public class TestSceneStatisticsPanel : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestScoreWithStatistics()
|
||||
{
|
||||
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents()
|
||||
};
|
||||
|
||||
loadPanel(score);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreWithoutStatistics()
|
||||
{
|
||||
loadPanel(new TestScoreInfo(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNullScore()
|
||||
{
|
||||
loadPanel(null);
|
||||
}
|
||||
|
||||
private void loadPanel(ScoreInfo score) => AddStep("load panel", () =>
|
||||
{
|
||||
Child = new StatisticsPanel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = { Value = Visibility.Visible },
|
||||
Score = { Value = score }
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
@ -17,11 +17,12 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneBeatmapCarousel : OsuTestScene
|
||||
public class TestSceneBeatmapCarousel : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestBeatmapCarousel carousel;
|
||||
private RulesetStore rulesets;
|
||||
@ -39,6 +40,43 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestKeyRepeat()
|
||||
{
|
||||
loadBeatmaps();
|
||||
advanceSelection(false);
|
||||
|
||||
AddStep("press down arrow", () => InputManager.PressKey(Key.Down));
|
||||
|
||||
BeatmapInfo selection = null;
|
||||
|
||||
checkSelectionIterating(true);
|
||||
|
||||
AddStep("press up arrow", () => InputManager.PressKey(Key.Up));
|
||||
|
||||
checkSelectionIterating(true);
|
||||
|
||||
AddStep("release down arrow", () => InputManager.ReleaseKey(Key.Down));
|
||||
|
||||
checkSelectionIterating(true);
|
||||
|
||||
AddStep("release up arrow", () => InputManager.ReleaseKey(Key.Up));
|
||||
|
||||
checkSelectionIterating(false);
|
||||
|
||||
void checkSelectionIterating(bool isIterating)
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
AddStep("store selection", () => selection = carousel.SelectedBeatmap);
|
||||
if (isIterating)
|
||||
AddUntilStep("selection changed", () => carousel.SelectedBeatmap != selection);
|
||||
else
|
||||
AddUntilStep("selection not changed", () => carousel.SelectedBeatmap == selection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRecommendedSelection()
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
public class TestSceneMatchScoreDisplay : LadderTestScene
|
||||
public class TestSceneMatchScoreDisplay : TournamentTestScene
|
||||
{
|
||||
[Cached(Type = typeof(MatchIPCInfo))]
|
||||
private MatchIPCInfo matchInfo = new MatchIPCInfo();
|
||||
|
@ -8,12 +8,11 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Components;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
public class TestSceneTournamentBeatmapPanel : OsuTestScene
|
||||
public class TestSceneTournamentBeatmapPanel : TournamentTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
@ -1,146 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public abstract class LadderTestScene : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
|
||||
|
||||
Ruleset.BindTo(Ladder.Ruleset);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
TournamentMatch match = CreateSampleMatch();
|
||||
|
||||
Ladder.Rounds.Add(match.Round.Value);
|
||||
Ladder.Matches.Add(match);
|
||||
Ladder.Teams.Add(match.Team1.Value);
|
||||
Ladder.Teams.Add(match.Team2.Value);
|
||||
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
|
||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
||||
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneLadderEditorScreen : LadderTestScene
|
||||
public class TestSceneLadderEditorScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneLadderScreen : LadderTestScene
|
||||
public class TestSceneLadderScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.MapPool;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneMapPoolScreen : LadderTestScene
|
||||
public class TestSceneMapPoolScreen : TournamentTestScene
|
||||
{
|
||||
private MapPoolScreen screen;
|
||||
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneRoundEditorScreen : LadderTestScene
|
||||
public class TestSceneRoundEditorScreen : TournamentTestScene
|
||||
{
|
||||
public TestSceneRoundEditorScreen()
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneSeedingEditorScreen : LadderTestScene
|
||||
public class TestSceneSeedingEditorScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneSeedingScreen : LadderTestScene
|
||||
public class TestSceneSeedingScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamEditorScreen : LadderTestScene
|
||||
public class TestSceneTeamEditorScreen : TournamentTestScene
|
||||
{
|
||||
public TestSceneTeamEditorScreen()
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamIntroScreen : LadderTestScene
|
||||
public class TestSceneTeamIntroScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -4,25 +4,19 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.TeamWin;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamWinScreen : LadderTestScene
|
||||
public class TestSceneTeamWinScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var match = new TournamentMatch();
|
||||
match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
|
||||
match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
|
||||
var match = Ladder.CurrentMatch.Value;
|
||||
|
||||
match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
|
||||
match.Completed.Value = true;
|
||||
ladder.CurrentMatch.Value = match;
|
||||
|
||||
Add(new TeamWinScreen
|
||||
{
|
||||
|
@ -1,13 +1,151 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public abstract class TournamentTestScene : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
[Cached]
|
||||
protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
{
|
||||
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
|
||||
|
||||
TournamentMatch match = CreateSampleMatch();
|
||||
|
||||
Ladder.Rounds.Add(match.Round.Value);
|
||||
Ladder.Matches.Add(match);
|
||||
Ladder.Teams.Add(match.Team1.Value);
|
||||
Ladder.Teams.Add(match.Team2.Value);
|
||||
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
|
||||
Ruleset.BindTo(Ladder.Ruleset);
|
||||
Dependencies.CacheAs(new StableInfo(storage));
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
Acronym = { Value = "JPN" },
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
Acronym = { Value = "USA" },
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
|
||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
||||
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
|
||||
|
||||
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
|
||||
|
||||
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -66,6 +67,9 @@ namespace osu.Game.Tournament.Components
|
||||
}
|
||||
}
|
||||
|
||||
// Todo: This is a hack for https://github.com/ppy/osu-framework/issues/3617 since this container is at the very edge of the screen and potentially initially masked away.
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -77,8 +81,6 @@ namespace osu.Game.Tournament.Components
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
// Todo: This is a hack for https://github.com/ppy/osu-framework/issues/3617 since this container is at the very edge of the screen and potentially initially masked away.
|
||||
Height = 1,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
LayoutDuration = 500,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Tournament
|
||||
|
||||
public const float STREAM_AREA_WIDTH = 1366;
|
||||
|
||||
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
|
||||
public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
|
||||
|
||||
[Cached]
|
||||
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
||||
|
@ -240,6 +240,9 @@ namespace osu.Game.Beatmaps
|
||||
beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
|
||||
}
|
||||
|
||||
if (beatmapInfo == null)
|
||||
return DefaultBeatmap;
|
||||
|
||||
lock (workingCache)
|
||||
{
|
||||
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID);
|
||||
|
@ -103,7 +103,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
try
|
||||
{
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
|
||||
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
|
||||
|
||||
if (alpha == 0)
|
||||
alpha = 255;
|
||||
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
public static class Parsing
|
||||
{
|
||||
public const int MAX_COORDINATE_VALUE = 65536;
|
||||
public const int MAX_COORDINATE_VALUE = 131072;
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
|
9
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
Normal file
9
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample
|
||||
{
|
||||
}
|
||||
}
|
15
osu.Game/Rulesets/Mods/IApplicableToSample.cs
Normal file
15
osu.Game/Rulesets/Mods/IApplicableToSample.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that make adjustments to a sample.
|
||||
/// </summary>
|
||||
public interface IApplicableToSample : IApplicableMod
|
||||
{
|
||||
void ApplyToSample(SampleChannel sample);
|
||||
}
|
||||
}
|
@ -2,12 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModRateAdjust : Mod, IApplicableToTrack
|
||||
public abstract class ModRateAdjust : Mod, IApplicableToAudio
|
||||
{
|
||||
public abstract BindableNumber<double> SpeedChange { get; }
|
||||
|
||||
@ -16,6 +17,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
||||
public virtual void ApplyToSample(SampleChannel sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
||||
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||
}
|
||||
}
|
||||
|
@ -10,10 +10,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Framework.Audio.Sample;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToAudio
|
||||
{
|
||||
/// <summary>
|
||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||
@ -58,6 +59,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
AdjustPitch.TriggerChange();
|
||||
}
|
||||
|
||||
public void ApplyToSample(SampleChannel sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
@ -83,9 +89,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
|
||||
{
|
||||
// remove existing old adjustment
|
||||
track.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
|
||||
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
|
||||
|
||||
track.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
|
||||
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
|
||||
}
|
||||
|
||||
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
|
||||
|
@ -12,6 +12,7 @@ using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
@ -356,7 +357,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
Bank = bankInfo.Normal,
|
||||
Name = HitSampleInfo.HIT_NORMAL,
|
||||
Volume = bankInfo.Volume,
|
||||
CustomSampleBank = bankInfo.CustomSampleBank
|
||||
CustomSampleBank = bankInfo.CustomSampleBank,
|
||||
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
|
||||
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
|
||||
IsLayered = type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal)
|
||||
}
|
||||
};
|
||||
|
||||
@ -409,7 +413,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||
}
|
||||
|
||||
internal class LegacyHitSampleInfo : HitSampleInfo
|
||||
public class LegacyHitSampleInfo : HitSampleInfo
|
||||
{
|
||||
private int customSampleBank;
|
||||
|
||||
@ -424,6 +428,15 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
Suffix = value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this hit sample is layered.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled
|
||||
/// using the <see cref="GlobalSkinConfiguration.LayeredHitSounds"/> skin config option.
|
||||
/// </remarks>
|
||||
public bool IsLayered { get; set; }
|
||||
}
|
||||
|
||||
private class FileHitSampleInfo : LegacyHitSampleInfo
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
@ -208,5 +209,14 @@ namespace osu.Game.Rulesets
|
||||
/// </summary>
|
||||
/// <returns>An empty frame for the current ruleset, or null if unsupported.</returns>
|
||||
public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the statistics for a <see cref="ScoreInfo"/> to be displayed in the results screen.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to create the statistics for. The score is guaranteed to have <see cref="ScoreInfo.HitEvents"/> populated.</param>
|
||||
/// <param name="playableBeatmap">The <see cref="IBeatmap"/>, converted for this <see cref="Ruleset"/> with all relevant <see cref="Mod"/>s applied.</param>
|
||||
/// <returns>The <see cref="StatisticRow"/>s to display. Each <see cref="StatisticRow"/> may contain 0 or more <see cref="StatisticItem"/>.</returns>
|
||||
[NotNull]
|
||||
public virtual StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => Array.Empty<StatisticRow>();
|
||||
}
|
||||
}
|
||||
|
66
osu.Game/Rulesets/Scoring/HitEvent.cs
Normal file
66
osu.Game/Rulesets/Scoring/HitEvent.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="HitEvent"/> generated by the <see cref="ScoreProcessor"/> containing extra statistics around a <see cref="HitResult"/>.
|
||||
/// </summary>
|
||||
public readonly struct HitEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
|
||||
/// </summary>
|
||||
public readonly double TimeOffset;
|
||||
|
||||
/// <summary>
|
||||
/// The hit result.
|
||||
/// </summary>
|
||||
public readonly HitResult Result;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> on which the result occurred.
|
||||
/// </summary>
|
||||
public readonly HitObject HitObject;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public readonly HitObject LastHitObject;
|
||||
|
||||
/// <summary>
|
||||
/// A position, if available, at the time of the event.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public readonly Vector2? Position;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitEvent"/>.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset from the end of <paramref name="hitObject"/> at which the event occurs.</param>
|
||||
/// <param name="result">The <see cref="HitResult"/>.</param>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that triggered the event.</param>
|
||||
/// <param name="lastHitObject">The previous <see cref="HitObject"/>.</param>
|
||||
/// <param name="position">A position corresponding to the event.</param>
|
||||
public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? position)
|
||||
{
|
||||
TimeOffset = timeOffset;
|
||||
Result = result;
|
||||
HitObject = hitObject;
|
||||
LastHitObject = lastHitObject;
|
||||
Position = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitEvent"/> with an optional positional offset.
|
||||
/// </summary>
|
||||
/// <param name="positionOffset">The positional offset.</param>
|
||||
/// <returns>The new <see cref="HitEvent"/>.</returns>
|
||||
public HitEvent With(Vector2? positionOffset) => new HitEvent(TimeOffset, Result, HitObject, LastHitObject, positionOffset);
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
@ -61,6 +62,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
private double baseScore;
|
||||
private double bonusScore;
|
||||
|
||||
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
|
||||
private HitObject lastHitObject;
|
||||
|
||||
private double scoreMultiplier = 1;
|
||||
|
||||
public ScoreProcessor()
|
||||
@ -128,9 +132,20 @@ namespace osu.Game.Rulesets.Scoring
|
||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
hitEvents.Add(CreateHitEvent(result));
|
||||
lastHitObject = result.HitObject;
|
||||
|
||||
updateScore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="HitEvent"/> that describes a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to describe.</param>
|
||||
/// <returns>The <see cref="HitEvent"/>.</returns>
|
||||
protected virtual HitEvent CreateHitEvent(JudgementResult result)
|
||||
=> new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, null);
|
||||
|
||||
protected sealed override void RevertResultInternal(JudgementResult result)
|
||||
{
|
||||
Combo.Value = result.ComboAtJudgement;
|
||||
@ -153,6 +168,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
||||
}
|
||||
|
||||
Debug.Assert(hitEvents.Count > 0);
|
||||
lastHitObject = hitEvents[^1].LastHitObject;
|
||||
hitEvents.RemoveAt(hitEvents.Count - 1);
|
||||
|
||||
updateScore();
|
||||
}
|
||||
|
||||
@ -207,6 +226,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
base.Reset(storeResults);
|
||||
|
||||
scoreResultCounts.Clear();
|
||||
hitEvents.Clear();
|
||||
lastHitObject = null;
|
||||
|
||||
if (storeResults)
|
||||
{
|
||||
@ -247,6 +268,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
score.Statistics[result] = GetStatistic(result);
|
||||
|
||||
score.HitEvents = new List<HitEvent>(hitEvents);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -166,6 +166,10 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
[NotMapped]
|
||||
[JsonIgnore]
|
||||
public List<HitEvent> HitEvents { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<ScoreFileInfo> Files { get; set; }
|
||||
|
||||
|
@ -73,7 +73,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
seeya = audio.Samples.Get(SeeyaSampleName);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu
|
||||
welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
|
||||
|
||||
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
|
||||
|
||||
Track.Looping = true;
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -63,6 +64,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
internal Track Track { get; private set; }
|
||||
|
||||
private Bindable<float> holdDelay;
|
||||
private Bindable<bool> loginDisplayed;
|
||||
|
||||
@ -173,15 +176,15 @@ namespace osu.Game.Screens.Menu
|
||||
base.OnEntering(last);
|
||||
buttons.FadeInFromZero(500);
|
||||
|
||||
var track = Beatmap.Value.Track;
|
||||
Track = Beatmap.Value.Track;
|
||||
var metadata = Beatmap.Value.Metadata;
|
||||
|
||||
if (last is IntroScreen && track != null)
|
||||
if (last is IntroScreen && Track != null)
|
||||
{
|
||||
if (!track.IsRunning)
|
||||
if (!Track.IsRunning)
|
||||
{
|
||||
track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * track.Length);
|
||||
track.Start();
|
||||
Track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * Track.Length);
|
||||
Track.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
@ -142,6 +143,8 @@ namespace osu.Game.Screens.Multi
|
||||
joinedRoom = null;
|
||||
}
|
||||
|
||||
private readonly HashSet<int> ignoredRooms = new HashSet<int>();
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the listing of all <see cref="Room"/>s is received from the server.
|
||||
/// </summary>
|
||||
@ -163,11 +166,27 @@ namespace osu.Game.Screens.Multi
|
||||
continue;
|
||||
}
|
||||
|
||||
var r = listing[i];
|
||||
r.Position.Value = i;
|
||||
var room = listing[i];
|
||||
|
||||
update(r, r);
|
||||
addRoom(r);
|
||||
Debug.Assert(room.RoomID.Value != null);
|
||||
|
||||
if (ignoredRooms.Contains(room.RoomID.Value.Value))
|
||||
continue;
|
||||
|
||||
room.Position.Value = i;
|
||||
|
||||
try
|
||||
{
|
||||
update(room, room);
|
||||
addRoom(room);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error(ex, $"Failed to update room: {room.Name.Value}.");
|
||||
|
||||
ignoredRooms.Add(room.RoomID.Value.Value);
|
||||
rooms.Remove(room);
|
||||
}
|
||||
}
|
||||
|
||||
RoomsUpdated?.Invoke();
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
@ -25,13 +24,16 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
protected override void GotoRanking()
|
||||
{
|
||||
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
|
||||
}
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
||||
|
||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||
protected override ScoreInfo CreateScore()
|
||||
{
|
||||
var baseScore = base.CreateScore();
|
||||
|
||||
// Since the replay score doesn't contain statistics, we'll pass them through here.
|
||||
score.ScoreInfo.HitEvents = baseScore.HitEvents;
|
||||
|
||||
return score.ScoreInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
@ -23,6 +25,7 @@ namespace osu.Game.Screens.Ranking
|
||||
public abstract class ResultsScreen : OsuScreen
|
||||
{
|
||||
protected const float BACKGROUND_BLUR = 20;
|
||||
private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
@ -42,8 +45,10 @@ namespace osu.Game.Screens.Ranking
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private StatisticsPanel statisticsPanel;
|
||||
private Drawable bottomPanel;
|
||||
private ScorePanelList panels;
|
||||
private ScorePanelList scorePanelList;
|
||||
private Container<ScorePanel> detachedPanelContainer;
|
||||
|
||||
protected ResultsScreen(ScoreInfo score, bool allowRetry = true)
|
||||
{
|
||||
@ -65,12 +70,39 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new ResultsScrollContainer
|
||||
new Container
|
||||
{
|
||||
Child = panels = new ScorePanelList
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
SelectedScore = { BindTarget = SelectedScore }
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ScrollbarVisible = false,
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = screen_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scorePanelList = new ScorePanelList
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
SelectedScore = { BindTarget = SelectedScore },
|
||||
PostExpandAction = () => statisticsPanel.ToggleVisibility()
|
||||
},
|
||||
detachedPanelContainer = new Container<ScorePanel>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
statisticsPanel = new StatisticsPanel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Score = { BindTarget = SelectedScore }
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -118,7 +150,7 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
|
||||
if (Score != null)
|
||||
panels.AddScore(Score);
|
||||
scorePanelList.AddScore(Score);
|
||||
|
||||
if (player != null && allowRetry)
|
||||
{
|
||||
@ -143,11 +175,13 @@ namespace osu.Game.Screens.Ranking
|
||||
var req = FetchScores(scores => Schedule(() =>
|
||||
{
|
||||
foreach (var s in scores)
|
||||
panels.AddScore(s);
|
||||
addScore(s);
|
||||
}));
|
||||
|
||||
if (req != null)
|
||||
api.Queue(req);
|
||||
|
||||
statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -169,32 +203,78 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
if (statisticsPanel.State.Value == Visibility.Visible)
|
||||
{
|
||||
statisticsPanel.Hide();
|
||||
return true;
|
||||
}
|
||||
|
||||
Background.FadeTo(1, 250);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
private class ResultsScrollContainer : OsuScrollContainer
|
||||
private void addScore(ScoreInfo score)
|
||||
{
|
||||
private readonly Container content;
|
||||
var panel = scorePanelList.AddScore(score);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
if (detachedPanel != null)
|
||||
panel.Alpha = 0;
|
||||
}
|
||||
|
||||
public ResultsScrollContainer()
|
||||
private ScorePanel detachedPanel;
|
||||
|
||||
private void onStatisticsStateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
if (state.NewValue == Visibility.Visible)
|
||||
{
|
||||
base.Content.Add(content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
});
|
||||
// Detach the panel in its original location, and move into the desired location in the local container.
|
||||
var expandedPanel = scorePanelList.GetPanelForScore(SelectedScore.Value);
|
||||
var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
ScrollbarVisible = false;
|
||||
// Detach and move into the local container.
|
||||
scorePanelList.Detach(expandedPanel);
|
||||
detachedPanelContainer.Add(expandedPanel);
|
||||
|
||||
// Move into its original location in the local container first, then to the final location.
|
||||
var origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos);
|
||||
expandedPanel.MoveTo(origLocation)
|
||||
.Then()
|
||||
.MoveTo(new Vector2(StatisticsPanel.SIDE_PADDING, origLocation.Y), 150, Easing.OutQuint);
|
||||
|
||||
// Hide contracted panels.
|
||||
foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
contracted.FadeOut(150, Easing.OutQuint);
|
||||
scorePanelList.HandleInput = false;
|
||||
|
||||
// Dim background.
|
||||
Background.FadeTo(0.1f, 150);
|
||||
|
||||
detachedPanel = expandedPanel;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
else if (detachedPanel != null)
|
||||
{
|
||||
base.Update();
|
||||
content.Height = Math.Max(768 - TwoLayerButton.SIZE_EXTENDED.Y, DrawHeight);
|
||||
var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft;
|
||||
|
||||
// Remove from the local container and re-attach.
|
||||
detachedPanelContainer.Remove(detachedPanel);
|
||||
scorePanelList.Attach(detachedPanel);
|
||||
|
||||
// Move into its original location in the attached container first, then to the final location.
|
||||
var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos);
|
||||
detachedPanel.MoveTo(origLocation)
|
||||
.Then()
|
||||
.MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint);
|
||||
|
||||
// Show contracted panels.
|
||||
foreach (var contracted in scorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
|
||||
contracted.FadeIn(150, Easing.OutQuint);
|
||||
scorePanelList.HandleInput = true;
|
||||
|
||||
// Un-dim background.
|
||||
Background.FadeTo(0.5f, 150);
|
||||
|
||||
detachedPanel = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,6 +76,12 @@ namespace osu.Game.Screens.Ranking
|
||||
private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535");
|
||||
|
||||
public event Action<PanelState> StateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// An action to be invoked if this <see cref="ScorePanel"/> is clicked while in an expanded state.
|
||||
/// </summary>
|
||||
public Action PostExpandAction;
|
||||
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
private Container content;
|
||||
@ -236,10 +242,28 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 Size
|
||||
{
|
||||
get => base.Size;
|
||||
set
|
||||
{
|
||||
base.Size = value;
|
||||
|
||||
// Auto-size isn't used to avoid 1-frame issues and because the score panel is removed/re-added to the container.
|
||||
if (trackingContainer != null)
|
||||
trackingContainer.Size = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (State == PanelState.Contracted)
|
||||
{
|
||||
State = PanelState.Expanded;
|
||||
return true;
|
||||
}
|
||||
|
||||
PostExpandAction?.Invoke();
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -248,5 +272,24 @@ namespace osu.Game.Screens.Ranking
|
||||
=> base.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
|
||||
|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
private ScorePanelTrackingContainer trackingContainer;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="ScorePanelTrackingContainer"/> which this <see cref="ScorePanel"/> can reside inside.
|
||||
/// The <see cref="ScorePanelTrackingContainer"/> will track the size of this <see cref="ScorePanel"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This <see cref="ScorePanel"/> is immediately added as a child of the <see cref="ScorePanelTrackingContainer"/>.
|
||||
/// </remarks>
|
||||
/// <returns>The <see cref="ScorePanelTrackingContainer"/>.</returns>
|
||||
/// <exception cref="InvalidOperationException">If a <see cref="ScorePanelTrackingContainer"/> already exists.</exception>
|
||||
public ScorePanelTrackingContainer CreateTrackingContainer()
|
||||
{
|
||||
if (trackingContainer != null)
|
||||
throw new InvalidOperationException("A score panel container has already been created.");
|
||||
|
||||
return trackingContainer = new ScorePanelTrackingContainer(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -25,12 +26,20 @@ namespace osu.Game.Screens.Ranking
|
||||
/// </summary>
|
||||
private const float expanded_panel_spacing = 15;
|
||||
|
||||
/// <summary>
|
||||
/// An action to be invoked if a <see cref="ScorePanel"/> is clicked while in an expanded state.
|
||||
/// </summary>
|
||||
public Action PostExpandAction;
|
||||
|
||||
public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
|
||||
|
||||
private readonly Flow flow;
|
||||
private readonly Scroll scroll;
|
||||
private ScorePanel expandedPanel;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScorePanelList"/>.
|
||||
/// </summary>
|
||||
public ScorePanelList()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -38,6 +47,7 @@ namespace osu.Game.Screens.Ranking
|
||||
InternalChild = scroll = new Scroll
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
HandleScroll = () => expandedPanel?.IsHovered != true, // handle horizontal scroll only when not hovering the expanded panel.
|
||||
Child = flow = new Flow
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -60,12 +70,11 @@ namespace osu.Game.Screens.Ranking
|
||||
/// Adds a <see cref="ScoreInfo"/> to this list.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to add.</param>
|
||||
public void AddScore(ScoreInfo score)
|
||||
public ScorePanel AddScore(ScoreInfo score)
|
||||
{
|
||||
flow.Add(new ScorePanel(score)
|
||||
var panel = new ScorePanel(score)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
PostExpandAction = () => PostExpandAction?.Invoke()
|
||||
}.With(p =>
|
||||
{
|
||||
p.StateChanged += s =>
|
||||
@ -73,6 +82,12 @@ namespace osu.Game.Screens.Ranking
|
||||
if (s == PanelState.Expanded)
|
||||
SelectedScore.Value = p.Score;
|
||||
};
|
||||
});
|
||||
|
||||
flow.Add(panel.CreateTrackingContainer().With(d =>
|
||||
{
|
||||
d.Anchor = Anchor.Centre;
|
||||
d.Origin = Anchor.Centre;
|
||||
}));
|
||||
|
||||
if (SelectedScore.Value == score)
|
||||
@ -90,6 +105,8 @@ namespace osu.Game.Screens.Ranking
|
||||
scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
|
||||
}
|
||||
}
|
||||
|
||||
return panel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -99,24 +116,24 @@ namespace osu.Game.Screens.Ranking
|
||||
private void selectedScoreChanged(ValueChangedEvent<ScoreInfo> score)
|
||||
{
|
||||
// Contract the old panel.
|
||||
foreach (var p in flow.Where(p => p.Score == score.OldValue))
|
||||
foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue))
|
||||
{
|
||||
p.State = PanelState.Contracted;
|
||||
p.Margin = new MarginPadding();
|
||||
t.Panel.State = PanelState.Contracted;
|
||||
t.Margin = new MarginPadding();
|
||||
}
|
||||
|
||||
// Find the panel corresponding to the new score.
|
||||
expandedPanel = flow.SingleOrDefault(p => p.Score == score.NewValue);
|
||||
|
||||
// handle horizontal scroll only when not hovering the expanded panel.
|
||||
scroll.HandleScroll = () => expandedPanel?.IsHovered != true;
|
||||
var expandedTrackingComponent = flow.SingleOrDefault(t => t.Panel.Score == score.NewValue);
|
||||
expandedPanel = expandedTrackingComponent?.Panel;
|
||||
|
||||
if (expandedPanel == null)
|
||||
return;
|
||||
|
||||
Debug.Assert(expandedTrackingComponent != null);
|
||||
|
||||
// Expand the new panel.
|
||||
expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
|
||||
expandedPanel.State = PanelState.Expanded;
|
||||
expandedPanel.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
|
||||
|
||||
// Scroll to the new panel. This is done manually since we need:
|
||||
// 1) To scroll after the scroll container's visible range is updated.
|
||||
@ -145,15 +162,92 @@ namespace osu.Game.Screens.Ranking
|
||||
flow.Padding = new MarginPadding { Horizontal = offset };
|
||||
}
|
||||
|
||||
private class Flow : FillFlowContainer<ScorePanel>
|
||||
private bool handleInput = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="ScorePanelList"/> or any of the <see cref="ScorePanel"/>s contained should handle scroll or click input.
|
||||
/// Setting to <c>false</c> will also hide the scrollbar.
|
||||
/// </summary>
|
||||
public bool HandleInput
|
||||
{
|
||||
get => handleInput;
|
||||
set
|
||||
{
|
||||
handleInput = value;
|
||||
scroll.ScrollbarVisible = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => HandleInput && base.PropagatePositionalInputSubTree;
|
||||
|
||||
public override bool PropagateNonPositionalInputSubTree => HandleInput && base.PropagateNonPositionalInputSubTree;
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates all <see cref="ScorePanel"/>s contained in this <see cref="ScorePanelList"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerable<ScorePanel> GetScorePanels() => flow.Select(t => t.Panel);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="ScorePanel"/> corresponding to a <see cref="ScoreInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to find the corresponding <see cref="ScorePanel"/> for.</param>
|
||||
/// <returns>The <see cref="ScorePanel"/>.</returns>
|
||||
public ScorePanel GetPanelForScore(ScoreInfo score) => flow.Single(t => t.Panel.Score == score).Panel;
|
||||
|
||||
/// <summary>
|
||||
/// Detaches a <see cref="ScorePanel"/> from its <see cref="ScorePanelTrackingContainer"/>, allowing the panel to be moved elsewhere in the hierarchy.
|
||||
/// </summary>
|
||||
/// <param name="panel">The <see cref="ScorePanel"/> to detach.</param>
|
||||
/// <exception cref="InvalidOperationException">If <paramref name="panel"/> is not a part of this <see cref="ScorePanelList"/>.</exception>
|
||||
public void Detach(ScorePanel panel)
|
||||
{
|
||||
var container = flow.SingleOrDefault(t => t.Panel == panel);
|
||||
if (container == null)
|
||||
throw new InvalidOperationException("Panel is not contained by the score panel list.");
|
||||
|
||||
container.Detach();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a <see cref="ScorePanel"/> to its <see cref="ScorePanelTrackingContainer"/> in this <see cref="ScorePanelList"/>.
|
||||
/// </summary>
|
||||
/// <param name="panel">The <see cref="ScorePanel"/> to attach.</param>
|
||||
/// <exception cref="InvalidOperationException">If <paramref name="panel"/> is not a part of this <see cref="ScorePanelList"/>.</exception>
|
||||
public void Attach(ScorePanel panel)
|
||||
{
|
||||
var container = flow.SingleOrDefault(t => t.Panel == panel);
|
||||
if (container == null)
|
||||
throw new InvalidOperationException("Panel is not contained by the score panel list.");
|
||||
|
||||
container.Attach();
|
||||
}
|
||||
|
||||
private class Flow : FillFlowContainer<ScorePanelTrackingContainer>
|
||||
{
|
||||
public override IEnumerable<Drawable> FlowingChildren => applySorting(AliveInternalChildren);
|
||||
|
||||
public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Score != score).Count();
|
||||
public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => s.Panel.Score != score).Count();
|
||||
|
||||
private IEnumerable<ScorePanel> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanel>()
|
||||
.OrderByDescending(s => s.Score.TotalScore)
|
||||
.ThenBy(s => s.Score.OnlineScoreID);
|
||||
private IEnumerable<ScorePanelTrackingContainer> applySorting(IEnumerable<Drawable> drawables) => drawables.OfType<ScorePanelTrackingContainer>()
|
||||
.OrderByDescending(s => s.Panel.Score.TotalScore)
|
||||
.ThenBy(s => s.Panel.Score.OnlineScoreID);
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var tX = (ScorePanelTrackingContainer)x;
|
||||
var tY = (ScorePanelTrackingContainer)y;
|
||||
|
||||
int result = tY.Panel.Score.TotalScore.CompareTo(tX.Panel.Score.TotalScore);
|
||||
|
||||
if (result != 0)
|
||||
return result;
|
||||
|
||||
if (tX.Panel.Score.OnlineScoreID == null || tY.Panel.Score.OnlineScoreID == null)
|
||||
return base.Compare(x, y);
|
||||
|
||||
return tX.Panel.Score.OnlineScoreID.Value.CompareTo(tY.Panel.Score.OnlineScoreID.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private class Scroll : OsuScrollContainer
|
||||
|
50
osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs
Normal file
50
osu.Game/Screens/Ranking/ScorePanelTrackingContainer.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="CompositeDrawable"/> which tracks the size of a <see cref="ScorePanel"/>, to which the <see cref="ScorePanel"/> can be added or removed.
|
||||
/// </summary>
|
||||
public class ScorePanelTrackingContainer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="ScorePanel"/> that created this <see cref="ScorePanelTrackingContainer"/>.
|
||||
/// </summary>
|
||||
public readonly ScorePanel Panel;
|
||||
|
||||
internal ScorePanelTrackingContainer(ScorePanel panel)
|
||||
{
|
||||
Panel = panel;
|
||||
Attach();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches the <see cref="ScorePanel"/> from this <see cref="ScorePanelTrackingContainer"/>, removing it as a child.
|
||||
/// This <see cref="ScorePanelTrackingContainer"/> will continue tracking any size changes.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">If the <see cref="ScorePanel"/> is already detached.</exception>
|
||||
public void Detach()
|
||||
{
|
||||
if (InternalChildren.Count == 0)
|
||||
throw new InvalidOperationException("Score panel container is not attached.");
|
||||
|
||||
RemoveInternal(Panel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches the <see cref="ScorePanel"/> to this <see cref="ScorePanelTrackingContainer"/>, adding it as a child.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">If the <see cref="ScorePanel"/> is already attached.</exception>
|
||||
public void Attach()
|
||||
{
|
||||
if (InternalChildren.Count > 0)
|
||||
throw new InvalidOperationException("Score panel container is already attached.");
|
||||
|
||||
AddInternal(Panel);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,173 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// A graph which displays the distribution of hit timing in a series of <see cref="HitEvent"/>s.
|
||||
/// </summary>
|
||||
public class HitEventTimingDistributionGraph : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The number of bins on each side of the timing distribution.
|
||||
/// </summary>
|
||||
private const int timing_distribution_bins = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The total number of bins in the timing distribution, including bins on both sides and the centre bin at 0.
|
||||
/// </summary>
|
||||
private const int total_timing_distribution_bins = timing_distribution_bins * 2 + 1;
|
||||
|
||||
/// <summary>
|
||||
/// The centre bin, with a timing distribution very close to/at 0.
|
||||
/// </summary>
|
||||
private const int timing_distribution_centre_bin_index = timing_distribution_bins;
|
||||
|
||||
/// <summary>
|
||||
/// The number of data points shown on each side of the axis below the graph.
|
||||
/// </summary>
|
||||
private const float axis_points = 5;
|
||||
|
||||
private readonly IReadOnlyList<HitEvent> hitEvents;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitEventTimingDistributionGraph"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
|
||||
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
|
||||
{
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows)).ToList();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
if (hitEvents == null || hitEvents.Count == 0)
|
||||
return;
|
||||
|
||||
int[] bins = new int[total_timing_distribution_bins];
|
||||
|
||||
double binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins);
|
||||
|
||||
// Prevent div-by-0 by enforcing a minimum bin size
|
||||
binSize = Math.Max(1, binSize);
|
||||
|
||||
foreach (var e in hitEvents)
|
||||
{
|
||||
int binOffset = (int)(e.TimeOffset / binSize);
|
||||
bins[timing_distribution_centre_bin_index + binOffset]++;
|
||||
}
|
||||
|
||||
int maxCount = bins.Max();
|
||||
var bars = new Drawable[total_timing_distribution_bins];
|
||||
for (int i = 0; i < bars.Length; i++)
|
||||
bars[i] = new Bar { Height = Math.Max(0.05f, (float)bins[i] / maxCount) };
|
||||
|
||||
Container axisFlow;
|
||||
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[] { bars }
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
axisFlow = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y
|
||||
}
|
||||
},
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
}
|
||||
};
|
||||
|
||||
// Our axis will contain one centre element + 5 points on each side, each with a value depending on the number of bins * bin size.
|
||||
double maxValue = timing_distribution_bins * binSize;
|
||||
double axisValueStep = maxValue / axis_points;
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "0",
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||
});
|
||||
|
||||
for (int i = 1; i <= axis_points; i++)
|
||||
{
|
||||
double axisValue = i * axisValueStep;
|
||||
float position = (float)(axisValue / maxValue);
|
||||
float alpha = 1f - position * 0.8f;
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = -position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("-0"),
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||
});
|
||||
|
||||
axisFlow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = position / 2,
|
||||
Alpha = alpha,
|
||||
Text = axisValue.ToString("+0"),
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private class Bar : CompositeDrawable
|
||||
{
|
||||
public Bar()
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = 1 };
|
||||
|
||||
InternalChild = new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4Extensions.FromHex("#66FFCC")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
82
osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs
Normal file
82
osu.Game/Screens/Ranking/Statistics/StatisticContainer.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// Wraps a <see cref="StatisticItem"/> to add a header and suitable layout for use in <see cref="ResultsScreen"/>.
|
||||
/// </summary>
|
||||
internal class StatisticContainer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StatisticContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The <see cref="StatisticItem"/> to display.</param>
|
||||
public StatisticContainer([NotNull] StatisticItem item)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Height = 9,
|
||||
Width = 4,
|
||||
Colour = Color4Extensions.FromHex("#00FFAA")
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = item.Name,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
Child = item.Content
|
||||
}
|
||||
},
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
43
osu.Game/Screens/Ranking/Statistics/StatisticItem.cs
Normal file
43
osu.Game/Screens/Ranking/Statistics/StatisticItem.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// An item to be displayed in a row of statistics inside the results screen.
|
||||
/// </summary>
|
||||
public class StatisticItem
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of this item.
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Drawable"/> content to be displayed.
|
||||
/// </summary>
|
||||
public readonly Drawable Content;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Dimension"/> of this row. This can be thought of as the column dimension of an encompassing <see cref="GridContainer"/>.
|
||||
/// </summary>
|
||||
public readonly Dimension Dimension;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="StatisticItem"/>, to be displayed inside a <see cref="StatisticRow"/> in the results screen.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the item.</param>
|
||||
/// <param name="content">The <see cref="Drawable"/> content to be displayed.</param>
|
||||
/// <param name="dimension">The <see cref="Dimension"/> of this item. This can be thought of as the column dimension of an encompassing <see cref="GridContainer"/>.</param>
|
||||
public StatisticItem([NotNull] string name, [NotNull] Drawable content, [CanBeNull] Dimension dimension = null)
|
||||
{
|
||||
Name = name;
|
||||
Content = content;
|
||||
Dimension = dimension;
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Ranking/Statistics/StatisticRow.cs
Normal file
19
osu.Game/Screens/Ranking/Statistics/StatisticRow.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
/// <summary>
|
||||
/// A row of statistics to be displayed in the results screen.
|
||||
/// </summary>
|
||||
public class StatisticRow
|
||||
{
|
||||
/// <summary>
|
||||
/// The columns of this <see cref="StatisticRow"/>.
|
||||
/// </summary>
|
||||
[ItemNotNull]
|
||||
public StatisticItem[] Columns;
|
||||
}
|
||||
}
|
150
osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs
Normal file
150
osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs
Normal file
@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Placeholders;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Statistics
|
||||
{
|
||||
public class StatisticsPanel : VisibilityContainer
|
||||
{
|
||||
public const float SIDE_PADDING = 30;
|
||||
|
||||
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
|
||||
|
||||
protected override bool StartHidden => true;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
|
||||
private readonly Container content;
|
||||
private readonly LoadingSpinner spinner;
|
||||
|
||||
public StatisticsPanel()
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = ScorePanel.EXPANDED_WIDTH + SIDE_PADDING * 3,
|
||||
Right = SIDE_PADDING,
|
||||
Top = SIDE_PADDING,
|
||||
Bottom = 50 // Approximate padding to the bottom of the score panel.
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container { RelativeSizeAxes = Axes.Both },
|
||||
spinner = new LoadingSpinner()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Score.BindValueChanged(populateStatistics, true);
|
||||
}
|
||||
|
||||
private CancellationTokenSource loadCancellation;
|
||||
|
||||
private void populateStatistics(ValueChangedEvent<ScoreInfo> score)
|
||||
{
|
||||
loadCancellation?.Cancel();
|
||||
loadCancellation = null;
|
||||
|
||||
foreach (var child in content)
|
||||
child.FadeOut(150).Expire();
|
||||
|
||||
var newScore = score.NewValue;
|
||||
|
||||
if (newScore == null)
|
||||
return;
|
||||
|
||||
if (newScore.HitEvents == null || newScore.HitEvents.Count == 0)
|
||||
content.Add(new MessagePlaceholder("Score has no statistics :("));
|
||||
else
|
||||
{
|
||||
spinner.Show();
|
||||
|
||||
var localCancellationSource = loadCancellation = new CancellationTokenSource();
|
||||
IBeatmap playableBeatmap = null;
|
||||
|
||||
// Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events.
|
||||
Task.Run(() =>
|
||||
{
|
||||
playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.Beatmap).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods ?? Array.Empty<Mod>());
|
||||
}, loadCancellation.Token).ContinueWith(t => Schedule(() =>
|
||||
{
|
||||
var rows = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(30, 15),
|
||||
};
|
||||
|
||||
foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap))
|
||||
{
|
||||
rows.Add(new GridContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Content = new[]
|
||||
{
|
||||
row.Columns?.Select(c => new StatisticContainer(c)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}).Cast<Drawable>().ToArray()
|
||||
},
|
||||
ColumnDimensions = Enumerable.Range(0, row.Columns?.Length ?? 0)
|
||||
.Select(i => row.Columns[i].Dimension ?? new Dimension()).ToArray(),
|
||||
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
|
||||
});
|
||||
}
|
||||
|
||||
LoadComponentAsync(rows, d =>
|
||||
{
|
||||
if (Score.Value != newScore)
|
||||
return;
|
||||
|
||||
spinner.Hide();
|
||||
content.Add(d);
|
||||
}, localCancellationSource.Token);
|
||||
}), localCancellationSource.Token);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(150, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(150, Easing.OutQuint);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
loadCancellation?.Cancel();
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -19,6 +19,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -301,6 +302,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void selectNextDifficulty(int direction)
|
||||
{
|
||||
if (selectedBeatmap == null)
|
||||
return;
|
||||
|
||||
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
|
||||
|
||||
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
|
||||
@ -452,32 +456,49 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public void ScrollToSelected() => scrollPositionCache.Invalidate();
|
||||
|
||||
#region Key / button selection logic
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
SelectNext(-1, true);
|
||||
if (!e.Repeat)
|
||||
beginRepeatSelection(() => SelectNext(-1, true), e.Key);
|
||||
return true;
|
||||
|
||||
case Key.Right:
|
||||
SelectNext(1, true);
|
||||
if (!e.Repeat)
|
||||
beginRepeatSelection(() => SelectNext(1, true), e.Key);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
endRepeatSelection(e.Key);
|
||||
break;
|
||||
}
|
||||
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
SelectNext(1, false);
|
||||
beginRepeatSelection(() => SelectNext(1, false), action);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
SelectNext(-1, false);
|
||||
beginRepeatSelection(() => SelectNext(-1, false), action);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -486,8 +507,44 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectPrevious:
|
||||
endRepeatSelection(action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate repeatDelegate;
|
||||
private object lastRepeatSource;
|
||||
|
||||
/// <summary>
|
||||
/// Begin repeating the specified selection action.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform.</param>
|
||||
/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
|
||||
private void beginRepeatSelection(Action action, object source)
|
||||
{
|
||||
endRepeatSelection();
|
||||
|
||||
lastRepeatSource = source;
|
||||
repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
|
||||
}
|
||||
|
||||
private void endRepeatSelection(object source = null)
|
||||
{
|
||||
// only the most recent source should be able to cancel the current action.
|
||||
if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
|
||||
return;
|
||||
|
||||
repeatDelegate?.Cancel();
|
||||
repeatDelegate = null;
|
||||
lastRepeatSource = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
|
||||
public ImportFromStablePopup(Action importFromStable)
|
||||
{
|
||||
HeaderText = @"You have no beatmaps!";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?\nThis will create a second copy of all files on disk.";
|
||||
|
||||
Icon = FontAwesome.Solid.Plane;
|
||||
|
||||
|
@ -5,6 +5,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public enum GlobalSkinConfiguration
|
||||
{
|
||||
AnimationFramerate
|
||||
AnimationFramerate,
|
||||
LayeredHitSounds,
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -28,7 +29,17 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
|
||||
|
||||
public virtual SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(sampleInfo);
|
||||
public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
|
||||
return Source.GetSample(sampleInfo);
|
||||
|
||||
var playLayeredHitSounds = GetConfig<GlobalSkinConfiguration, bool>(GlobalSkinConfiguration.LayeredHitSounds);
|
||||
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
|
||||
return new SampleChannelVirtual();
|
||||
|
||||
return Source.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
}
|
||||
|
@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -17,7 +20,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
private const double allowable_late_start = 100;
|
||||
|
||||
private readonly StoryboardSampleInfo sampleInfo;
|
||||
private SampleChannel channel;
|
||||
|
||||
protected SampleChannel Channel { get; private set; }
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
@ -28,12 +32,16 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
Channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
if (Channel == null)
|
||||
return;
|
||||
|
||||
if (channel != null)
|
||||
channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
Channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToSample>())
|
||||
mod.ApplyToSample(Channel);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -44,7 +52,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
if (Time.Current < sampleInfo.StartTime)
|
||||
{
|
||||
// We've rewound before the start time of the sample
|
||||
channel?.Stop();
|
||||
Channel?.Stop();
|
||||
|
||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||
@ -56,7 +64,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||
channel?.Play();
|
||||
Channel?.Play();
|
||||
|
||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||
@ -67,7 +75,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
channel?.Stop();
|
||||
Channel?.Stop();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,10 @@ namespace osu.Game.Tests.Beatmaps
|
||||
public abstract class HitObjectSampleTest : PlayerTestScene
|
||||
{
|
||||
protected abstract IResourceStore<byte[]> Resources { get; }
|
||||
protected LegacySkin Skin { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
private readonly SkinInfo userSkinInfo = new SkinInfo();
|
||||
|
||||
@ -64,6 +68,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
|
||||
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
|
||||
// populate ruleset for beatmap converters that require it to be present.
|
||||
currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
|
||||
});
|
||||
});
|
||||
}
|
||||
@ -91,7 +98,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
};
|
||||
|
||||
// Need to refresh the cached skin source to refresh the skin resource store.
|
||||
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
|
||||
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
|
||||
});
|
||||
}
|
||||
|
||||
@ -101,6 +108,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
protected void AssertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
|
||||
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
|
||||
|
||||
protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
|
||||
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
|
||||
|
||||
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
|
||||
{
|
||||
public ISkinSource SkinSource;
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.623.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
|
||||
<PackageReference Include="Sentry" Version="2.1.3" />
|
||||
<PackageReference Include="Sentry" Version="2.1.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user