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Fix auto mod results not displaying correctly
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parent
de969c07ea
commit
4f5557096c
@ -637,6 +637,39 @@ namespace osu.Game.Screens.Play
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return base.OnExiting(next);
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}
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protected virtual void GotoRanking()
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{
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if (DrawableRuleset.ReplayScore != null)
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{
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// if a replay is present, we likely don't want to import into the local database.
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this.Push(CreateResults(CreateScore()));
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return;
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}
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LegacyByteArrayReader replayReader = null;
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var score = new Score { ScoreInfo = CreateScore() };
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if (recordingReplay?.Frames.Count > 0)
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{
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score.Replay = recordingReplay;
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using (var stream = new MemoryStream())
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{
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new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
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replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
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}
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}
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scoreManager.Import(score.ScoreInfo, replayReader)
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.ContinueWith(imported => Schedule(() =>
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{
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(imported.Result));
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}));
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}
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private void fadeOut(bool instant = false)
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{
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float fadeOutDuration = instant ? 0 : 250;
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@ -649,36 +682,7 @@ namespace osu.Game.Screens.Play
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private void scheduleGotoRanking()
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{
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completionProgressDelegate?.Cancel();
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completionProgressDelegate = Schedule(delegate
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{
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if (DrawableRuleset.ReplayScore != null)
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this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
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else
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{
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var score = new Score { ScoreInfo = CreateScore() };
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LegacyByteArrayReader replayReader = null;
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if (recordingReplay?.Frames.Count > 0)
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{
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score.Replay = recordingReplay;
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using (var stream = new MemoryStream())
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{
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new LegacyScoreEncoder(score, gameplayBeatmap.PlayableBeatmap).Encode(stream);
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replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
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}
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}
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scoreManager.Import(score.ScoreInfo, replayReader)
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.ContinueWith(imported => Schedule(() =>
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{
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// screen may be in the exiting transition phase.
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if (this.IsCurrentScreen())
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this.Push(CreateResults(imported.Result));
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}));
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}
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});
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completionProgressDelegate = Schedule(GotoRanking);
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}
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#endregion
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Screens;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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@ -23,6 +24,11 @@ namespace osu.Game.Screens.Play
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DrawableRuleset?.SetReplayScore(score);
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}
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protected override void GotoRanking()
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{
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this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
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}
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protected override ScoreInfo CreateScore() => score.ScoreInfo;
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}
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}
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