1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-13 15:43:21 +08:00

Update the windows platform offset to match stable

This commit is contained in:
Dean Herbert 2020-02-07 17:51:38 +09:00
parent 55a8e88609
commit b7996f91fc

View File

@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
// the final usable gameplay clock with user-set offsets applied.
userOffsetClock = new FramedOffsetClock(platformOffsetClock);