Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
@ -2,7 +2,5 @@ clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
install:
|
||||
- cmd: git submodule update --init --recursive --depth=5
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
|
10
appveyor_deploy.yml
Normal file
@ -0,0 +1,10 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
image: Previous Visual Studio 2017
|
||||
test: off
|
||||
skip_non_tags: true
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: nuget
|
@ -1,5 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
@ -35,7 +37,7 @@
|
||||
<DebugType>None</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<EnableLLVM>true</EnableLLVM>
|
||||
<EnableLLVM>true</EnableLLVM>
|
||||
<AndroidManagedSymbols>false</AndroidManagedSymbols>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
@ -60,7 +62,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.830.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.830.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
|
||||
@ -82,11 +83,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
remove { }
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (componentName)
|
||||
switch (component.LookupName)
|
||||
{
|
||||
case "Play/Catch/fruit-catcher-idle":
|
||||
case "Gameplay/catch/fruit-catcher-idle":
|
||||
return new CatcherCustomSkin();
|
||||
}
|
||||
|
||||
@ -99,8 +100,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
public Texture GetTexture(string componentName) =>
|
||||
throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
|
||||
throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "fruits";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
|
||||
@ -117,7 +119,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override string Description => "osu!catch";
|
||||
|
||||
public override string ShortName => "fruits";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
|
||||
|
||||
|
19
osu.Game.Rulesets.Catch/CatchSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponent : GameplaySkinComponent<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponent(CatchSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Catch/CatchSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public enum CatchSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
|
@ -71,11 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
|
||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut().Expire();
|
||||
this.FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
public class CatchHitWindows : HitWindows
|
||||
{
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
|
||||
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
@ -12,6 +13,7 @@ using osu.Game.Tests.Visual;
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
[HeadlessTest]
|
||||
public class TestSceneAutoGeneration : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
|
62
osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : OsuTestScene
|
||||
{
|
||||
private ScrollingTestContainer scrolling;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableNote),
|
||||
typeof(DrawableManiaHitObject),
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = -0.25f,
|
||||
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
|
||||
};
|
||||
|
||||
int runcount = 0;
|
||||
|
||||
AddRepeatStep("explode", () =>
|
||||
{
|
||||
runcount++;
|
||||
|
||||
if (runcount % 15 > 12)
|
||||
return;
|
||||
|
||||
scrolling.AddRange(new Drawable[]
|
||||
{
|
||||
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
});
|
||||
}, 100);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
@ -11,6 +11,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Clock = new FramedClock(new ManualClock()),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
|
||||
{
|
||||
var note = new Note { StartTime = 999999999 };
|
||||
var note = new Note { StartTime = 0 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
@ -77,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
|
||||
{
|
||||
var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
|
||||
var note = new HoldNote { StartTime = 0, Duration = 5000 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 1.25f,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
Colour = Color4.Green.Opacity(0.5f)
|
||||
},
|
||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
@ -114,8 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new BarLine
|
||||
{
|
||||
StartTime = Time.Current + 2000,
|
||||
ControlPoint = new TimingControlPoint(),
|
||||
BeatIndex = major ? 0 : 1
|
||||
Major = major,
|
||||
};
|
||||
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
||||
{
|
||||
base.InitialiseDefaults();
|
||||
|
||||
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
|
||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
@ -32,12 +34,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
|
||||
|
||||
HitWindows hitWindows = new ManiaHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
return new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = difficultyValue(skills) * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
|
||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
|
||||
|
||||
public const string SHORT_NAME = "mania";
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||
@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
|
||||
public override string Description => "osu!mania";
|
||||
|
||||
public override string ShortName => "mania";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
|
||||
|
||||
|
19
osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
|
||||
{
|
||||
public ManiaSkinComponent(ManiaSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
9
osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public enum ManiaSkinComponents
|
||||
{
|
||||
}
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class BarLine : ManiaHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The control point which this bar line is part of.
|
||||
/// </summary>
|
||||
public TimingControlPoint ControlPoint;
|
||||
|
||||
/// <summary>
|
||||
/// The index of the beat which this bar line represents within the control point.
|
||||
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
|
||||
/// </summary>
|
||||
public int BeatIndex;
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||
/// this does not handle input/sound like a normal hit object.
|
||||
/// </summary>
|
||||
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
||||
public class DrawableBarLine : DrawableHitObject<BarLine>
|
||||
{
|
||||
/// <summary>
|
||||
/// Height of major bar line triangles.
|
||||
@ -40,9 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Colour = new Color4(255, 204, 33, 255),
|
||||
});
|
||||
|
||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
||||
|
||||
if (isMajor)
|
||||
if (barLine.Major)
|
||||
{
|
||||
AddInternal(new EquilateralTriangle
|
||||
{
|
||||
@ -65,10 +64,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
if (!isMajor && barLine.BeatIndex % 2 == 1)
|
||||
if (!barLine.Major)
|
||||
Alpha = 0.2f;
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -209,6 +210,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
// Factor in the release lenience
|
||||
timeOffset /= release_window_lenience;
|
||||
|
||||
|
@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Miss:
|
||||
this.FadeOut(150, Easing.In).Expire();
|
||||
this.FadeOut(150, Easing.In);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(150, Easing.OutQuint).Expire();
|
||||
this.FadeOut(150, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
|
||||
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject)
|
||||
@ -37,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
|
||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
|
||||
Radius = 10,
|
||||
};
|
||||
}, true);
|
||||
@ -52,6 +55,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
|
@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
internal class NotePiece : Container, IHasAccentColour
|
||||
{
|
||||
public const float NOTE_HEIGHT = 10;
|
||||
private const float head_colour_height = 6;
|
||||
public const float NOTE_HEIGHT = 12;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
colouredBox = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = head_colour_height,
|
||||
Alpha = 0.2f
|
||||
Height = NOTE_HEIGHT / 2,
|
||||
Alpha = 0.1f
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new HoldNoteJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public class HoldNoteTick : ManiaHitObject
|
||||
{
|
||||
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,9 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
|
@ -1,35 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
|
||||
{ HitResult.Great, (128, 98, 68) },
|
||||
{ HitResult.Good, (194, 164, 134) },
|
||||
{ HitResult.Ok, (254, 224, 194) },
|
||||
{ HitResult.Meh, (302, 272, 242) },
|
||||
{ HitResult.Miss, (376, 346, 316) },
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => true;
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
public class BarLine : TaikoHitObject
|
||||
public class ManiaHitWindows : HitWindows
|
||||
{
|
||||
}
|
||||
}
|
@ -4,7 +4,6 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
@ -11,6 +11,8 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
private const float column_width = 45;
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
/// <summary>
|
||||
@ -41,10 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Index = index;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
Width = COLUMN_WIDTH;
|
||||
|
||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
explosionContainer = new Container
|
||||
{
|
||||
Name = "Hit explosions",
|
||||
RelativeSizeAxes = Axes.Both
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -90,6 +89,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||
};
|
||||
|
||||
explosionContainer.Padding = new MarginPadding
|
||||
{
|
||||
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
|
||||
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
|
||||
};
|
||||
|
||||
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}, true);
|
||||
}
|
||||
@ -108,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
isSpecial = value;
|
||||
|
||||
Width = isSpecial ? special_column_width : column_width;
|
||||
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
@ -163,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||
{
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
Name = "Background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.3f
|
||||
},
|
||||
backgroundOverlay = new Box
|
||||
{
|
||||
@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
background.Colour = AccentColour;
|
||||
background.Colour = AccentColour.Darken(5);
|
||||
|
||||
var brightPoint = AccentColour.Opacity(0.6f);
|
||||
var dimPoint = AccentColour.Opacity(0);
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK.Graphics;
|
||||
@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||
{
|
||||
private const float hit_target_height = 10;
|
||||
private const float hit_target_bar_height = 2;
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
hitTargetBar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = hit_target_height,
|
||||
Height = NotePiece.NOTE_HEIGHT,
|
||||
Alpha = 0.6f,
|
||||
Colour = Color4.Black
|
||||
},
|
||||
hitTargetLine = new Container
|
||||
|
@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -19,8 +16,8 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -45,33 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
// Generate the bar lines
|
||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||
|
||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||
var barLines = new List<BarLine>();
|
||||
|
||||
for (int i = 0; i < timingPoints.Count; i++)
|
||||
{
|
||||
TimingControlPoint point = timingPoints[i];
|
||||
|
||||
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
|
||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
||||
|
||||
int index = 0;
|
||||
|
||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
||||
{
|
||||
barLines.Add(new BarLine
|
||||
{
|
||||
StartTime = t,
|
||||
ControlPoint = point,
|
||||
BeatIndex = index
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
BarLines = barLines;
|
||||
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -1,16 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -18,51 +16,112 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
private readonly CircularContainer circle;
|
||||
private readonly CircularContainer largeFaint;
|
||||
private readonly CircularContainer mainGlow1;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
public HitExplosion(Color4 objectColour, bool isSmall = false)
|
||||
{
|
||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Y = NotePiece.NOTE_HEIGHT / 2;
|
||||
Height = NotePiece.NOTE_HEIGHT;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
||||
Scale = new Vector2(1f, 0.6f);
|
||||
|
||||
InternalChild = circle = new CircularContainer
|
||||
if (isSmall)
|
||||
Scale *= 0.5f;
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 80;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.1f),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1),
|
||||
Radius = 100,
|
||||
},
|
||||
Child = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
mainGlow1 = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
const double duration = 200;
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
||||
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
|
||||
|
||||
this.FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
private void load(AudioManager audio, SkinManager skinManager)
|
||||
{
|
||||
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
|
||||
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
|
||||
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||
}
|
||||
|
||||
|
128
osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
Normal file
@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneCursorTrail : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestSmoothCursorTrail()
|
||||
{
|
||||
Container scalingContainer = null;
|
||||
|
||||
createTest(() => scalingContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new CursorTrail()
|
||||
});
|
||||
|
||||
AddStep("set large scale", () => scalingContainer.Scale = new Vector2(10));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacySmoothCursorTrail()
|
||||
{
|
||||
createTest(() => new LegacySkinContainer(false)
|
||||
{
|
||||
Child = new LegacyCursorTrail()
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacyDisjointCursorTrail()
|
||||
{
|
||||
createTest(() => new LegacySkinContainer(true)
|
||||
{
|
||||
Child = new LegacyCursorTrail()
|
||||
});
|
||||
}
|
||||
|
||||
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
|
||||
});
|
||||
});
|
||||
|
||||
[Cached(typeof(ISkinSource))]
|
||||
private class LegacySkinContainer : Container, ISkinSource
|
||||
{
|
||||
private readonly bool disjoint;
|
||||
|
||||
public LegacySkinContainer(bool disjoint)
|
||||
{
|
||||
this.disjoint = disjoint;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName)
|
||||
{
|
||||
switch (componentName)
|
||||
{
|
||||
case "cursortrail":
|
||||
var tex = new Texture(Texture.WhitePixel.TextureGL);
|
||||
|
||||
if (disjoint)
|
||||
tex.ScaleAdjust = 1 / 25f;
|
||||
return tex;
|
||||
|
||||
case "cursormiddle":
|
||||
return disjoint ? null : Texture.WhitePixel;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
public event Action SourceChanged;
|
||||
}
|
||||
|
||||
private class MovingCursorInputManager : ManualInputManager
|
||||
{
|
||||
public MovingCursorInputManager()
|
||||
{
|
||||
UseParentInput = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
const double spin_duration = 1000;
|
||||
double currentTime = Time.Current;
|
||||
|
||||
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
|
||||
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||
|
||||
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
|
||||
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
|
||||
new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
|
||||
new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -6,23 +6,68 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneGameplayCursor : SkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuCursorContainer),
|
||||
typeof(CursorTrail)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
SetContents(() => new OsuCursorContainer
|
||||
SetContents(() => new MovingCursorInputManager
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new ClickingCursorContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private class ClickingCursorContainer : OsuCursorContainer
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double currentTime = Time.Current;
|
||||
|
||||
if (((int)(currentTime / 1000)) % 2 == 0)
|
||||
OnPressed(OsuAction.LeftButton);
|
||||
else
|
||||
OnReleased(OsuAction.LeftButton);
|
||||
}
|
||||
}
|
||||
|
||||
private class MovingCursorInputManager : ManualInputManager
|
||||
{
|
||||
public MovingCursorInputManager()
|
||||
{
|
||||
UseParentInput = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
const double spin_duration = 5000;
|
||||
double currentTime = Time.Current;
|
||||
|
||||
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
|
||||
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||
|
||||
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -13,8 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
|
||||
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(),
|
||||
drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
|
||||
Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
|
||||
|
||||
double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
|
||||
Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
|
||||
|
||||
return drawableHitObject;
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -119,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
this.identifier = identifier;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (!enabled) return null;
|
||||
|
||||
@ -135,6 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
|
||||
|
||||
public event Action SourceChanged;
|
||||
|
||||
|
@ -13,6 +13,8 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
@ -34,8 +36,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
|
||||
|
||||
HitWindows hitWindows = new OsuHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
|
||||
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate;
|
||||
double hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
|
||||
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||
|
||||
int maxCombo = beatmap.HitObjects.Count;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
@ -9,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public ComboResult ComboType;
|
||||
|
||||
public OsuJudgementResult(Judgement judgement)
|
||||
: base(judgement)
|
||||
public OsuJudgementResult(HitObject hitObject, Judgement judgement)
|
||||
: base(hitObject, judgement)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Texture = textures.Get("Play/osu/blinds-panel");
|
||||
Texture = textures.Get("Gameplay/osu/blinds-panel");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@ -38,7 +39,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
|
||||
continue;
|
||||
|
||||
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
if (osuHit is DrawableHitCircle && osuHit.IsHovered)
|
||||
{
|
||||
Debug.Assert(osuHit.HitObject.HitWindows != null);
|
||||
requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
|
||||
}
|
||||
|
||||
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,8 +10,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
@ -85,8 +86,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||
}
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
ApproachCircle.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
base.LifetimeEnd = value;
|
||||
ApproachCircle.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
||||
@ -99,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (result == HitResult.None)
|
||||
{
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
|
||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -119,6 +142,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -127,22 +154,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Expire(true);
|
||||
|
||||
hitArea.HitAction = null;
|
||||
|
||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
ApproachCircle.FadeOut(50);
|
||||
this.FadeOut(100);
|
||||
Expire();
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
ApproachCircle.FadeOut(50);
|
||||
|
||||
// todo: temporary / arbitrary
|
||||
this.Delay(800).Expire();
|
||||
this.Delay(800).FadeOut();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -41,6 +41,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||
}
|
||||
}
|
||||
|
@ -9,8 +9,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Blending = BlendingParameters.Additive;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
|
||||
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
@ -166,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
sliderPathRadius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
|
||||
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
updatePathRadius();
|
||||
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
|
||||
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
|
||||
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
}
|
||||
|
||||
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
|
||||
@ -201,6 +202,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
Ball.FadeIn();
|
||||
Ball.ScaleTo(HitObject.Scale);
|
||||
|
||||
@ -218,10 +221,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
|
||||
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
||||
this.FadeOut(fade_out_time, Easing.OutQuint);
|
||||
}
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
||||
|
@ -8,9 +8,9 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer
|
||||
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
|
@ -13,8 +13,8 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
@ -215,14 +215,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Expire(true);
|
||||
break;
|
||||
|
||||
case ArmedState.Hit:
|
||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||
break;
|
||||
@ -231,8 +229,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
|
||||
Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private class SkinnableApproachCircle : SkinnableSprite
|
||||
{
|
||||
public SkinnableApproachCircle()
|
||||
: base("Play/osu/approachcircle")
|
||||
: base("Gameplay/osu/approachcircle")
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefault(string name)
|
||||
protected override Drawable CreateDefault(ISkinComponent component)
|
||||
{
|
||||
var drawable = base.CreateDefault(name);
|
||||
var drawable = base.CreateDefault(component);
|
||||
|
||||
// account for the sprite being used for the default approach circle being taken from stable,
|
||||
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Play/osu/disc"),
|
||||
Texture = textures.Get(@"Gameplay/osu/disc"),
|
||||
},
|
||||
new TrianglesPiece
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
|
||||
Child = new TrianglesPiece
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.2f,
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
|
||||
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
|
||||
Child = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
|
||||
Child = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(name),
|
||||
Texture = textures.Get("Gameplay/osu/ring-glow"),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0.5f
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
|
||||
new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
Origin = Anchor.Centre,
|
||||
@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
},
|
||||
Child = new Box()
|
||||
}, s => s.GetTexture("Play/osu/hitcircle") == null),
|
||||
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
},
|
||||
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = Size.X / 2,
|
||||
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Child = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
float radius = skin.GetValue<SkinConfiguration, float?>(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
|
||||
float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
|
||||
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
|
@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
|
@ -1,29 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class OsuHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (160, 100, 40) },
|
||||
{ HitResult.Good, (280, 200, 120) },
|
||||
{ HitResult.Meh, (400, 300, 200) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -28,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -229,5 +230,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -31,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => null;
|
||||
}
|
||||
}
|
||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
@ -161,11 +163,11 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public override string Description => "osu!";
|
||||
|
||||
public override string ShortName => "osu";
|
||||
public override string ShortName => SHORT_NAME;
|
||||
|
||||
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
|
||||
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source);
|
||||
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
|
||||
|
||||
public override int? LegacyID => 0;
|
||||
|
||||
|
19
osu.Game.Rulesets.Osu/OsuSkinComponent.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuSkinComponent : GameplaySkinComponent<OsuSkinComponents>
|
||||
{
|
||||
public OsuSkinComponent(OsuSkinComponents component)
|
||||
: base(component)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
|
||||
|
||||
protected override string ComponentName => Component.ToString().ToLower();
|
||||
}
|
||||
}
|
19
osu.Game.Rulesets.Osu/OsuSkinComponents.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public enum OsuSkinComponents
|
||||
{
|
||||
HitCircle,
|
||||
FollowPoint,
|
||||
Cursor,
|
||||
CursorTrail,
|
||||
SliderScorePoint,
|
||||
ApproachCircle,
|
||||
ReverseArrow,
|
||||
HitCircleText,
|
||||
SliderFollowCircle,
|
||||
SliderBall
|
||||
}
|
||||
}
|
@ -6,11 +6,13 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
@ -36,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
/// </summary>
|
||||
private readonly double reactionTime;
|
||||
|
||||
private readonly HitWindows defaultHitWindows;
|
||||
|
||||
/// <summary>
|
||||
/// What easing to use when moving between hitobjects
|
||||
/// </summary>
|
||||
@ -50,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
reactionTime = ApplyModsToRate(100);
|
||||
|
||||
defaultHitWindows = new OsuHitWindows();
|
||||
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -91,21 +98,49 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
|
||||
|
||||
HitWindows hitWindows = null;
|
||||
|
||||
switch (h)
|
||||
{
|
||||
case HitCircle hitCircle:
|
||||
hitWindows = hitCircle.HitWindows;
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
hitWindows = slider.TailCircle.HitWindows;
|
||||
break;
|
||||
|
||||
case Spinner _:
|
||||
hitWindows = defaultHitWindows;
|
||||
break;
|
||||
}
|
||||
|
||||
Debug.Assert(hitWindows != null);
|
||||
|
||||
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
|
||||
if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
if (h.StartTime - hitWindows.WindowFor(HitResult.Miss) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
else if (h.StartTime - hitWindows.WindowFor(HitResult.Meh) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good) > endTime + h.HitWindows.HalfWindowFor(HitResult.Good) + 50)
|
||||
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
|
||||
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
|
||||
if (!(h is Spinner))
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
}
|
||||
|
||||
|