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mirror of https://github.com/ppy/osu.git synced 2025-02-09 22:33:26 +08:00

Merge branch 'master' into layout-rework

This commit is contained in:
Dean Herbert 2020-03-02 16:36:48 +09:00
commit dc79c11b6a
33 changed files with 395 additions and 231 deletions

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@ -27,7 +27,7 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.x86_64.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.

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@ -25,7 +25,6 @@
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<EnableLLVM>false</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
@ -34,7 +33,6 @@
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<EnableLLVM>true</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
@ -54,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.225.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.229.0" />
</ItemGroup>
</Project>

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@ -13,6 +13,7 @@
<AssemblyName>osu.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<EnableLLVM>false</EnableLLVM> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
@ -52,4 +53,4 @@
<AndroidResource Include="Resources\drawable\lazer.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
</Project>

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@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("show droplet", () => SetContents(createDrawableDroplet));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
}
private Drawable createDrawableTinyDroplet()
@ -82,9 +85,13 @@ namespace osu.Game.Rulesets.Catch.Tests
};
}
private Drawable createDrawable(FruitVisualRepresentation rep)
private Drawable createDrawable(FruitVisualRepresentation rep, bool hyperdash = false)
{
Fruit fruit = new TestCatchFruit(rep) { Scale = 1.5f };
Fruit fruit = new TestCatchFruit(rep)
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
return new DrawableFruit(fruit)
{

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@ -7,9 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@ -64,15 +62,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (hitObject.HyperDash)
{
AddInternal(new Pulp
AddInternal(new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = { Value = Color4.Red },
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
BorderColour = Color4.Red,
BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
}
}
});
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
@ -49,6 +50,23 @@ namespace osu.Game.Rulesets.Catch.Skinning
Origin = Anchor.Centre,
},
};
if (drawableCatchObject.HitObject.HyperDash)
{
var hyperDash = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = Color4.Red,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f)
};
AddInternal(hyperDash);
}
}
protected override void LoadComplete()

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@ -50,6 +50,9 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
return;
void runAfterLoaded(Action action)
{
if (lastPlateableFruit == null)

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@ -7,6 +7,8 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Overlays.Comments;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Allocation;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
@ -18,6 +20,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(VotePill)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private VotePill votePill;
[Test]

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@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
protected override double LoadDelay => 500;
[Resolved]
private BeatmapManager beatmaps { get; set; }

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@ -8,7 +8,6 @@ using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Configuration
@ -105,7 +104,8 @@ namespace osu.Game.Configuration
var dropdownType = typeof(SettingsEnumDropdown<>).MakeGenericType(bindable.GetType().GetGenericArguments()[0]);
var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
dropdown.GetType().GetProperty(nameof(IHasCurrentValue<object>.Current))?.SetValue(dropdown, obj);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.LabelText))?.SetValue(dropdown, attr.Label);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.Bindable))?.SetValue(dropdown, bindable);
yield return dropdown;

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Multiplayer;
namespace osu.Game.Online.API.Requests
{
public class GetRoomRequest : APIRequest<Room>
{
private readonly int roomId;
public GetRoomRequest(int roomId)
{
this.roomId = roomId;
}
protected override string Target => $"rooms/{roomId}";
}
}

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@ -65,9 +65,7 @@ namespace osu.Game.Online.Multiplayer
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
// Todo: Is this a bug? Room creation only returns the beatmap ID
Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Beatmap.Value = apiBeatmap.ToBeatmap(rulesets);
Ruleset.Value = rulesets.GetRuleset(RulesetID);
Ruleset rulesetInstance = Ruleset.Value.CreateInstance();

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@ -59,8 +59,8 @@ namespace osu.Game.Online.Multiplayer
public Bindable<int?> MaxParticipants { get; private set; } = new Bindable<int?>();
[Cached]
[JsonIgnore]
public BindableList<User> Participants { get; private set; } = new BindableList<User>();
[JsonProperty("recent_participants")]
public BindableList<User> RecentParticipants { get; private set; } = new BindableList<User>();
[Cached]
public Bindable<int> ParticipantCount { get; private set; } = new Bindable<int>();
@ -118,25 +118,16 @@ namespace osu.Game.Online.Multiplayer
if (DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
// transfer local beatmaps across to ensure we have Metadata available (CreateRoomRequest does not give us metadata as expected)
foreach (var item in other.Playlist)
{
var localItem = Playlist.FirstOrDefault(i => i.BeatmapID == item.BeatmapID);
if (localItem != null)
item.Beatmap.Value.Metadata = localItem.Beatmap.Value.Metadata;
}
if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
if (!Participants.SequenceEqual(other.Participants))
if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
{
Participants.Clear();
Participants.AddRange(other.Participants);
RecentParticipants.Clear();
RecentParticipants.AddRange(other.RecentParticipants);
}
Position = other.Position;

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@ -384,7 +384,7 @@ namespace osu.Game.Overlays.Comments
protected override void OnExpandedChanged(ValueChangedEvent<bool> expanded)
{
text.Text = $@"{(expanded.NewValue ? "[+]" : "[-]")} replies ({count})";
text.Text = $@"{(expanded.NewValue ? "[-]" : "[+]")} replies ({count})";
}
}

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@ -33,6 +33,9 @@ namespace osu.Game.Overlays.Comments
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly Comment comment;
private Box background;
private Box hoverLayer;
@ -68,7 +71,7 @@ namespace osu.Game.Overlays.Comments
base.LoadComplete();
isVoted.Value = comment.IsVoted;
votesCount.Value = comment.VotesCount;
isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : OsuColour.Gray(0.05f), true);
isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true);
votesCount.BindValueChanged(count => votesCounter.Text = $"+{count.NewValue}", true);
}

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@ -22,11 +22,6 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
},
new SettingsCheckbox
{
LabelText = "Performance logging",
Bindable = config.GetBindable<bool>(DebugSetting.PerformanceLogging)
},
new SettingsCheckbox
{
LabelText = "Bypass front-to-back render pass",
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics
@ -24,6 +25,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
},
new SettingsEnumDropdown<ExecutionMode>
{
LabelText = "Threading mode",
Bindable = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
},
new SettingsCheckbox
{
LabelText = "Show FPS",

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@ -221,18 +221,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary>
/// <remarks>
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
private void updateState(ArmedState newState, bool force = false)
@ -240,35 +228,28 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (State.Value == newState && !force)
return;
if (UseTransformStateManagement)
LifetimeEnd = double.MaxValue;
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
using (BeginAbsoluteSequence(transformTime, true))
{
LifetimeEnd = double.MaxValue;
UpdateInitialTransforms();
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
var judgementOffset = Result?.TimeOffset ?? 0;
base.ApplyTransformsAt(double.MinValue, true);
base.ClearTransformsAfter(double.MinValue, true);
using (BeginAbsoluteSequence(transformTime, true))
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
{
UpdateInitialTransforms();
var judgementOffset = Result?.TimeOffset ?? 0;
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
{
UpdateStateTransforms(newState);
state.Value = newState;
}
UpdateStateTransforms(newState);
state.Value = newState;
}
if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue || HitObject.HitWindows == null)
Expire();
}
else
state.Value = newState;
UpdateState(newState);
if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue || HitObject.HitWindows == null)
Expire();
// apply any custom state overrides
ApplyCustomUpdateState?.Invoke(this, newState);
@ -303,30 +284,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
// When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement)
base.ClearTransformsAfter(time, propagateChildren, targetMember);
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement)
base.ApplyTransformsAt(time, propagateChildren);
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
}
/// <summary>
/// Legacy method to handle state changes.
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary>
/// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state)
{
}
#pragma warning restore 618
#endregion
protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)

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@ -54,8 +54,6 @@ namespace osu.Game.Screens.Menu
{
base.LogoArriving(logo, resuming);
logo.Triangles = true;
if (!resuming)
{
PrepareMenuLoad();

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@ -16,7 +16,7 @@ namespace osu.Game.Screens.Multi.Components
}
public OverlinedParticipants(Direction direction)
: base("Participants")
: base("Recent participants")
{
OsuScrollContainer scroll;
ParticipantsList list;

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@ -1,15 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
@ -26,7 +24,9 @@ namespace osu.Game.Screens.Multi.Components
set
{
base.RelativeSizeAxes = value;
fill.RelativeSizeAxes = value;
if (tiles != null)
tiles.RelativeSizeAxes = value;
}
}
@ -36,83 +36,75 @@ namespace osu.Game.Screens.Multi.Components
set
{
base.AutoSizeAxes = value;
fill.AutoSizeAxes = value;
if (tiles != null)
tiles.AutoSizeAxes = value;
}
}
private FillDirection direction = FillDirection.Full;
public FillDirection Direction
{
get => fill.Direction;
set => fill.Direction = value;
}
get => direction;
set
{
direction = value;
private readonly FillFlowContainer fill;
public ParticipantsList()
{
InternalChild = fill = new FillFlowContainer { Spacing = new Vector2(10) };
if (tiles != null)
tiles.Direction = value;
}
}
[BackgroundDependencyLoader]
private void load()
{
RoomID.BindValueChanged(_ => updateParticipants(), true);
RecentParticipants.CollectionChanged += (_, __) => updateParticipants();
updateParticipants();
}
[Resolved]
private IAPIProvider api { get; set; }
private GetRoomScoresRequest request;
private ScheduledDelegate scheduledUpdate;
private FillFlowContainer<UserTile> tiles;
private void updateParticipants()
{
var roomId = RoomID.Value ?? 0;
request?.Cancel();
// nice little progressive fade
int time = 500;
foreach (var c in fill.Children)
scheduledUpdate?.Cancel();
scheduledUpdate = Schedule(() =>
{
c.Delay(500 - time).FadeOut(time, Easing.Out);
time = Math.Max(20, time - 20);
c.Expire();
}
tiles?.FadeOut(250, Easing.Out).Expire();
if (roomId == 0) return;
tiles = new FillFlowContainer<UserTile>
{
Alpha = 0,
Direction = Direction,
AutoSizeAxes = AutoSizeAxes,
RelativeSizeAxes = RelativeSizeAxes,
Spacing = new Vector2(10)
};
request = new GetRoomScoresRequest(roomId);
request.Success += scores => Schedule(() =>
{
if (roomId != RoomID.Value)
return;
for (int i = 0; i < RecentParticipants.Count; i++)
tiles.Add(new UserTile { User = RecentParticipants[i] });
fill.Clear();
foreach (var s in scores)
fill.Add(new UserTile(s.User));
AddInternal(tiles);
fill.FadeInFromZero(1000, Easing.OutQuint);
tiles.Delay(250).FadeIn(250, Easing.OutQuint);
});
api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
request?.Cancel();
base.Dispose(isDisposing);
}
private class UserTile : CompositeDrawable, IHasTooltip
{
private readonly User user;
public string TooltipText => user.Username;
public UserTile(User user)
public User User
{
get => avatar.User;
set => avatar.User = value;
}
public string TooltipText => User?.Username ?? string.Empty;
private readonly UpdateableAvatar avatar;
public UserTile()
{
this.user = user;
Size = new Vector2(TILE_SIZE);
CornerRadius = 5f;
Masking = true;
@ -124,11 +116,7 @@ namespace osu.Game.Screens.Multi.Components
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"27252d"),
},
new UpdateableAvatar
{
RelativeSizeAxes = Axes.Both,
User = user,
},
avatar = new UpdateableAvatar { RelativeSizeAxes = Axes.Both },
};
}
}

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
private Bindable<FilterCriteria> filter { get; set; }
[Resolved]
private Bindable<Room> currentRoom { get; set; }
private Bindable<Room> selectedRoom { get; set; }
[Resolved]
private IRoomManager roomManager { get; set; }
@ -122,7 +122,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
else
roomFlow.Children.ForEach(r => r.State = r.Room == room ? SelectionState.Selected : SelectionState.NotSelected);
currentRoom.Value = room;
selectedRoom.Value = room;
}
protected override void Dispose(bool isDisposing)

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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Multi.Lounge
private readonly LoadingLayer loadingLayer;
[Resolved]
private Bindable<Room> currentRoom { get; set; }
private Bindable<Room> selectedRoom { get; set; }
public LoungeSubScreen()
{
@ -101,8 +101,8 @@ namespace osu.Game.Screens.Multi.Lounge
{
base.OnResuming(last);
if (currentRoom.Value?.RoomID.Value == null)
currentRoom.Value = new Room();
if (selectedRoom.Value?.RoomID.Value == null)
selectedRoom.Value = new Room();
onReturning();
}
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Multi.Lounge
if (!this.IsCurrentScreen())
return;
currentRoom.Value = room;
selectedRoom.Value = room;
this.Push(new MatchSubScreen(room));
}

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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Multi
private readonly IBindable<bool> isIdle = new BindableBool();
[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
[Cached]
private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
@ -163,14 +163,39 @@ namespace osu.Game.Screens.Multi
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(currentRoom);
dependencies.Model.BindTo(selectedRoom);
return dependencies;
}
private void updatePollingRate(bool idle)
{
roomManager.TimeBetweenPolls = !this.IsCurrentScreen() || !(screenStack.CurrentScreen is LoungeSubScreen) ? 0 : (idle ? 120000 : 15000);
Logger.Log($"Polling adjusted to {roomManager.TimeBetweenPolls}");
if (!this.IsCurrentScreen())
{
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = 0;
}
else
{
switch (screenStack.CurrentScreen)
{
case LoungeSubScreen _:
roomManager.TimeBetweenListingPolls = idle ? 120000 : 15000;
roomManager.TimeBetweenSelectionPolls = idle ? 120000 : 15000;
break;
case MatchSubScreen _:
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = idle ? 30000 : 5000;
break;
default:
roomManager.TimeBetweenListingPolls = 0;
roomManager.TimeBetweenSelectionPolls = 0;
break;
}
}
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
}
/// <summary>
@ -222,6 +247,8 @@ namespace osu.Game.Screens.Multi
base.OnResuming(last);
beginHandlingTrack();
updatePollingRate(isIdle.Value);
}
public override void OnSuspending(IScreen next)
@ -231,7 +258,7 @@ namespace osu.Game.Screens.Multi
endHandlingTrack();
roomManager.TimeBetweenPolls = 0;
updatePollingRate(isIdle.Value);
}
public override bool OnExiting(IScreen next)

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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Multi
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved(typeof(Room))]
protected BindableList<User> Participants { get; private set; }
protected BindableList<User> RecentParticipants { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<int> ParticipantCount { get; private set; }

View File

@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online;
@ -17,20 +20,24 @@ using osu.Game.Screens.Multi.Lounge.Components;
namespace osu.Game.Screens.Multi
{
public class RoomManager : PollingComponent, IRoomManager
public class RoomManager : CompositeDrawable, IRoomManager
{
public event Action RoomsUpdated;
private readonly BindableList<Room> rooms = new BindableList<Room>();
public IBindableList<Room> Rooms => rooms;
private Room joinedRoom;
public double TimeBetweenListingPolls
{
get => listingPollingComponent.TimeBetweenPolls;
set => listingPollingComponent.TimeBetweenPolls = value;
}
[Resolved]
private Bindable<FilterCriteria> currentFilter { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
public double TimeBetweenSelectionPolls
{
get => selectionPollingComponent.TimeBetweenPolls;
set => selectionPollingComponent.TimeBetweenPolls = value;
}
[Resolved]
private RulesetStore rulesets { get; set; }
@ -38,14 +45,26 @@ namespace osu.Game.Screens.Multi
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load()
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
private readonly ListingPollingComponent listingPollingComponent;
private readonly SelectionPollingComponent selectionPollingComponent;
private Room joinedRoom;
public RoomManager()
{
currentFilter.BindValueChanged(_ =>
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
if (IsLoaded)
PollImmediately();
});
listingPollingComponent = new ListingPollingComponent { RoomsReceived = onListingReceived },
selectionPollingComponent = new SelectionPollingComponent { RoomReceived = onSelectedRoomReceived }
};
}
protected override void Dispose(bool isDisposing)
@ -116,45 +135,52 @@ namespace osu.Game.Screens.Multi
joinedRoom = null;
}
private GetRoomsRequest pollReq;
protected override Task Poll()
/// <summary>
/// Invoked when the listing of all <see cref="Room"/>s is received from the server.
/// </summary>
/// <param name="listing">The listing.</param>
private void onListingReceived(List<Room> listing)
{
if (!api.IsLoggedIn)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
pollReq?.Cancel();
pollReq = new GetRoomsRequest(currentFilter.Value.PrimaryFilter);
pollReq.Success += result =>
// Remove past matches
foreach (var r in rooms.ToList())
{
// Remove past matches
foreach (var r in rooms.ToList())
if (listing.All(e => e.RoomID.Value != r.RoomID.Value))
rooms.Remove(r);
}
for (int i = 0; i < listing.Count; i++)
{
if (selectedRoom.Value?.RoomID?.Value == listing[i].RoomID.Value)
{
if (result.All(e => e.RoomID.Value != r.RoomID.Value))
rooms.Remove(r);
// The listing request contains less data than the selection request, so data from the selection request is always preferred while the room is selected.
continue;
}
for (int i = 0; i < result.Count; i++)
var r = listing[i];
r.Position.Value = i;
update(r, r);
addRoom(r);
}
RoomsUpdated?.Invoke();
}
/// <summary>
/// Invoked when a <see cref="Room"/> is received from the server.
/// </summary>
/// <param name="toUpdate">The received <see cref="Room"/>.</param>
private void onSelectedRoomReceived(Room toUpdate)
{
foreach (var room in rooms)
{
if (room.RoomID.Value == toUpdate.RoomID.Value)
{
var r = result[i];
r.Position.Value = i;
update(r, r);
addRoom(r);
toUpdate.Position.Value = room.Position.Value;
update(room, toUpdate);
break;
}
RoomsUpdated?.Invoke();
tcs.SetResult(true);
};
pollReq.Failure += _ => tcs.SetResult(false);
api.Queue(pollReq);
return tcs.Task;
}
}
/// <summary>
@ -182,5 +208,100 @@ namespace osu.Game.Screens.Multi
else
existing.CopyFrom(room);
}
private class SelectionPollingComponent : PollingComponent
{
public Action<Room> RoomReceived;
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private Bindable<Room> selectedRoom { get; set; }
[BackgroundDependencyLoader]
private void load()
{
selectedRoom.BindValueChanged(_ =>
{
if (IsLoaded)
PollImmediately();
});
}
private GetRoomRequest pollReq;
protected override Task Poll()
{
if (!api.IsLoggedIn)
return base.Poll();
if (selectedRoom.Value?.RoomID.Value == null)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
pollReq?.Cancel();
pollReq = new GetRoomRequest(selectedRoom.Value.RoomID.Value.Value);
pollReq.Success += result =>
{
RoomReceived?.Invoke(result);
tcs.SetResult(true);
};
pollReq.Failure += _ => tcs.SetResult(false);
api.Queue(pollReq);
return tcs.Task;
}
}
private class ListingPollingComponent : PollingComponent
{
public Action<List<Room>> RoomsReceived;
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private Bindable<FilterCriteria> currentFilter { get; set; }
[BackgroundDependencyLoader]
private void load()
{
currentFilter.BindValueChanged(_ =>
{
if (IsLoaded)
PollImmediately();
});
}
private GetRoomsRequest pollReq;
protected override Task Poll()
{
if (!api.IsLoggedIn)
return base.Poll();
var tcs = new TaskCompletionSource<bool>();
pollReq?.Cancel();
pollReq = new GetRoomsRequest(currentFilter.Value.PrimaryFilter);
pollReq.Success += result =>
{
RoomsReceived?.Invoke(result);
tcs.SetResult(true);
};
pollReq.Failure += _ => tcs.SetResult(false);
api.Queue(pollReq);
return tcs.Task;
}
}
}
}

View File

@ -13,12 +13,5 @@ namespace osu.Game.Screens.Play.HUD
MinValue = 0,
MaxValue = 1
};
protected HealthDisplay()
{
Current.ValueChanged += health => SetHealth((float)health.NewValue);
}
protected abstract void SetHealth(float value);
}
}

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Judgements;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
@ -108,11 +109,23 @@ namespace osu.Game.Screens.Play.HUD
if (result.Type == HitResult.Miss)
return;
Scheduler.AddOnce(flash);
}
private void flash()
{
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, Easing.OutQuint)
.Delay(glow_fade_delay)
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, Easing.OutQuint);
}
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, Easing.OutQuint);
protected override void Update()
{
base.Update();
fill.Width = Interpolation.ValueAt(
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
fill.Width, (float)Current.Value, 0, 200, Easing.OutQuint);
}
}
}

View File

@ -609,9 +609,9 @@ namespace osu.Game.Screens.Play
{
var score = CreateScore();
if (DrawableRuleset.ReplayScore == null)
scoreManager.Import(score).Wait();
this.Push(CreateResults(score));
scoreManager.Import(score).ContinueWith(_ => Schedule(() => this.Push(CreateResults(score))));
else
this.Push(CreateResults(score));
});
}

View File

@ -9,7 +9,7 @@ using osu.Framework.Bindables;
namespace osu.Game.Users
{
public class User
public class User : IEquatable<User>
{
[JsonProperty(@"id")]
public long Id = 1;
@ -244,5 +244,13 @@ namespace osu.Game.Users
[Description("Touch Screen")]
Touch,
}
public bool Equals(User other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id == other.Id;
}
}
}

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.225.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.229.0" />
<PackageReference Include="Sentry" Version="2.0.3" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -49,9 +49,6 @@
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<IOSDebuggerPort>28126</IOSDebuggerPort>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<MtouchUseLlvm>true</MtouchUseLlvm>
</PropertyGroup>
<ItemGroup>
<NativeReference Include="$(OutputPath)\libbass.a;$(OutputPath)\libbass_fx.a">
<Kind>Static</Kind>
@ -74,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.225.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.229.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -82,7 +79,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.225.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.229.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -7,6 +7,7 @@
<ProjectGuid>{3F082D0B-A964-43D7-BDF7-C256D76A50D0}</ProjectGuid>
<RootNamespace>osu.iOS</RootNamespace>
<AssemblyName>osu.iOS</AssemblyName>
<MtouchUseLlvm>false</MtouchUseLlvm> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<Import Project="..\osu.iOS.props" />
<ItemGroup>
@ -116,4 +117,4 @@
</ImageAsset>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>
</Project>