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Make LowHealthThreshold a field.
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@@ -21,7 +21,7 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// The threshold under which the current player life should be considered low and the layer should start fading in.
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/// </summary>
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protected double LowHealthThreshold { get; set; } = 0.20f;
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public double LowHealthThreshold = 0.20f;
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public FailingLayer()
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{
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