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Avoid using LINQ
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -123,7 +122,24 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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IsBreakTime.Value = breaks.Where(b => b.HasEffect).Any(b => Clock.CurrentTime >= b.StartTime && Clock.CurrentTime <= b.EndTime);
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updateBreakTimeBindable();
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}
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private void updateBreakTimeBindable()
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{
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foreach (var b in breaks)
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{
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if (!b.HasEffect)
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continue;
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if (Clock.CurrentTime >= b.StartTime && Clock.CurrentTime <= b.EndTime)
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{
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isBreakTime.Value = true;
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return;
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}
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}
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isBreakTime.Value = false;
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}
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private void initializeBreaks()
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