1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-15 09:22:54 +08:00

Tidy up judgement line logic (and fix it displaying at the wrong place)

This commit is contained in:
Dean Herbert 2019-08-30 16:40:39 +09:00
parent 5f3e638499
commit a73d672c2f
2 changed files with 63 additions and 58 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -8,42 +9,46 @@ using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class BarHitErrorMeter : HitErrorMeter
{
/// <summary>
/// The amount of <see cref="JudgementResult"/> which will be stored to calculate arrow position.
/// </summary>
private const int stored_judgements_amount = 5;
private readonly bool rightAligned;
private const int judgement_fade_duration = 10000;
private const int arrow_move_duration = 500;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 8;
private const int bar_height = 200;
private const int bar_width = 3;
private const int spacing = 3;
private readonly SpriteIcon arrow;
private readonly FillFlowContainer<Box> bar;
private readonly Container judgementsContainer;
private readonly List<double> judgementOffsets = new List<double>();
private readonly double maxHitWindows;
private readonly double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
{
maxHitWindows = HitWindows.Meh == 0 ? HitWindows.Good : HitWindows.Meh;
this.rightAligned = rightAligned;
maxHitWindow = Math.Max(Math.Max(HitWindows.Meh, HitWindows.Ok), HitWindows.Good);
AutoSizeAxes = Axes.Both;
AddInternal(new FillFlowContainer
{
AutoSizeAxes = Axes.X,
@ -75,9 +80,10 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.Centre,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = rightAligned ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(8),
}
@ -93,24 +99,20 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
{
bar.AddRange(new[]
{
createColoredPiece(ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
(maxHitWindows - HitWindows.Good) / (maxHitWindows * 2)),
createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindows),
createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
createColoredPiece(ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
(maxHitWindows - HitWindows.Good) / (maxHitWindows * 2))
createColoredPiece(ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow), (maxHitWindow - HitWindows.Good) / (maxHitWindow * 2)),
createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindow * 2)),
createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindow),
createColoredPiece(colours.Green, (HitWindows.Good - HitWindows.Great) / (maxHitWindow * 2)),
createColoredPiece(ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)), (maxHitWindow - HitWindows.Good) / (maxHitWindow * 2))
});
}
else
{
bar.AddRange(new[]
{
createColoredPiece(ColourInfo.GradientVertical(colours.Green.Opacity(0), colours.Green),
(HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindows),
createColoredPiece(ColourInfo.GradientVertical(colours.Green, colours.Green.Opacity(0)),
(HitWindows.Good - HitWindows.Great) / (maxHitWindows * 2)),
createColoredPiece(ColourInfo.GradientVertical(colours.Green.Opacity(0), colours.Green), (HitWindows.Good - HitWindows.Great) / (maxHitWindow * 2)),
createColoredPiece(colours.BlueLight, HitWindows.Great / maxHitWindow),
createColoredPiece(ColourInfo.GradientVertical(colours.Green, colours.Green.Opacity(0)), (HitWindows.Good - HitWindows.Great) / (maxHitWindow * 2)),
});
}
}
@ -122,51 +124,54 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
Height = (float)height
};
public override void OnNewJudgement(JudgementResult newJudgement)
private double floatingAverage;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!newJudgement.IsHit)
if (!judgement.IsHit)
return;
var judgementLine = CreateJudgementLine(newJudgement);
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = rightAligned ? Anchor.TopLeft : Anchor.TopRight,
Origin = rightAligned ? Anchor.TopLeft : Anchor.TopRight,
});
judgementsContainer.Add(judgementLine);
judgementLine.FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
arrow.MoveToY(calculateArrowPosition(newJudgement), arrow_move_duration, Easing.OutQuint);
arrow.MoveToY(getRelativeJudgementPosition(floatingAverage = floatingAverage * 0.9 + judgement.TimeOffset * 0.1)
, arrow_move_duration, Easing.Out);
}
protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
private float getRelativeJudgementPosition(double value) => (float)((value / maxHitWindow) + 1) / 2;
public class JudgementLine : CompositeDrawable
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
RelativeSizeAxes = Axes.X,
Height = 2,
RelativePositionAxes = Axes.Y,
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Child = new Box
public JudgementLine()
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
RelativeSizeAxes = Axes.X;
RelativePositionAxes = Axes.Y;
Height = 2;
InternalChild = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
};
private float getRelativeJudgementPosition(double value) => (float)(value / maxHitWindows);
protected override void LoadComplete()
{
base.LoadComplete();
private float calculateArrowPosition(JudgementResult newJudgement)
{
judgementOffsets.Add(newJudgement.TimeOffset);
if (judgementOffsets.Count < stored_judgements_amount)
return getRelativeJudgementPosition(judgementOffsets.Average());
double sum = 0;
for (int i = judgementOffsets.Count - stored_judgements_amount; i < judgementOffsets.Count; i++)
sum += judgementOffsets[i];
return getRelativeJudgementPosition(sum / stored_judgements_amount);
Width = 0;
this.ResizeWidthTo(1, 150, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
}
}
}
}

View File

@ -16,6 +16,6 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
HitWindows = hitWindows;
}
public abstract void OnNewJudgement(JudgementResult newJudgement);
public abstract void OnNewJudgement(JudgementResult judgement);
}
}