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Remove redundant comment

This commit is contained in:
Dean Herbert 2019-08-08 10:42:54 +09:00
parent 40a33b3382
commit 99f5ca07ce

View File

@ -154,9 +154,6 @@ namespace osu.Game.Screens.Play
CurrentBreakIndex--;
}
// This ensures that IsBreakTime is generally consistent with the overlay's transforms during a break.
// If the current break doesn't have effects, IsBreakTime should be false.
// We also assume that the overlay's fade out transform is "not break time".
var currentBreak = breaks[CurrentBreakIndex];
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
}