From 99f5ca07ce8562e87fa4dae3de9a24c77805cacf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Aug 2019 10:42:54 +0900 Subject: [PATCH] Remove redundant comment --- osu.Game/Screens/Play/BreakOverlay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 78690f156f..2d014db210 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -154,9 +154,6 @@ namespace osu.Game.Screens.Play CurrentBreakIndex--; } - // This ensures that IsBreakTime is generally consistent with the overlay's transforms during a break. - // If the current break doesn't have effects, IsBreakTime should be false. - // We also assume that the overlay's fade out transform is "not break time". var currentBreak = breaks[CurrentBreakIndex]; isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time); }