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Removed duplicate samplepause.stop() calls, removed test lines
Since restart() always call perform immediate exit when the function lead to a restart, there is no need to stop the pause sample in restart
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6fd8548f79
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@ -414,7 +414,6 @@ namespace osu.Game.Screens.Play
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else
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{
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samplePause?.Stop();
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Logger.LogPrint(@"_______sample stopped in performUserRequestedExit");
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this.Exit();
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}
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}
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@ -425,8 +424,6 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public void Restart()
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{
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Logger.LogPrint(@"_______sample stopped in Restart");
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samplePause?.Stop();
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sampleRestart?.Play();
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RestartRequested?.Invoke();
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@ -596,7 +593,7 @@ namespace osu.Game.Screens.Play
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{
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GameplayClockContainer.Start();
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IsResuming = false;
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Logger.LogPrint(@"_______sample stopped in Resume");
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samplePause?.Stop();
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}
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}
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