mirror of
https://github.com/ppy/osu.git
synced 2025-03-03 17:12:55 +08:00
Merge branch 'master' into fix-lead-in-issues
This commit is contained in:
commit
db75516e79
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
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|
@ -3,7 +3,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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|
@ -7,6 +7,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Scoring;
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|
@ -5,7 +5,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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|
@ -7,6 +7,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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|
@ -4,6 +4,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.UI;
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|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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|
@ -4,6 +4,7 @@
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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|
@ -6,6 +6,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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|
@ -4,6 +4,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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|
@ -4,6 +4,7 @@
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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|
@ -5,6 +5,7 @@ using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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|
@ -43,22 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly InputResampler resampler = new InputResampler();
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protected override DrawNode CreateDrawNode() => new TrailDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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TrailDrawNode tNode = (TrailDrawNode)node;
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tNode.Shader = shader;
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tNode.Texture = texture;
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tNode.Size = size;
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tNode.Time = time;
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for (int i = 0; i < parts.Length; ++i)
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if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
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tNode.Parts[i] = parts[i];
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}
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protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
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public CursorTrail()
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{
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@ -167,33 +152,52 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private class TrailDrawNode : DrawNode
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{
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public IShader Shader;
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public Texture Texture;
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protected new CursorTrail Source => (CursorTrail)base.Source;
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public float Time;
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private IShader shader;
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private Texture texture;
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public readonly TrailPart[] Parts = new TrailPart[max_sprites];
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public Vector2 Size;
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private float time;
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private Vector2 size;
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private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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public TrailDrawNode()
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public TrailDrawNode(CursorTrail source)
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: base(source)
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{
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for (int i = 0; i < max_sprites; i++)
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{
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Parts[i].InvalidationID = 0;
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Parts[i].WasUpdated = false;
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parts[i].InvalidationID = 0;
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parts[i].WasUpdated = false;
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}
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}
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public override void ApplyState()
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{
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base.ApplyState();
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shader = Source.shader;
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texture = Source.texture;
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size = Source.size;
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time = Source.time;
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for (int i = 0; i < Source.parts.Length; ++i)
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{
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if (Source.parts[i].InvalidationID > parts[i].InvalidationID)
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parts[i] = Source.parts[i];
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}
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}
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
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shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
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int updateStart = -1, updateEnd = 0;
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for (int i = 0; i < Parts.Length; ++i)
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for (int i = 0; i < parts.Length; ++i)
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{
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if (Parts[i].WasUpdated)
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if (parts[i].WasUpdated)
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{
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if (updateStart == -1)
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updateStart = i;
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@ -202,22 +206,22 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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int start = i * 4;
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int end = start;
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Vector2 pos = Parts[i].Position;
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float time = Parts[i].Time;
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Vector2 pos = parts[i].Position;
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float localTime = parts[i].Time;
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Texture.DrawQuad(
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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texture.DrawQuad(
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new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
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DrawColourInfo.Colour,
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null,
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v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
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{
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Position = v.Position,
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TexturePosition = v.TexturePosition,
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Time = time + 1,
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Time = localTime + 1,
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Colour = v.Colour,
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});
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Parts[i].WasUpdated = false;
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parts[i].WasUpdated = false;
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}
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else if (updateStart != -1)
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{
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@ -232,12 +236,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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base.Draw(vertexAction);
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Shader.Bind();
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shader.Bind();
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Texture.TextureGL.Bind();
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texture.TextureGL.Bind();
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vertexBuffer.Draw();
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Shader.Unbind();
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shader.Unbind();
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}
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protected override void Dispose(bool isDisposing)
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|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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|
@ -9,6 +9,7 @@ using osu.Game.Graphics.Backgrounds;
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using osuTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Effects;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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|
@ -5,6 +5,7 @@ using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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|
@ -120,12 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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private class SecondarySource : ISkinSource
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private class SecondarySource : ISkin
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{
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public event Action SourceChanged;
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public void TriggerSourceChanged() => SourceChanged?.Invoke();
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public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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@ -135,12 +131,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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private class SkinSourceContainer : Container, ISkinSource
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private class SkinSourceContainer : Container, ISkin
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{
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public event Action SourceChanged;
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|
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public void TriggerSourceChanged() => SourceChanged?.Invoke();
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|
||||
public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
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|
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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|
@ -4,7 +4,7 @@
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namespace osu.Game.Audio
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||||
{
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/// <summary>
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/// Interface for objects that can own <see cref="IPreviewTrack"/>s.
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/// Interface for objects that can own <see cref="PreviewTrack"/>s.
|
||||
/// </summary>
|
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/// <remarks>
|
||||
/// <see cref="IPreviewTrackOwner"/>s can cancel the currently playing <see cref="PreviewTrack"/> through the
|
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|
@ -98,7 +98,7 @@ namespace osu.Game.Beatmaps
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protected abstract IEnumerable<Type> ValidConversionTypes { get; }
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|
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/// <summary>
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||||
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor{T}"/>.
|
||||
/// Creates the <see cref="Beatmap{T}"/> that will be returned by this <see cref="BeatmapProcessor"/>.
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/// </summary>
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||||
protected virtual Beatmap<T> CreateBeatmap() => new Beatmap<T>();
|
||||
|
||||
|
@ -217,7 +217,7 @@ namespace osu.Game.Beatmaps
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||||
{
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||||
request.Perform(api);
|
||||
}
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||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
// no need to handle here as exceptions will filter down to request.Failure above.
|
||||
}
|
||||
@ -382,7 +382,6 @@ namespace osu.Game.Beatmaps
|
||||
/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to populate.</param>
|
||||
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
|
||||
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
|
||||
/// <returns>True if population was successful.</returns>
|
||||
private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
|
||||
/// This should be used sparingly in-favour of <see cref="IBindable<WorkingBeatmap>"/>.
|
||||
/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
|
||||
/// </summary>
|
||||
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
|
||||
{
|
||||
@ -67,6 +67,6 @@ namespace osu.Game.Beatmaps
|
||||
/// If you are further binding to events of the retrieved <see cref="BindableBeatmap"/>, ensure a local reference is held.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public abstract BindableBeatmap GetBoundCopy();
|
||||
public new abstract BindableBeatmap GetBoundCopy();
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
@ -73,9 +74,18 @@ namespace osu.Game.Beatmaps
|
||||
private class DummyBeatmapConverter : IBeatmapConverter
|
||||
{
|
||||
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
|
||||
|
||||
public IBeatmap Beatmap { get; set; }
|
||||
|
||||
public bool CanConvert => true;
|
||||
public IBeatmap Convert() => Beatmap;
|
||||
|
||||
public IBeatmap Convert()
|
||||
{
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
ObjectConverted?.Invoke(obj, obj.Yield());
|
||||
|
||||
return Beatmap;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
}
|
||||
|
@ -73,6 +73,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
|
||||
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
|
||||
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
|
||||
|
@ -563,7 +563,7 @@ namespace osu.Game.Database
|
||||
/// <summary>
|
||||
/// Check whether an existing model already exists for a new import item.
|
||||
/// </summary>
|
||||
/// <param name="model">The new model proposed for import.
|
||||
/// <param name="model">The new model proposed for import.</param>
|
||||
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
|
||||
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Microsoft.EntityFrameworkCore.Storage;
|
||||
@ -67,7 +66,7 @@ namespace osu.Game.Database
|
||||
context = threadContexts.Value;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
// retrieval of a context could trigger a fatal error.
|
||||
Monitor.Exit(writeLock);
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Database
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
connection.Close();
|
||||
throw;
|
||||
|
@ -178,64 +178,68 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// <returns>The colour.</returns>
|
||||
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var trianglesNode = (TrianglesDrawNode)node;
|
||||
|
||||
trianglesNode.Shader = shader;
|
||||
trianglesNode.Texture = texture;
|
||||
trianglesNode.Size = DrawSize;
|
||||
|
||||
trianglesNode.Parts.Clear();
|
||||
trianglesNode.Parts.AddRange(parts);
|
||||
}
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Texture Texture;
|
||||
protected new Triangles Source => (Triangles)base.Source;
|
||||
|
||||
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
|
||||
public Vector2 Size;
|
||||
private IShader shader;
|
||||
private Texture texture;
|
||||
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
private Vector2 size;
|
||||
|
||||
private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
|
||||
|
||||
public TrianglesDrawNode(Triangles source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize;
|
||||
|
||||
parts.Clear();
|
||||
parts.AddRange(Source.parts);
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
Shader.Bind();
|
||||
Texture.TextureGL.Bind();
|
||||
shader.Bind();
|
||||
texture.TextureGL.Bind();
|
||||
|
||||
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
||||
|
||||
foreach (TriangleParticle particle in Parts)
|
||||
foreach (TriangleParticle particle in parts)
|
||||
{
|
||||
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
|
||||
var size = new Vector2(2 * offset.X, offset.Y);
|
||||
|
||||
var triangle = new Triangle(
|
||||
Vector2Extensions.Transform(particle.Position * Size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + offset, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * Size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
Vector2Extensions.Transform(particle.Position * size, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * size + offset, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(particle.Position * size + new Vector2(-offset.X, offset.Y), DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
ColourInfo colourInfo = DrawColourInfo.Colour;
|
||||
colourInfo.ApplyChild(particle.Colour);
|
||||
|
||||
Texture.DrawTriangle(
|
||||
texture.DrawTriangle(
|
||||
triangle,
|
||||
colourInfo,
|
||||
null,
|
||||
vertexBatch.AddAction,
|
||||
Vector2.Divide(localInflationAmount, size));
|
||||
Vector2.Divide(localInflationAmount, new Vector2(2 * offset.X, offset.Y)));
|
||||
}
|
||||
|
||||
Shader.Unbind();
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
channelManager?.OpenChannel(linkArgument);
|
||||
}
|
||||
catch (ChannelNotFoundException e)
|
||||
catch (ChannelNotFoundException)
|
||||
{
|
||||
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Graphics.Containers
|
||||
/// Assign the logo that should track the facade's position, as well as how it should transform to its initial position.
|
||||
/// </summary>
|
||||
/// <param name="logo">The instance of the logo to be used for tracking.</param>
|
||||
/// <param name="facadeScale">The scale of the facade. Does not actually affect the logo itself.</param>
|
||||
/// <param name="duration">The duration of the initial transform. Default is instant.</param>
|
||||
/// <param name="easing">The easing type of the initial transform.</param>
|
||||
public void StartTracking(OsuLogo logo, double duration = 0, Easing easing = Easing.None)
|
||||
@ -132,7 +131,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
private class InternalFacade : Facade
|
||||
{
|
||||
public void SetSize(Vector2 size)
|
||||
public new void SetSize(Vector2 size)
|
||||
{
|
||||
base.SetSize(size);
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
|
@ -6,8 +6,8 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
|
@ -61,9 +61,9 @@ namespace osu.Game.Graphics
|
||||
/// <summary>
|
||||
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
||||
/// </summary>
|
||||
/// <param name="typeface">The <see cref="Typeface"/>.</param>
|
||||
/// <param name="family">The family string.</param>
|
||||
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
|
||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
|
||||
public static string GetWeightString(string family, FontWeight weight)
|
||||
{
|
||||
string weightString = weight.ToString();
|
||||
@ -81,6 +81,7 @@ namespace osu.Game.Graphics
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FontUsage"/> by applying adjustments to this <see cref="FontUsage"/>.
|
||||
/// </summary>
|
||||
/// <param name="usage">The base <see cref="FontUsage"/>.</param>
|
||||
/// <param name="typeface">The font typeface. If null, the value is copied from this <see cref="FontUsage"/>.</param>
|
||||
/// <param name="size">The text size. If null, the value is copied from this <see cref="FontUsage"/>.</param>
|
||||
/// <param name="weight">The font weight. If null, the value is copied from this <see cref="FontUsage"/>.</param>
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -5,7 +5,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Screens;
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
|
||||
/// A <see cref="BreadcrumbControl{IScreen}"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
|
||||
/// </summary>
|
||||
public class ScreenBreadcrumbControl : BreadcrumbControl<IScreen>
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
|
@ -253,7 +253,7 @@ namespace osu.Game.Online.API
|
||||
handleWebException(we);
|
||||
return false;
|
||||
}
|
||||
catch (Exception e)
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -71,7 +70,6 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
foreach (var kvp in value)
|
||||
{
|
||||
HitResult newKey;
|
||||
switch (kvp.Key)
|
||||
{
|
||||
case @"count_geki":
|
||||
|
@ -10,16 +10,16 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
public class APIUserMostPlayedBeatmap
|
||||
{
|
||||
[JsonProperty("beatmap_id")]
|
||||
public int BeatmapID;
|
||||
public int BeatmapID { get; set; }
|
||||
|
||||
[JsonProperty("count")]
|
||||
public int PlayCount;
|
||||
public int PlayCount { get; set; }
|
||||
|
||||
[JsonProperty]
|
||||
private BeatmapInfo beatmap;
|
||||
private BeatmapInfo beatmap { get; set; }
|
||||
|
||||
[JsonProperty]
|
||||
private APIBeatmapSet beatmapSet;
|
||||
private APIBeatmapSet beatmapSet { get; set; }
|
||||
|
||||
public BeatmapInfo GetBeatmapInfo(RulesetStore rulesets)
|
||||
{
|
||||
|
@ -27,8 +27,6 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
protected ChannelManager ChannelManager;
|
||||
|
||||
private ScrollContainer scroll;
|
||||
|
||||
private DrawableChannel drawableChannel;
|
||||
|
||||
private readonly bool postingTextbox;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -272,7 +272,6 @@ namespace osu.Game
|
||||
/// Present a score's replay immediately.
|
||||
/// The user should have already requested this interactively.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to select.</param>
|
||||
public void PresentScore(ScoreInfo score)
|
||||
{
|
||||
var databasedScore = ScoreManager.GetScore(score);
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -11,6 +11,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private new void load(OsuColour colour)
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
BackgroundInactive = colour.Gray2;
|
||||
BackgroundActive = colour.Gray3;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -18,9 +17,6 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class PrivateChannelTabItem : ChannelTabItem
|
||||
{
|
||||
private readonly OsuSpriteText username;
|
||||
private readonly Avatar avatarContainer;
|
||||
|
||||
protected override IconUsage DisplayIcon => FontAwesome.Solid.At;
|
||||
|
||||
public PrivateChannelTabItem(Channel value)
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay which will display a black screen that dims over a period before confirming an exit action.
|
||||
/// Action is BYO (derived class will need to call <see cref="BeginConfirm"/> and <see cref="AbortConfirm"/> from a user event).
|
||||
/// Action is BYO (derived class will need to call <see cref="HoldToConfirmContainer.BeginConfirm"/> and <see cref="HoldToConfirmContainer.AbortConfirm"/> from a user event).
|
||||
/// </summary>
|
||||
public abstract class HoldToConfirmOverlay : HoldToConfirmContainer
|
||||
{
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
|
@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
|
@ -6,7 +6,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -50,7 +51,6 @@ namespace osu.Game.Overlays
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
private BeatmapSetInfo currentSet;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.Overlays.Profile.Components;
|
||||
using osu.Game.Overlays.Profile.Header;
|
||||
using osu.Game.Users;
|
||||
using Humanizer;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
|
||||
namespace osu.Game.Overlays.Profile
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -7,6 +7,7 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
|
||||
@ -9,7 +10,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
|
||||
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig()"/>.
|
||||
/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig(SettingsStore)"/>.
|
||||
/// </summary>
|
||||
public abstract class RulesetSettingsSubsection : SettingsSubsection
|
||||
{
|
||||
|
@ -16,6 +16,7 @@ using System.ComponentModel;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
|
||||
|
||||
protected class DropdownControl : OsuEnumDropdown<T>
|
||||
protected new class DropdownControl : OsuEnumDropdown<T>
|
||||
{
|
||||
public DropdownControl()
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
@ -5,7 +5,7 @@ using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Users;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using osuTK.Graphics;
|
||||
|
@ -4,7 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
|
@ -5,7 +5,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
/// <summary>
|
||||
/// Creates the <see cref="Skill"/>s to calculate the difficulty of an <see cref="IBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
|
||||
/// <returns>The <see cref="Skill"/>s.</returns>
|
||||
protected abstract Skill[] CreateSkills(IBeatmap beatmap);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
@ -108,7 +109,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invokes <see cref="HitObject.ApplyDefaults"/>, refreshing <see cref="HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
|
||||
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,
|
||||
/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.Value.Beatmap.ControlPointInfo, beatmap.Value.Beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
|
@ -68,9 +68,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value) return;
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case SelectionState.Selected:
|
||||
@ -82,6 +84,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
Deselected?.Invoke(this);
|
||||
break;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(state);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,14 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="BeatmapConverter{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of converted <see cref="HitObject"/>.</typeparam>
|
||||
public interface IApplicableToBeatmapConverter : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public interface IApplicableToHitObject : IApplicableMod
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
|
||||
/// Applies this <see cref="IApplicableToHitObject"/> to a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
|
||||
void ApplyToHitObject(HitObject hitObject);
|
||||
|
@ -64,24 +64,12 @@ namespace osu.Game.Rulesets.Mods
|
||||
internal BindableInt Combo;
|
||||
private IShader shader;
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode();
|
||||
protected override DrawNode CreateDrawNode() => new FlashlightDrawNode(this);
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
public List<BreakPeriod> Breaks;
|
||||
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
|
||||
var flashNode = (FlashlightDrawNode)node;
|
||||
|
||||
flashNode.Shader = shader;
|
||||
flashNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
|
||||
flashNode.FlashlightPosition = Vector2Extensions.Transform(FlashlightPosition, DrawInfo.Matrix);
|
||||
flashNode.FlashlightSize = Vector2Extensions.Transform(FlashlightSize, DrawInfo.Matrix);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaderManager)
|
||||
{
|
||||
@ -136,27 +124,44 @@ namespace osu.Game.Rulesets.Mods
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class FlashlightDrawNode : DrawNode
|
||||
{
|
||||
public IShader Shader;
|
||||
public Quad ScreenSpaceDrawQuad;
|
||||
public Vector2 FlashlightPosition;
|
||||
public Vector2 FlashlightSize;
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
private class FlashlightDrawNode : DrawNode
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
protected new Flashlight Source => (Flashlight)base.Source;
|
||||
|
||||
Shader.Bind();
|
||||
private IShader shader;
|
||||
private Quad screenSpaceDrawQuad;
|
||||
private Vector2 flashlightPosition;
|
||||
private Vector2 flashlightSize;
|
||||
|
||||
Shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref FlashlightPosition);
|
||||
Shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref FlashlightSize);
|
||||
public FlashlightDrawNode(Flashlight source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
Texture.WhitePixel.DrawQuad(ScreenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
Shader.Unbind();
|
||||
shader = Source.shader;
|
||||
screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad;
|
||||
flashlightPosition = Vector2Extensions.Transform(Source.FlashlightPosition, DrawInfo.Matrix);
|
||||
flashlightSize = Vector2Extensions.Transform(Source.FlashlightSize, DrawInfo.Matrix);
|
||||
}
|
||||
|
||||
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
||||
{
|
||||
base.Draw(vertexAction);
|
||||
|
||||
shader.Bind();
|
||||
|
||||
shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
|
||||
shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
|
||||
|
||||
Texture.WhitePixel.DrawQuad(screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: vertexAction);
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
@ -58,7 +59,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result.IsHit"/> is <see cref="true"/>.
|
||||
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
|
||||
/// Note: This does NOT include nested hitobjects.
|
||||
/// </summary>
|
||||
public bool IsHit => Result?.IsHit ?? false;
|
||||
@ -223,7 +224,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
|
@ -53,8 +53,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
[JsonIgnore]
|
||||
public bool Kiai { get; private set; }
|
||||
|
||||
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||
|
||||
/// <summary>
|
||||
/// The hit windows for this <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
@ -115,7 +113,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
|
||||
/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
|
||||
/// <para>
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
|
||||
/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
/// <summary>
|
||||
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="SuccessfulHitWindow"/> result.
|
||||
/// This happens if <paramref name="timeOffset"/> is less than what is required for <see cref="LowestSuccessfulHitResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
||||
|
@ -277,12 +277,5 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
return ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance.Equals(other.ExpectedDistance) && Type == other.Type;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
|
||||
return obj is SliderPath other && Equals(other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ namespace osu.Game.Rulesets
|
||||
/// Attempt to create a hit renderer for a beatmap
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||
/// <returns></returns>
|
||||
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
|
||||
|
@ -154,7 +154,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to notify subscribers of.</param>
|
||||
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
|
||||
protected void NotifyNewJudgement(JudgementResult result)
|
||||
{
|
||||
@ -283,7 +282,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
private void revertResult(JudgementResult result)
|
||||
{
|
||||
@ -340,7 +338,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void RevertResult(JudgementResult result)
|
||||
{
|
||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being represented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset)
|
||||
{
|
||||
@ -275,7 +276,8 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Applies the active mods to this DrawableRuleset.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
/// <param name="config">The <see cref="OsuConfigManager"/> to apply.</param>
|
||||
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
|
||||
{
|
||||
if (mods == null)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.UI
|
||||
public class GameplayCursorContainer : CursorContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Because Show/Hide are executed by a parent, <see cref="State"/> is updated immediately even if the cursor
|
||||
/// Because Show/Hide are executed by a parent, <see cref="VisibilityContainer.State"/> is updated immediately even if the cursor
|
||||
/// is in a non-updating state (via <see cref="FrameStabilityContainer"/> limitations).
|
||||
///
|
||||
/// This holds the true visibility value.
|
||||
|
@ -100,7 +100,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
/// <summary>
|
||||
/// Provide an optional cursor which is to be used for gameplay.
|
||||
/// If providing a cursor, <see cref="CursorTargetContainer"/> must also point to a valid target container.
|
||||
/// </summary>
|
||||
/// <returns>The cursor, or null if a cursor is not rqeuired.</returns>
|
||||
protected virtual GameplayCursorContainer CreateCursor() => null;
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||
/// <param name="currentTime">The current time.</param>
|
||||
/// <param name="timeRange">The amount of visible time.</param>
|
||||
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
|
||||
/// <returns>The time at which <see cref="PositionAt(t)"/> == <paramref name="position"/>.</returns>
|
||||
/// <returns>The time at which <see cref="PositionAt(double,double,double,float)"/> == <paramref name="position"/>.</returns>
|
||||
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
|
||||
|
||||
/// <summary>
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||
/// Whether the player can change <see cref="TimeRange"/>.
|
||||
/// </summary>
|
||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||
|
||||
|
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Reference in New Issue
Block a user