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Implement basic logic
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c69e88eb97
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@ -77,6 +77,19 @@ namespace osu.Game.Screens.Play.HUD
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case ScoreMeterType.HitErrorRight:
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createBar(true);
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break;
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case ScoreMeterType.ColourBoth:
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createColour(false);
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createColour(true);
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break;
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case ScoreMeterType.ColourLeft:
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createColour(false);
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break;
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case ScoreMeterType.ColourRight:
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createColour(true);
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break;
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}
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}
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@ -90,6 +103,24 @@ namespace osu.Game.Screens.Play.HUD
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Alpha = 0,
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};
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completeDisplayLoading(display);
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}
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private void createColour(bool rightAligned)
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{
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var display = new ColourHitErrorMeter(hitWindows)
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{
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Margin = new MarginPadding(margin),
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Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Alpha = 0,
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};
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completeDisplayLoading(display);
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}
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private void completeDisplayLoading(HitErrorMeter display)
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{
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Add(display);
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display.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public class ColourHitErrorMeter : HitErrorMeter
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{
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public ColourHitErrorMeter(HitWindows hitWindows)
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: base(hitWindows)
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{
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}
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public override void OnNewJudgement(JudgementResult judgement)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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