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Update FadeIn animation for new judgement
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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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public class ColourHitErrorMeter : HitErrorMeter
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{
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private const int max_available_judgements = 20;
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private const int animation_duration = 200;
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private readonly JudgementFlow judgementsFlow;
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private readonly BindableList<(Color4 colour, JudgementResult result)> judgements = new BindableList<(Color4 colour, JudgementResult result)>();
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@ -46,7 +47,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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private const int drawable_judgement_size = 8;
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private const int spacing = 2;
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private const int animation_duration = 200;
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public readonly BindableList<(Color4 colour, JudgementResult result)> Judgements = new BindableList<(Color4 colour, JudgementResult result)>();
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@ -72,13 +72,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private void push(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
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{
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var (colour, result) = judgements.Single();
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var drawableJudgement = new DrawableResult(colour, result, drawable_judgement_size)
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{
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Alpha = 0,
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};
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Insert(runningDepth--, drawableJudgement);
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drawableJudgement.FadeInFromZero(animation_duration, Easing.OutQuint);
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Insert(runningDepth--, new DrawableResult(colour, result, drawable_judgement_size));
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}
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private void pop(IEnumerable<(Color4 colour, JudgementResult result)> judgements)
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@ -88,22 +82,37 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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private class DrawableResult : CircularContainer
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private class DrawableResult : Container
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{
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public JudgementResult Result { get; private set; }
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private readonly CircularContainer content;
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public DrawableResult(Color4 colour, JudgementResult result, int size)
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{
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Result = result;
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Masking = true;
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Size = new Vector2(size);
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Child = new Box
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Child = content = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour
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Masking = true,
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Alpha = 0,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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content.FadeInFromZero(animation_duration, Easing.OutQuint);
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content.MoveToY(-DrawSize.Y);
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content.MoveToY(0, animation_duration, Easing.OutQuint);
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}
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}
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}
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}
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