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Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
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osu.Game.Rulesets.Osu/OsuLegacySkin.cs
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228
osu.Game.Rulesets.Osu/OsuLegacySkin.cs
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@ -0,0 +1,228 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuLegacySkin : ISkin
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{
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private readonly ISkin source;
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private Lazy<SkinConfiguration> configuration;
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private Lazy<bool> hasHitCircle;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public OsuLegacySkin(ISkinSource source)
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{
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this.source = source;
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source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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configuration = new Lazy<SkinConfiguration>(() =>
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{
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var config = new SkinConfiguration();
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if (hasHitCircle.Value)
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config.SliderPathRadius = legacy_circle_radius;
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return config;
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});
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hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
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}
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private const double default_frame_time = 1000 / 60d;
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public Drawable GetDrawableComponent(string componentName)
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{
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switch (componentName)
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{
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case "Play/osu/sliderball":
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var sliderBallContent = getAnimation("sliderb", true, true, "");
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if (sliderBallContent != null)
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{
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var size = sliderBallContent.Size;
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sliderBallContent.RelativeSizeAxes = Axes.Both;
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sliderBallContent.Size = Vector2.One;
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return new LegacySliderBall(sliderBallContent)
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{
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Size = size
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};
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}
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle.Value)
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return new LegacyMainCirclePiece();
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return null;
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}
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return null;
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}
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private Drawable getAnimation(string componentName, bool animatable, bool looping, string animationSeparator = "-")
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{
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Texture texture;
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Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
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TextureAnimation animation = null;
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if (animatable)
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{
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for (int i = 0;; i++)
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{
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if ((texture = getFrameTexture(i)) == null)
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break;
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if (animation == null)
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animation = new TextureAnimation
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{
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DefaultFrameLength = default_frame_time,
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Repeat = looping
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};
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animation.AddFrame(texture);
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}
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}
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if (animation != null)
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return animation;
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if ((texture = source.GetTexture(componentName)) != null)
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return new Sprite { Texture = texture };
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return null;
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}
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public Texture GetTexture(string componentName) => null;
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public SampleChannel GetSample(string sampleName) => null;
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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public class LegacySliderBall : CompositeDrawable
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{
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private readonly Drawable animationContent;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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InternalChildren = new[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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}
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(128);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = skin.GetTexture("hitcircle"),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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break;
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}
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}
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}
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}
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}
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@ -24,6 +24,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu
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{
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@ -163,6 +164,8 @@ namespace osu.Game.Rulesets.Osu
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public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
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public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkin(source);
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public override int? LegacyID => 0;
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public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
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},
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// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
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// Todo: Remove when hitobjects are properly pooled
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new LocalSkinOverrideContainer(null)
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new SkinProvidingContainer(null)
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{
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RelativeSizeAxes = Axes.Both,
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Child = HitObjectContainer,
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@ -18,6 +18,7 @@ using osu.Game.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets
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{
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@ -44,6 +45,8 @@ namespace osu.Game.Rulesets
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public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
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public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
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protected Ruleset(RulesetInfo rulesetInfo = null)
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{
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RulesetInfo = rulesetInfo ?? createRulesetInfo();
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@ -60,7 +60,9 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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private RulesetInfo ruleset;
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private RulesetInfo rulesetInfo;
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private Ruleset ruleset;
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private IAPIProvider api;
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@ -121,20 +123,29 @@ namespace osu.Game.Screens.Play
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
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SkinProvidingContainer skinProvidingContainer = new BeatmapSkinProvidingContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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};
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GameplayClockContainer.Children = new[]
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{
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both },
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Child = skinProvidingContainer.WithChild(
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// the skinProvidingContainer is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(skinProvidingContainer))
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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}
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}
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}
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)
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},
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breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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@ -222,20 +233,20 @@ namespace osu.Game.Screens.Play
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if (beatmap == null)
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throw new InvalidOperationException("Beatmap was not loaded");
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ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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var rulesetInstance = ruleset.CreateInstance();
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rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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ruleset = rulesetInfo.CreateInstance();
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try
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{
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
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// let's try again forcing the beatmap's ruleset.
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ruleset = beatmap.BeatmapInfo.Ruleset;
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rulesetInstance = ruleset.CreateInstance();
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
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rulesetInfo = beatmap.BeatmapInfo.Ruleset;
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ruleset = rulesetInfo.CreateInstance();
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
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}
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if (!DrawableRuleset.Objects.Any())
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@ -313,7 +324,7 @@ namespace osu.Game.Screens.Play
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var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Ruleset = rulesetInfo,
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Mods = Mods.Value.ToArray(),
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User = api.LocalUser.Value,
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};
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@ -9,7 +9,6 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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@ -20,8 +19,6 @@ using osu.Framework.Text;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -34,13 +31,6 @@ namespace osu.Game.Skinning
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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@ -48,8 +38,6 @@ namespace osu.Game.Skinning
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if (!Configuration.CustomColours.ContainsKey("SliderBall")) Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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}
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private readonly bool hasHitCircle;
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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@ -62,14 +50,6 @@ namespace osu.Game.Skinning
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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using (var testStream = storage.GetStream("hitcircle@2x") ?? storage.GetStream("hitcircle"))
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hasHitCircle |= testStream != null;
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if (hasHitCircle)
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{
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Configuration.SliderPathRadius = legacy_circle_radius;
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}
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}
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protected override void Dispose(bool isDisposing)
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@ -94,30 +74,6 @@ namespace osu.Game.Skinning
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return null;
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case "Play/osu/sliderball":
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var sliderBallContent = getAnimation("sliderb", true, true, "");
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if (sliderBallContent != null)
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{
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var size = sliderBallContent.Size;
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sliderBallContent.RelativeSizeAxes = Axes.Both;
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sliderBallContent.Size = Vector2.One;
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return new LegacySliderBall(sliderBallContent)
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{
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Size = size
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};
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}
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle)
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return new LegacyMainCirclePiece();
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return null;
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case "Play/osu/sliderfollowcircle":
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animatable = true;
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break;
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@ -355,99 +311,6 @@ namespace osu.Game.Skinning
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}
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}
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public class LegacySliderBall : CompositeDrawable
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{
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private readonly Drawable animationContent;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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animationContent.Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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InternalChildren = new[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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{
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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}
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(128);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircle"),
|
||||
Colour = drawableObject.AccentColour.Value,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
};
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
{
|
||||
const double legacy_fade_duration = 240;
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.FadeOut(legacy_fade_duration, Easing.Out);
|
||||
this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
|
||||
/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
|
||||
|
Loading…
Reference in New Issue
Block a user