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Failing effect displays vertically

This commit is contained in:
Joe Yuan
2020-07-28 00:38:31 -07:00
Unverified
parent 1ff3b20a5e
commit e795b1ea31
+7 -7
View File
@@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
private const float max_alpha = 0.4f;
private const int fade_time = 400;
private const float gradient_size = 0.3f;
private const float gradient_size = 0.2f;
/// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in.
@@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
Width = gradient_size,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Height = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Width = gradient_size,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
}
},