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Add setting to collapse the song progress graph
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -15,6 +16,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneSongProgress : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SongProgressBar),
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};
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private readonly SongProgress progress;
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private readonly TestSongProgressGraph graph;
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@ -46,24 +52,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.TopLeft,
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});
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AddWaitStep("wait some", 5);
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AddAssert("ensure not created", () => graph.CreationCount == 0);
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AddStep("display values", displayNewValues);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep("wait some", 5);
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AddUntilStep("wait for creation count", () => graph.CreationCount == 1);
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AddRepeatStep("New Values", displayNewValues, 5);
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AddWaitStep("wait some", 5);
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AddAssert("ensure debounced", () => graph.CreationCount == 2);
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AddStep("hide graph", () => progress.CollapseGraph.Value = true);
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AddStep("show graph", () => progress.CollapseGraph.Value = false);
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AddStep("start", clock.Start);
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AddStep("pause", clock.Stop);
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}
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private void displayNewValues()
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@ -77,6 +77,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
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Set(OsuSetting.ShowInterface, true);
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Set(OsuSetting.CollapseProgressGraph, false);
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Set(OsuSetting.KeyOverlay, false);
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Set(OsuSetting.FloatingComments, false);
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@ -131,6 +132,7 @@ namespace osu.Game.Configuration
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KeyOverlay,
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FloatingComments,
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ShowInterface,
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CollapseProgressGraph,
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MouseDisableButtons,
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MouseDisableWheel,
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AudioOffset,
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@ -35,6 +35,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
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},
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new SettingsCheckbox
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{
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LabelText = "Collapse song progress graph",
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Bindable = config.GetBindable<bool>(OsuSetting.CollapseProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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@ -20,7 +21,7 @@ namespace osu.Game.Screens.Play
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public class SongProgress : OverlayContainer
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{
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private const int bottom_bar_height = 5;
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private const float graph_height = SquareGraph.Column.WIDTH * 6;
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private static readonly Vector2 handle_size = new Vector2(10, 18);
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private const float transition_duration = 200;
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@ -30,13 +31,13 @@ namespace osu.Game.Screens.Play
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private readonly SongProgressInfo info;
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public Action<double> RequestSeek;
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public readonly Bindable<bool> CollapseGraph = new Bindable<bool>();
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public override bool HandleNonPositionalInput => AllowSeeking;
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public override bool HandlePositionalInput => AllowSeeking;
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private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
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private double firstHitTime => objects.First().StartTime;
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private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
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private IEnumerable<HitObject> objects;
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@ -54,25 +55,28 @@ namespace osu.Game.Screens.Play
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}
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}
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private bool allowSeeking;
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public bool AllowSeeking
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{
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get => allowSeeking;
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set
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{
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if (allowSeeking == value) return;
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allowSeeking = value;
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updateBarVisibility();
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}
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}
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private readonly BindableBool replayLoaded = new BindableBool();
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public IClock ReferenceClock;
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private IClock gameplayClock;
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, GameplayClock clock)
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{
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if (clock != null)
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gameplayClock = clock;
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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}
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public SongProgress()
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{
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const float graph_height = SquareGraph.Column.WIDTH * 6;
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Height = bottom_bar_height + graph_height + handle_size.Y;
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Y = bottom_bar_height;
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@ -104,12 +108,23 @@ namespace osu.Game.Screens.Play
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
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{
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if (clock != null)
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gameplayClock = clock;
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config.BindWith(OsuSetting.CollapseProgressGraph, CollapseGraph);
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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}
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protected override void LoadComplete()
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{
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Show();
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replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
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replayLoaded.TriggerChange();
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replayLoaded.BindValueChanged(loaded => AllowSeeking = loaded.NewValue, true);
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CollapseGraph.BindValueChanged(_ => updateGraphVisibility(), true);
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}
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public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
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@ -117,28 +132,6 @@ namespace osu.Game.Screens.Play
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replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
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}
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private bool allowSeeking;
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public bool AllowSeeking
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{
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get => allowSeeking;
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set
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{
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if (allowSeeking == value) return;
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allowSeeking = value;
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updateBarVisibility();
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}
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}
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private void updateBarVisibility()
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{
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bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In);
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this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In);
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info.Margin = new MarginPadding { Bottom = Height - (allowSeeking ? 0 : handle_size.Y) };
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}
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protected override void PopIn()
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{
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updateBarVisibility();
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@ -165,5 +158,29 @@ namespace osu.Game.Screens.Play
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bar.CurrentTime = gameplayTime;
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graph.Progress = (int)(graph.ColumnCount * progress);
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}
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private void updateBarVisibility()
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{
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bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In);
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this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In);
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updateInfoMargin();
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}
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private void updateGraphVisibility()
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{
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float barHeight = bottom_bar_height + handle_size.Y;
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bar.ResizeHeightTo(CollapseGraph.Value ? barHeight : barHeight + graph_height, transition_duration, Easing.In);
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graph.MoveToY(CollapseGraph.Value ? graph_height : 0, transition_duration, Easing.In);
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updateInfoMargin();
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}
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private void updateInfoMargin()
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{
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float finalMargin = bottom_bar_height + (allowSeeking ? handle_size.Y : 0) + (CollapseGraph.Value ? 0 : graph_height);
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info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
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}
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}
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}
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@ -18,6 +18,7 @@ namespace osu.Game.Screens.Play
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private readonly Box fill;
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private readonly Container handleBase;
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private readonly Container handleContainer;
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public Color4 FillColour
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{
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@ -73,7 +74,6 @@ namespace osu.Game.Screens.Play
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Width = 2,
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Height = barHeight + handleBarHeight,
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Colour = Color4.White,
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Position = new Vector2(2, 0),
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Children = new Drawable[]
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@ -83,7 +83,7 @@ namespace osu.Game.Screens.Play
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Name = "HandleBar box",
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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handleContainer = new Container
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{
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Name = "Handle container",
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Origin = Anchor.BottomCentre,
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@ -115,6 +115,7 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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handleBase.Height = Height - handleContainer.Height;
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float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, MathHelper.Clamp(Time.Elapsed / 40, 0, 1));
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fill.Width = newX;
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