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Add ValidForResume check
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@ -299,7 +299,7 @@ namespace osu.Game.Screens.Play
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{
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if (!this.IsCurrentScreen()) return;
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if (HasFailed && !FailOverlay.IsPresent)
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if (ValidForResume && HasFailed && !FailOverlay.IsPresent)
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{
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failAnimation.FinishTransforms(true);
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return;
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