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Update visual tests and remove unessecary XMLDoc tag
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@ -1,7 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -10,22 +15,39 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private readonly FailingLayer layer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneFailingLayer()
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{
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Child = layer = new FailingLayer();
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}
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[Test]
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public void TestLayerConfig()
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{
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AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
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AddWaitStep("wait for transition to finish", 5);
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AddAssert("layer is enabled", () => layer.IsPresent);
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AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
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AddWaitStep("wait for transition to finish", 5);
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AddAssert("layer is disabled", () => !layer.IsPresent);
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AddStep("restore layer enabling", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
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}
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[Test]
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public void TestLayerFading()
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{
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AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
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{
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layer.Current.Value = val;
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});
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AddSliderStep("current health", 0.0, 1.0, 1.0, val => layer.Current.Value = val);
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var box = layer.ChildrenOfType<Box>().First();
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AddStep("set health to 0.10", () => layer.Current.Value = 0.10);
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AddWaitStep("wait for fade to finish", 5);
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AddAssert("layer fade is visible", () => box.IsPresent);
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AddStep("set health to 1", () => layer.Current.Value = 1f);
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AddWaitStep("wait for fade to finish", 10);
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AddAssert("layer fade is invisible", () => !box.IsPresent);
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}
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}
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}
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@ -23,7 +23,6 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
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/// </summary>
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/// <param name="processor"></param>
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public void BindHealthProcessor(HealthProcessor processor)
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{
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Current.BindTo(processor.Health);
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