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Fix crash if ruleset has no Meh hit windows

This commit is contained in:
Andrei Zavatski 2019-08-18 16:24:13 +03:00
parent 55cd1cecdf
commit 6c60db550f

View File

@ -107,37 +107,46 @@ namespace osu.Game.Screens.Play.HUD
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
Height = (float)((HitWindows.Meh - HitWindows.Good) / (HitWindows.Meh * 2))
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (HitWindows.Meh * 2))
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.BlueLight,
Height = (float)(HitWindows.Great / HitWindows.Meh)
Height = (float)(HitWindows.Great / getMehHitWindows())
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (HitWindows.Meh * 2))
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
Height = (float)((HitWindows.Meh - HitWindows.Good) / (HitWindows.Meh * 2))
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
}
});
type.BindValueChanged(onTypeChanged, true);
}
private double getMehHitWindows()
{
// In case if ruleset has no Meh hit windows (like Taiko)
if (HitWindows.Meh == 0)
return HitWindows.Good + 40;
return HitWindows.Meh;
}
private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
{
switch (type.NewValue)
@ -183,7 +192,7 @@ namespace osu.Game.Screens.Play.HUD
}
};
private float getRelativeJudgementPosition(double value) => (float)(value / HitWindows.Meh);
private float getRelativeJudgementPosition(double value) => (float)(value / getMehHitWindows());
private float calculateArrowPosition(JudgementResult newJudgement)
{