1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 12:47:23 +08:00

Make mods IReadOnlyList<Mod> gamewide

Prevents potential multiple evaluations of enumerable.
This commit is contained in:
smoogipoo 2019-04-10 17:13:12 +09:00
parent 7845d542e3
commit 0222424aef
44 changed files with 68 additions and 68 deletions

View File

@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>());
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var objects = converted.HitObjects.ToList();

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -88,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Enumerable.Empty<Mod>()) }
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
});
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using NUnit.Framework;
using osuTK;
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(6, working.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.Beatmap.BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Enumerable.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
Assert.AreEqual(6, working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>()).BeatmapInfo.BeatmapVersion);
}
}

View File

@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() });
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Enumerable.Empty<Mod>());
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}

View File

@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any());
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
}

View File

@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestModSelectOverlay : ModSelectOverlay
{
public new Bindable<IEnumerable<Mod>> SelectedMods => base.SelectedMods;
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public ModButton GetModButton(Mod mod)
{

View File

@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

View File

@ -75,7 +75,7 @@ namespace osu.Game.Beatmaps
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IEnumerable<Mod> mods)
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();

View File

@ -112,8 +112,8 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public OsuGame(string[] args = null)
{

View File

@ -42,12 +42,12 @@ namespace osu.Game.Overlays.Mods
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IEnumerable<Mod>> mods)
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods)
{
LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green;
@ -87,14 +87,14 @@ namespace osu.Game.Overlays.Mods
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IEnumerable<Mod>>(SelectedMods.Value, SelectedMods.Value));
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
}
private void selectedModsChanged(ValueChangedEvent<IEnumerable<Mod>> e)
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
{
foreach (ModSection section in ModSectionsContainer.Children)
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());

View File

@ -59,7 +59,7 @@ namespace osu.Game.Overlays
private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IBindable<IEnumerable<Mod>> mods { get; set; }
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary>
/// Provide a source for the toolbar height.

View File

@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
public Mod[] CreateDifficultyAdjustmentModCombinations()
{
return createDifficultyAdjustmentModCombinations(Enumerable.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
return createDifficultyAdjustmentModCombinations(Array.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{

View File

@ -186,8 +186,8 @@ namespace osu.Game.Rulesets.Edit
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Enumerable.Empty<Mod>()));
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods);
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IEnumerable<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

View File

@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IEnumerable<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
if (workingBeatmap == null)
@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to the Beatmap.
/// </summary>
/// <param name="mods"></param>
private void applyBeatmapMods(IEnumerable<Mod> mods)
private void applyBeatmapMods(IReadOnlyList<Mod> mods)
{
if (mods == null)
return;
@ -270,7 +270,7 @@ namespace osu.Game.Rulesets.UI
/// Applies the active mods to this DrawableRuleset.
/// </summary>
/// <param name="mods"></param>
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
private void applyRulesetMods(IReadOnlyList<Mod> mods, OsuConfigManager config)
{
if (mods == null)
return;

View File

@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IEnumerable<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
},
};
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -179,7 +179,7 @@ namespace osu.Game.Screens.Multi.Match
{
RoomManager?.PartRoom();
Mods.Value = Enumerable.Empty<Mod>();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
@ -193,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}

View File

@ -65,7 +65,7 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; private set; }
public Bindable<IEnumerable<Mod>> Mods { get; private set; }
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens
public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IEnumerable<Mod>> Mods { get; }
public Bindable<IReadOnlyList<Mod>> Mods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent)
@ -31,15 +31,15 @@ namespace osu.Game.Screens
if (Ruleset == null)
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
Mods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy();
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
Cache(Mods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true));
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
}
else
{
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
}
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play
public class GameplayClockContainer : Container
{
private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods;
private readonly IReadOnlyList<Mod> mods;
/// <summary>
/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
public GameplayClockContainer(WorkingBeatmap beatmap, IEnumerable<Mod> mods, double gameplayStartTime)
public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
{
this.beatmap = beatmap;
this.mods = mods;

View File

@ -18,15 +18,15 @@ using osu.Game.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
{
private const int fade_duration = 1000;
public bool DisplayUnrankedText = true;
private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
public Bindable<IEnumerable<Mod>> Current
public Bindable<IReadOnlyList<Mod>> Current
{
get => current;
set

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IEnumerable<Mod> mods)
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
RelativeSizeAxes = Axes.Both;

View File

@ -301,7 +301,7 @@ namespace osu.Game.Screens.Play
}
private readonly WorkingBeatmap beatmap;
private readonly IEnumerable<Mod> mods;
private readonly IReadOnlyList<Mod> mods;
private LoadingAnimation loading;
private Sprite backgroundSprite;
private ModDisplay modDisplay;
@ -323,7 +323,7 @@ namespace osu.Game.Screens.Play
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IEnumerable<Mod> mods)
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
this.beatmap = beatmap;
this.mods = mods;

View File

@ -310,12 +310,12 @@ namespace osu.Game.Screens.Select
try
{
// Try to get the beatmap with the user's ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Enumerable.Empty<Mod>());
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
}
catch (BeatmapInvalidForRulesetException)
{
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Enumerable.Empty<Mod>());
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
}
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -61,7 +60,7 @@ namespace osu.Game.Screens.Select
{
Ruleset.Value = CurrentItem.Value.Ruleset;
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
Mods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
}
Beatmap.Disabled = true;

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
var mods = Mods.Value;
if (mods.All(m => m.GetType() != autoType))
{
Mods.Value = mods.Append(auto);
Mods.Value = mods.Append(auto).ToArray();
removeAutoModOnResume = true;
}
}

View File

@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
protected SongSelect()
{
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
mods.Value = Enumerable.Empty<Mod>();
mods.Value = Array.Empty<Mod>();
decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Select
Beatmap.Value.Track.Looping = false;
mods.UnbindAll();
Mods.Value = Enumerable.Empty<Mod>();
Mods.Value = Array.Empty<Mod>();
return false;
}

View File

@ -28,8 +28,8 @@ namespace osu.Game.Tests.Visual
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected DependencyContainer Dependencies { get; private set; }