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Merge branch 'master' into fix-new-inspections

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Dean Herbert 2019-05-07 14:14:40 +09:00 committed by GitHub
commit 8bc313fb33
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3 changed files with 45 additions and 14 deletions

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@ -196,9 +196,10 @@ namespace osu.Game.Tests.Visual.Gameplay
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public PausePlayer()
protected override void LoadComplete()
{
PauseOnFocusLost = false;
base.LoadComplete();
HUDOverlay.HoldToQuit.PauseOnFocusLost = false;
}
}
}

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -70,6 +71,11 @@ namespace osu.Game.Screens.Play.HUD
return base.OnMouseMove(e);
}
public bool PauseOnFocusLost
{
set => button.PauseOnFocusLost = value;
}
protected override void Update()
{
base.Update();
@ -93,8 +99,10 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverGained;
public Action HoverLost;
private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, Framework.Game game)
{
Size = new Vector2(60);
@ -135,6 +143,14 @@ namespace osu.Game.Screens.Play.HUD
};
bind();
gameActive.BindTo(game.IsActive);
}
protected override void LoadComplete()
{
base.LoadComplete();
gameActive.BindValueChanged(_ => updateActive(), true);
}
private void bind()
@ -184,6 +200,31 @@ namespace osu.Game.Screens.Play.HUD
base.OnHoverLost(e);
}
private bool pauseOnFocusLost = true;
public bool PauseOnFocusLost
{
set
{
if (pauseOnFocusLost == value)
return;
pauseOnFocusLost = value;
if (IsLoaded)
updateActive();
}
}
private void updateActive()
{
if (!pauseOnFocusLost) return;
if (gameActive.Value)
AbortConfirm();
else
BeginConfirm();
}
public bool OnPressed(GlobalAction action)
{
switch (action)

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@ -44,8 +44,6 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; }
public bool PauseOnFocusLost { get; set; } = true;
private Bindable<bool> mouseWheelDisabled;
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
@ -388,15 +386,6 @@ namespace osu.Game.Screens.Play
// already resuming
&& !IsResuming;
protected override void Update()
{
base.Update();
// eagerly pause when we lose window focus (if we are locally playing).
if (PauseOnFocusLost && !Game.IsActive.Value)
Pause();
}
public void Pause()
{
if (!canPause) return;