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added music during pause
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527577d7c3
commit
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@ -78,6 +78,8 @@ namespace osu.Game.Screens.Play
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private IAPIProvider api { get; set; }
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private SampleChannel sampleRestart;
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private SampleChannel samplePause;
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public BreakOverlay BreakOverlay;
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@ -161,6 +163,9 @@ namespace osu.Game.Screens.Play
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return;
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sampleRestart = audio.Samples.Get(@"Gameplay/restart");
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samplePause = audio.Samples.Get(@"Gameplay/pause-loop");
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samplePause.Looping = true;
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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@ -407,7 +412,11 @@ namespace osu.Game.Screens.Play
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if (canPause)
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Pause();
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else
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{
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samplePause?.Stop();
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Logger.LogPrint(@"_______sample stopped in performUserRequestedExit");
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this.Exit();
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}
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}
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/// <summary>
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@ -416,6 +425,8 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public void Restart()
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{
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Logger.LogPrint(@"_______sample stopped in Restart");
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samplePause?.Stop();
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sampleRestart?.Play();
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RestartRequested?.Invoke();
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@ -564,6 +575,8 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.Stop();
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PauseOverlay.Show();
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lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime;
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samplePause?.Play();
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}
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public void Resume()
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@ -583,6 +596,8 @@ namespace osu.Game.Screens.Play
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{
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GameplayClockContainer.Start();
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IsResuming = false;
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Logger.LogPrint(@"_______sample stopped in Resume");
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samplePause?.Stop();
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}
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}
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