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Adjust gradient size slightly and make const
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@ -33,6 +33,8 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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public double LowHealthThreshold = 0.20f;
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private const float gradient_size = 0.3f;
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private readonly Container boxes;
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public FailingLayer()
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@ -51,12 +53,12 @@ namespace osu.Game.Screens.Play.HUD
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
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Height = 0.2f,
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Height = gradient_size,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.2f,
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Height = gradient_size,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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