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rename AccuracyBar to HitErrorDisplay

This commit is contained in:
Andrei Zavatski 2019-08-11 18:11:49 +03:00
parent 2a35c3c3e2
commit 177a317a48
2 changed files with 13 additions and 13 deletions

View File

@ -16,7 +16,7 @@ using osu.Framework.Allocation;
namespace osu.Game.Screens.Play.HUD
{
public class AccuracyBar : Container
public class HitErrorDisplay : Container
{
private const int bar_width = 5;
private const int bar_height = 250;
@ -31,7 +31,7 @@ namespace osu.Game.Screens.Play.HUD
private readonly SpriteIcon arrow;
private readonly List<double> judgementOffsets = new List<double>();
public AccuracyBar(bool mirrored = false)
public HitErrorDisplay(bool mirrored = false)
{
this.mirrored = mirrored;

View File

@ -35,8 +35,8 @@ namespace osu.Game.Screens.Play
public readonly ModDisplay ModDisplay;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public readonly AccuracyBar LeftAccuracyBar;
public readonly AccuracyBar RightAccuracyBar;
public readonly HitErrorDisplay LeftHitErrorDisplay;
public readonly HitErrorDisplay RightHitErrorDisplay;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
@ -86,8 +86,8 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
LeftAccuracyBar = CreateAccuracyBar(false),
RightAccuracyBar = CreateAccuracyBar(),
LeftHitErrorDisplay = CreateAccuracyBar(false),
RightHitErrorDisplay = CreateAccuracyBar(),
}
},
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
@ -260,7 +260,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual AccuracyBar CreateAccuracyBar(bool mirrored = true) => new AccuracyBar(mirrored)
protected virtual HitErrorDisplay CreateAccuracyBar(bool mirrored = true) => new HitErrorDisplay(mirrored)
{
Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
@ -276,16 +276,16 @@ namespace osu.Game.Screens.Play
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
if (LeftAccuracyBar != null)
if (LeftHitErrorDisplay != null)
{
processor.NewJudgement += LeftAccuracyBar.OnNewJudgement;
LeftAccuracyBar.HitWindows = processor.CreateHitWindows();
processor.NewJudgement += LeftHitErrorDisplay.OnNewJudgement;
LeftHitErrorDisplay.HitWindows = processor.CreateHitWindows();
}
if (RightAccuracyBar != null)
if (RightHitErrorDisplay != null)
{
processor.NewJudgement += RightAccuracyBar.OnNewJudgement;
RightAccuracyBar.HitWindows = processor.CreateHitWindows();
processor.NewJudgement += RightHitErrorDisplay.OnNewJudgement;
RightHitErrorDisplay.HitWindows = processor.CreateHitWindows();
}
if (HealthDisplay is StandardHealthDisplay shd)