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mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:52:55 +08:00

Make HitErrorDisplay an abstract class

This commit is contained in:
Andrei Zavatski 2019-08-19 20:44:06 +03:00
parent 70084b5553
commit 6d3aa0520b
3 changed files with 182 additions and 163 deletions

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@ -0,0 +1,174 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class DefaultHitErrorDisplay : HitErrorDisplay
{
private const int stored_judgements_amount = 5;
private const int bar_width = 3;
private const int judgement_line_width = 8;
private const int bar_height = 200;
private const int arrow_move_duration = 500;
private const int judgement_life_time = 10000;
private const int spacing = 3;
private readonly SpriteIcon arrow;
private readonly FillFlowContainer bar;
private readonly Container judgementsContainer;
private readonly Queue<double> judgementOffsets = new Queue<double>();
public DefaultHitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
: base(overallDifficulty, hitWindows)
{
AutoSizeAxes = Axes.Both;
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
AddInternal(new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
bar = new FillFlowContainer
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
new Container
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Icon = reversed ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(8),
}
},
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bar.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.BlueLight,
Height = (float)(HitWindows.Great / getMehHitWindows())
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
}
});
}
private double getMehHitWindows()
{
// In case if ruleset has no Meh hit windows (like Taiko)
if (HitWindows.Meh == 0)
return HitWindows.Good + 40;
return HitWindows.Meh;
}
public override void OnNewJudgement(JudgementResult newJudgement)
{
if (!newJudgement.IsHit)
return;
var judgementLine = CreateJudgementLine(newJudgement);
judgementsContainer.Add(judgementLine);
judgementLine.FadeOut(judgement_life_time, Easing.OutQuint).Expire();
arrow.MoveToY(calculateArrowPosition(newJudgement), arrow_move_duration, Easing.OutQuint);
}
protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
RelativeSizeAxes = Axes.X,
Height = 2,
RelativePositionAxes = Axes.Y,
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
private float getRelativeJudgementPosition(double value) => (float)(value / getMehHitWindows());
private float calculateArrowPosition(JudgementResult newJudgement)
{
if (judgementOffsets.Count > stored_judgements_amount)
judgementOffsets.Dequeue();
judgementOffsets.Enqueue(newJudgement.TimeOffset);
return getRelativeJudgementPosition(judgementOffsets.Average());
}
}
}

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@ -1,177 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
namespace osu.Game.Screens.Play.HitErrorDisplay
{
public class HitErrorDisplay : CompositeDrawable
public abstract class HitErrorDisplay : CompositeDrawable
{
private const int stored_judgements_amount = 5;
private const int bar_width = 3;
private const int judgement_line_width = 8;
private const int bar_height = 200;
private const int arrow_move_duration = 500;
private const int judgement_life_time = 10000;
private const int spacing = 3;
protected readonly HitWindows HitWindows;
private readonly HitWindows hitWindows;
private readonly SpriteIcon arrow;
private readonly FillFlowContainer bar;
private readonly Container judgementsContainer;
private readonly Queue<double> judgementOffsets = new Queue<double>();
public HitErrorDisplay(float overallDifficulty, HitWindows hitWindows, bool reversed = false)
public HitErrorDisplay(float overallDifficulty, HitWindows hitWindows)
{
this.hitWindows = hitWindows;
hitWindows.SetDifficulty(overallDifficulty);
AutoSizeAxes = Axes.Both;
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft;
AddInternal(new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = bar_height,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(spacing, 0),
Children = new Drawable[]
{
judgementsContainer = new Container
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
},
bar = new FillFlowContainer
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
new Container
{
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Icon = reversed ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(8),
}
},
}
});
HitWindows = hitWindows;
HitWindows.SetDifficulty(overallDifficulty);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bar.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.BlueLight,
Height = (float)(hitWindows.Great / getMehHitWindows())
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Green,
Height = (float)((hitWindows.Good - hitWindows.Great) / (getMehHitWindows() * 2))
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
Height = (float)((getMehHitWindows() - hitWindows.Good) / (getMehHitWindows() * 2))
}
});
}
private double getMehHitWindows()
{
// In case if ruleset has no Meh hit windows (like Taiko)
if (hitWindows.Meh == 0)
return hitWindows.Good + 40;
return hitWindows.Meh;
}
public void OnNewJudgement(JudgementResult newJudgement)
{
if (!newJudgement.IsHit)
return;
var judgementLine = CreateJudgementLine(newJudgement);
judgementsContainer.Add(judgementLine);
judgementLine.FadeOut(judgement_life_time, Easing.OutQuint).Expire();
arrow.MoveToY(calculateArrowPosition(newJudgement), arrow_move_duration, Easing.OutQuint);
}
protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
RelativeSizeAxes = Axes.X,
Height = 2,
RelativePositionAxes = Axes.Y,
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
private float getRelativeJudgementPosition(double value) => (float)(value / getMehHitWindows());
private float calculateArrowPosition(JudgementResult newJudgement)
{
if (judgementOffsets.Count > stored_judgements_amount)
judgementOffsets.Dequeue();
judgementOffsets.Enqueue(newJudgement.TimeOffset);
return getRelativeJudgementPosition(judgementOffsets.Average());
}
public abstract void OnNewJudgement(JudgementResult newJudgement);
}
}

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@ -27,11 +27,11 @@ namespace osu.Game.Screens.Play.HitErrorDisplay
RelativeSizeAxes = Axes.Both;
Children = new[]
{
new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows())
new DefaultHitErrorDisplay(overallDifficulty, processor.CreateHitWindows())
{
Margin = new MarginPadding { Left = margin }
},
new HitErrorDisplay(overallDifficulty, processor.CreateHitWindows(), true)
new DefaultHitErrorDisplay(overallDifficulty, processor.CreateHitWindows(), true)
{
Margin = new MarginPadding { Right = margin }
},