mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:07:52 +08:00
Merge branch 'master' into muted-notification
This commit is contained in:
commit
02c1f490f1
24
Gemfile.lock
24
Gemfile.lock
@ -1,11 +1,11 @@
|
||||
GEM
|
||||
remote: https://rubygems.org/
|
||||
specs:
|
||||
CFPropertyList (3.0.0)
|
||||
addressable (2.6.0)
|
||||
public_suffix (>= 2.0.2, < 4.0)
|
||||
CFPropertyList (3.0.1)
|
||||
addressable (2.7.0)
|
||||
public_suffix (>= 2.0.2, < 5.0)
|
||||
atomos (0.1.3)
|
||||
babosa (1.0.2)
|
||||
babosa (1.0.3)
|
||||
claide (1.0.3)
|
||||
colored (1.2)
|
||||
colored2 (3.1.2)
|
||||
@ -26,8 +26,8 @@ GEM
|
||||
http-cookie (~> 1.0.0)
|
||||
faraday_middleware (0.13.1)
|
||||
faraday (>= 0.7.4, < 1.0)
|
||||
fastimage (2.1.5)
|
||||
fastlane (2.129.0)
|
||||
fastimage (2.1.7)
|
||||
fastlane (2.131.0)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.3, < 3.0.0)
|
||||
babosa (>= 1.0.2, < 2.0.0)
|
||||
@ -77,9 +77,9 @@ GEM
|
||||
representable (~> 3.0)
|
||||
retriable (>= 2.0, < 4.0)
|
||||
signet (~> 0.9)
|
||||
google-cloud-core (1.3.0)
|
||||
google-cloud-core (1.3.1)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-env (1.2.0)
|
||||
google-cloud-env (1.2.1)
|
||||
faraday (~> 0.11)
|
||||
google-cloud-storage (1.16.0)
|
||||
digest-crc (~> 0.4)
|
||||
@ -100,9 +100,9 @@ GEM
|
||||
json (2.2.0)
|
||||
jwt (2.1.0)
|
||||
memoist (0.16.0)
|
||||
mime-types (3.2.2)
|
||||
mime-types (3.3)
|
||||
mime-types-data (~> 3.2015)
|
||||
mime-types-data (3.2019.0331)
|
||||
mime-types-data (3.2019.0904)
|
||||
mini_magick (4.9.5)
|
||||
mini_portile2 (2.4.0)
|
||||
multi_json (1.13.1)
|
||||
@ -121,14 +121,14 @@ GEM
|
||||
uber (< 0.2.0)
|
||||
retriable (3.1.2)
|
||||
rouge (2.0.7)
|
||||
rubyzip (1.2.3)
|
||||
rubyzip (1.2.4)
|
||||
security (0.1.3)
|
||||
signet (0.11.0)
|
||||
addressable (~> 2.3)
|
||||
faraday (~> 0.9)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.5)
|
||||
simctl (1.6.6)
|
||||
CFPropertyList
|
||||
naturally
|
||||
slack-notifier (2.3.2)
|
||||
|
@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
|
||||
|
||||
**Latest build:**
|
||||
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
|
||||
| ------------- | ------------- |
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- **Linux** users are recommended to self-compile until we have official deployment in place.
|
||||
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
|
||||
- **Android** users can self-compile, and expect a public beta soon.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
|
@ -1,5 +1,83 @@
|
||||
update_fastlane
|
||||
|
||||
platform :android do
|
||||
desc 'Deploy to play store'
|
||||
lane :beta do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
supply(
|
||||
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
|
||||
package_name: 'sh.ppy.osulazer',
|
||||
track: 'alpha', # upload to alpha, we can promote it later
|
||||
json_key: options[:json_key],
|
||||
)
|
||||
end
|
||||
|
||||
desc 'Deploy to github release'
|
||||
lane :build_github do |options|
|
||||
|
||||
update_version(
|
||||
version: options[:version],
|
||||
build: options[:build],
|
||||
)
|
||||
|
||||
build(options)
|
||||
|
||||
client = HTTPClient.new
|
||||
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
|
||||
changelog.gsub!('$BUILD_ID', options[:build])
|
||||
|
||||
set_github_release(
|
||||
repository_name: "ppy/osu",
|
||||
api_token: ENV["GITHUB_TOKEN"],
|
||||
name: options[:build],
|
||||
tag_name: options[:build],
|
||||
is_draft: true,
|
||||
description: changelog,
|
||||
commitish: "master",
|
||||
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
desc 'Compile the project'
|
||||
lane :build do |options|
|
||||
nuget_restore(
|
||||
project_path: 'osu.Android.sln'
|
||||
)
|
||||
|
||||
souyuz(
|
||||
build_configuration: 'Release',
|
||||
solution_path: 'osu.Android.sln',
|
||||
platform: "android",
|
||||
output_path: "osu.Android/bin/Release/",
|
||||
keystore_path: options[:keystore_path],
|
||||
keystore_alias: options[:keystore_alias],
|
||||
keystore_password: ENV["KEYSTORE_PASSWORD"]
|
||||
)
|
||||
end
|
||||
|
||||
lane :update_version do |options|
|
||||
|
||||
split = options[:build].split('.')
|
||||
split[1] = split[1].to_s.rjust(4, '0')
|
||||
android_build = split.join('')
|
||||
|
||||
app_version(
|
||||
solution_path: 'osu.Android.sln',
|
||||
version: options[:version],
|
||||
build: android_build,
|
||||
)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
platform :ios do
|
||||
desc 'Deploy to testflight'
|
||||
lane :beta do |options|
|
||||
|
@ -15,6 +15,30 @@ Install _fastlane_ using
|
||||
or alternatively using `brew cask install fastlane`
|
||||
|
||||
# Available Actions
|
||||
## Android
|
||||
### android beta
|
||||
```
|
||||
fastlane android beta
|
||||
```
|
||||
Deploy to play store
|
||||
### android build_github
|
||||
```
|
||||
fastlane android build_github
|
||||
```
|
||||
Deploy to github release
|
||||
### android build
|
||||
```
|
||||
fastlane android build
|
||||
```
|
||||
Compile the project
|
||||
### android update_version
|
||||
```
|
||||
fastlane android update_version
|
||||
```
|
||||
|
||||
|
||||
----
|
||||
|
||||
## iOS
|
||||
### ios beta
|
||||
```
|
||||
|
@ -4,11 +4,37 @@
|
||||
using System;
|
||||
using Android.App;
|
||||
using osu.Game;
|
||||
using osu.Game.Updater;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class OsuGameAndroid : OsuGame
|
||||
{
|
||||
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
|
||||
public override Version AssemblyVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
|
||||
|
||||
try
|
||||
{
|
||||
string versionName = packageInfo.VersionCode.ToString();
|
||||
// undo play store version garbling
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
return new Version(packageInfo.VersionName);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Add(new SimpleUpdateManager());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
public int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Difference between the distance to the next object
|
||||
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public float DistanceToHyperDash { get; set; }
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
/// The next fruit starts a new combo. Used for explodey.
|
||||
/// </summary>
|
||||
public virtual bool LastInCombo { get; set; }
|
||||
public virtual bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public float Scale { get; set; } = 1;
|
||||
|
||||
|
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
26
osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneHitCircleComboChange : TestSceneHitCircle
|
||||
{
|
||||
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||
}
|
||||
|
||||
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
|
||||
{
|
||||
circle.ComboIndexBindable.BindTo(comboIndex);
|
||||
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||
return base.CreateDrawableHitCircle(circle, auto);
|
||||
}
|
||||
}
|
||||
}
|
@ -297,11 +297,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
|
||||
|
||||
var drawable = new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
var drawable = CreateDrawableSlider(slider);
|
||||
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||
@ -311,6 +307,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return drawable;
|
||||
}
|
||||
|
||||
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Depth = depthIndex++
|
||||
};
|
||||
|
||||
private float judgementOffsetDirection = 1;
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
28
osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSliderComboChange : TestSceneSlider
|
||||
{
|
||||
private readonly Bindable<int> comboIndex = new Bindable<int>();
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
|
||||
}
|
||||
|
||||
protected override DrawableSlider CreateDrawableSlider(Slider slider)
|
||||
{
|
||||
slider.ComboIndexBindable.BindTo(comboIndex);
|
||||
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
|
||||
|
||||
return base.CreateDrawableSlider(slider);
|
||||
}
|
||||
}
|
||||
}
|
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
96
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
Normal file
@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private TrackVirtualManual track;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = (TrackVirtualManual)working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
private DrawableSpinner drawableSpinner;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerRewindingRotation()
|
||||
{
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
|
||||
addSeekStep(0);
|
||||
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSpinnerMiddleRewindingRotation()
|
||||
{
|
||||
double estimatedRotation = 0;
|
||||
|
||||
addSeekStep(5000);
|
||||
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
|
||||
|
||||
addSeekStep(2500);
|
||||
addSeekStep(5000);
|
||||
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = 5000,
|
||||
},
|
||||
// placeholder object to avoid hitting the results screen
|
||||
new HitObject
|
||||
{
|
||||
StartTime = 99999,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return true;
|
||||
},
|
||||
},
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
|
||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Alpha = 0,
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private readonly NumberPiece number;
|
||||
private readonly GlowPiece glow;
|
||||
|
||||
public MainCirclePiece(int index)
|
||||
public MainCirclePiece()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
@ -31,10 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
glow = new GlowPiece(),
|
||||
circle = new CirclePiece(),
|
||||
number = new NumberPiece
|
||||
{
|
||||
Text = (index + 1).ToString(),
|
||||
},
|
||||
number = new NumberPiece(),
|
||||
ring = new RingPiece(),
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece(),
|
||||
@ -42,12 +39,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject)
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
|
||||
state.BindTo(drawableObject.State);
|
||||
state.BindValueChanged(updateState, true);
|
||||
|
||||
@ -58,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
glow.Colour = colour.NewValue;
|
||||
circle.Colour = colour.NewValue;
|
||||
}, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
lastAngle -= 360;
|
||||
|
||||
currentRotation += thisAngle - lastAngle;
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
|
||||
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
|
||||
}
|
||||
|
||||
lastAngle = thisAngle;
|
||||
|
@ -58,13 +58,37 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
public readonly Bindable<int> ComboOffsetBindable = new Bindable<int>();
|
||||
|
||||
public virtual int IndexInCurrentCombo { get; set; }
|
||||
public int ComboOffset
|
||||
{
|
||||
get => ComboOffsetBindable.Value;
|
||||
set => ComboOffsetBindable.Value = value;
|
||||
}
|
||||
|
||||
public virtual int ComboIndex { get; set; }
|
||||
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
public virtual int IndexInCurrentCombo
|
||||
{
|
||||
get => IndexInCurrentComboBindable.Value;
|
||||
set => IndexInCurrentComboBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||
|
||||
public virtual int ComboIndex
|
||||
{
|
||||
get => ComboIndexBindable.Value;
|
||||
set => ComboIndexBindable.Value = value;
|
||||
}
|
||||
|
||||
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||
|
||||
public bool LastInCombo
|
||||
{
|
||||
get => LastInComboBindable.Value;
|
||||
set => LastInComboBindable.Value = value;
|
||||
}
|
||||
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
|
@ -33,28 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
|
||||
public override int ComboIndex
|
||||
{
|
||||
get => base.ComboIndex;
|
||||
set
|
||||
{
|
||||
base.ComboIndex = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.ComboIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override int IndexInCurrentCombo
|
||||
{
|
||||
get => base.IndexInCurrentCombo;
|
||||
set
|
||||
{
|
||||
base.IndexInCurrentCombo = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.IndexInCurrentCombo = value;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly Bindable<SliderPath> PathBindable = new Bindable<SliderPath>();
|
||||
|
||||
public SliderPath Path
|
||||
@ -192,8 +170,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
|
||||
@ -205,8 +181,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
});
|
||||
break;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -25,13 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
}
|
||||
|
||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
||||
|
||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableObject, ISkinSource skin)
|
||||
{
|
||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
||||
|
||||
Sprite hitCircleSprite;
|
||||
SkinnableSpriteText hitCircleText;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@ -42,14 +44,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Numeric.With(size: 40),
|
||||
UseFullGlyphHeight = false,
|
||||
}, confineMode: ConfineMode.NoScaling)
|
||||
{
|
||||
Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
|
||||
},
|
||||
}, confineMode: ConfineMode.NoScaling),
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("hitcircleoverlay"),
|
||||
@ -63,6 +62,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
|
||||
|
||||
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||
}
|
||||
|
||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -115,6 +116,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
assertPosition(4, 1f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
|
||||
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 5000);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
assertPosition(i, i / 5f);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
|
||||
{
|
||||
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
|
||||
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
|
||||
|
||||
createTest(beatmap);
|
||||
AddStep("adjust time range", () => drawableRuleset.TimeRange.Value = 2000);
|
||||
|
||||
assertPosition(0, 0);
|
||||
assertPosition(1, 1);
|
||||
}
|
||||
|
||||
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
||||
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
||||
|
||||
@ -193,6 +220,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
public new Bindable<double> TimeRange => base.TimeRange;
|
||||
|
||||
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
|
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
202
osu.Game.Tests/Visual/Menus/TestSceneScreenNavigation.cs
Normal file
@ -0,0 +1,202 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestSceneScreenNavigation : ManualInputManagerTestScene
|
||||
{
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame osuGame;
|
||||
|
||||
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
};
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (osuGame != null)
|
||||
{
|
||||
Remove(osuGame);
|
||||
osuGame.Dispose();
|
||||
}
|
||||
|
||||
osuGame = new TestOsuGame(LocalStorage, API);
|
||||
osuGame.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(osuGame);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithEscape()
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
TestSongSelect songSelect = null;
|
||||
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithEscape()
|
||||
{
|
||||
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithBackButton()
|
||||
{
|
||||
pushAndConfirm(() => new Screens.Multi.Multiplayer());
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void exitViaBackButtonAndConfirm()
|
||||
{
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private class TestOsuGame : OsuGame
|
||||
{
|
||||
public new ScreenStack ScreenStack => base.ScreenStack;
|
||||
|
||||
public new BackButton BackButton => base.BackButton;
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
{
|
||||
Storage = storage;
|
||||
API = api;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
API.Login("Rhythm Champion", "osu!");
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public ModSelectOverlay ModSelectOverlay => ModSelect;
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
{
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler();
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
protected override bool AllLoaded => true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -22,6 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public TestSceneBackButton()
|
||||
{
|
||||
BackButton button;
|
||||
BackButton.Receptor receptor = new BackButton.Receptor();
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
@ -31,12 +32,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
receptor,
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
button = new BackButton
|
||||
button = new BackButton(receptor)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -45,25 +44,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public virtual void PostProcess()
|
||||
{
|
||||
void updateNestedCombo(HitObject obj, int comboIndex, int indexInCurrentCombo)
|
||||
{
|
||||
if (obj is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
objectComboInfo.ComboIndex = comboIndex;
|
||||
objectComboInfo.IndexInCurrentCombo = indexInCurrentCombo;
|
||||
foreach (var nestedObject in obj.NestedHitObjects)
|
||||
updateNestedCombo(nestedObject, comboIndex, indexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var hitObject in Beatmap.HitObjects)
|
||||
{
|
||||
if (hitObject is IHasComboInformation objectComboInfo)
|
||||
{
|
||||
foreach (var nested in hitObject.NestedHitObjects)
|
||||
updateNestedCombo(nested, objectComboInfo.ComboIndex, objectComboInfo.IndexInCurrentCombo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
22
osu.Game/Configuration/InMemoryConfigManager.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public class InMemoryConfigManager<T> : ConfigManager<T>
|
||||
where T : struct
|
||||
{
|
||||
public InMemoryConfigManager()
|
||||
{
|
||||
InitialiseDefaults();
|
||||
}
|
||||
|
||||
protected override void PerformLoad()
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool PerformSave() => true;
|
||||
}
|
||||
}
|
21
osu.Game/Configuration/SessionStatics.cs
Normal file
21
osu.Game/Configuration/SessionStatics.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores global per-session statics. These will not be stored after exiting the game.
|
||||
/// </summary>
|
||||
public class SessionStatics : InMemoryConfigManager<Static>
|
||||
{
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
Set(Static.LoginOverlayDisplayed, false);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
}
|
||||
}
|
@ -10,14 +10,16 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BackButton : VisibilityContainer, IKeyBindingHandler<GlobalAction>
|
||||
public class BackButton : VisibilityContainer
|
||||
{
|
||||
public Action Action;
|
||||
|
||||
private readonly TwoLayerButton button;
|
||||
|
||||
public BackButton()
|
||||
public BackButton(Receptor receptor)
|
||||
{
|
||||
receptor.OnBackPressed = () => Action?.Invoke();
|
||||
|
||||
Size = TwoLayerButton.SIZE_EXTENDED;
|
||||
|
||||
Child = button = new TwoLayerButton
|
||||
@ -37,19 +39,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
button.HoverColour = colours.PinkDark;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
button.MoveToX(0, 400, Easing.OutQuint);
|
||||
@ -61,5 +50,24 @@ namespace osu.Game.Graphics.UserInterface
|
||||
button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
|
||||
button.FadeOut(400, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public class Receptor : Drawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public Action OnBackPressed;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
OnBackPressed?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,10 @@ namespace osu.Game.Online.API
|
||||
public void Perform(IAPIProvider api)
|
||||
{
|
||||
if (!(api is APIAccess apiAccess))
|
||||
throw new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests.");
|
||||
{
|
||||
Fail(new NotSupportedException($"A {nameof(APIAccess)} is required to perform requests."));
|
||||
return;
|
||||
}
|
||||
|
||||
API = apiAccess;
|
||||
|
||||
|
@ -81,10 +81,14 @@ namespace osu.Game
|
||||
|
||||
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
||||
|
||||
private OsuScreenStack screenStack;
|
||||
protected OsuScreenStack ScreenStack;
|
||||
|
||||
protected BackButton BackButton;
|
||||
|
||||
protected SettingsPanel Settings;
|
||||
|
||||
private VolumeOverlay volume;
|
||||
private OsuLogo osuLogo;
|
||||
private BackButton backButton;
|
||||
|
||||
private MainMenu menuScreen;
|
||||
|
||||
@ -96,8 +100,6 @@ namespace osu.Game
|
||||
|
||||
private readonly string[] args;
|
||||
|
||||
private SettingsPanel settings;
|
||||
|
||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||
|
||||
private readonly List<OverlayContainer> toolbarElements = new List<OverlayContainer>();
|
||||
@ -318,6 +320,8 @@ namespace osu.Game
|
||||
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
|
||||
}
|
||||
|
||||
protected virtual Loader CreateLoader() => new Loader();
|
||||
|
||||
#region Beatmap progression
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
|
||||
@ -356,7 +360,7 @@ namespace osu.Game
|
||||
performFromMainMenuTask?.Cancel();
|
||||
|
||||
// if the current screen does not allow screen changing, give the user an option to try again later.
|
||||
if (!bypassScreenAllowChecks && (screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
if (!bypassScreenAllowChecks && (ScreenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange == false)
|
||||
{
|
||||
notifications.Post(new SimpleNotification
|
||||
{
|
||||
@ -374,7 +378,7 @@ namespace osu.Game
|
||||
CloseAllOverlays(false);
|
||||
|
||||
// we may already be at the target screen type.
|
||||
if (targetScreen != null && screenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
if (targetScreen != null && ScreenStack.CurrentScreen?.GetType() == targetScreen)
|
||||
{
|
||||
action();
|
||||
return;
|
||||
@ -421,6 +425,7 @@ namespace osu.Game
|
||||
ScoreManager.PresentImport = items => PresentScore(items.First());
|
||||
|
||||
Container logoContainer;
|
||||
BackButton.Receptor receptor;
|
||||
|
||||
dependencies.CacheAs(idleTracker = new GameIdleTracker(6000));
|
||||
|
||||
@ -437,15 +442,16 @@ namespace osu.Game
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||
backButton = new BackButton
|
||||
receptor = new BackButton.Receptor(),
|
||||
ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
|
||||
BackButton = new BackButton(receptor)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = () =>
|
||||
{
|
||||
if ((screenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||
screenStack.Exit();
|
||||
if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true)
|
||||
ScreenStack.Exit();
|
||||
}
|
||||
},
|
||||
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||
@ -458,18 +464,15 @@ namespace osu.Game
|
||||
idleTracker
|
||||
});
|
||||
|
||||
screenStack.ScreenPushed += screenPushed;
|
||||
screenStack.ScreenExited += screenExited;
|
||||
ScreenStack.ScreenPushed += screenPushed;
|
||||
ScreenStack.ScreenExited += screenExited;
|
||||
|
||||
loadComponentSingleFile(osuLogo, logo =>
|
||||
{
|
||||
logoContainer.Add(logo);
|
||||
|
||||
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
|
||||
screenStack.Push(new Loader
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));
|
||||
});
|
||||
|
||||
loadComponentSingleFile(Toolbar = new Toolbar
|
||||
@ -505,7 +508,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||
@ -536,7 +539,7 @@ namespace osu.Game
|
||||
|
||||
Add(externalLinkOpener = new ExternalLinkOpener());
|
||||
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
|
||||
var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
|
||||
overlays.AddRange(singleDisplaySideOverlays);
|
||||
|
||||
foreach (var overlay in singleDisplaySideOverlays)
|
||||
@ -589,7 +592,7 @@ namespace osu.Game
|
||||
{
|
||||
float offset = 0;
|
||||
|
||||
if (settings.State.Value == Visibility.Visible)
|
||||
if (Settings.State.Value == Visibility.Visible)
|
||||
offset += ToolbarButton.WIDTH / 2;
|
||||
if (notifications.State.Value == Visibility.Visible)
|
||||
offset -= ToolbarButton.WIDTH / 2;
|
||||
@ -597,7 +600,7 @@ namespace osu.Game
|
||||
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
settings.State.ValueChanged += _ => updateScreenOffset();
|
||||
Settings.State.ValueChanged += _ => updateScreenOffset();
|
||||
notifications.State.ValueChanged += _ => updateScreenOffset();
|
||||
}
|
||||
|
||||
@ -742,7 +745,7 @@ namespace osu.Game
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleSettings:
|
||||
settings.ToggleVisibility();
|
||||
Settings.ToggleVisibility();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleDirect:
|
||||
@ -789,13 +792,13 @@ namespace osu.Game
|
||||
|
||||
protected override bool OnExiting()
|
||||
{
|
||||
if (screenStack.CurrentScreen is Loader)
|
||||
if (ScreenStack.CurrentScreen is Loader)
|
||||
return false;
|
||||
|
||||
if (introScreen == null)
|
||||
return true;
|
||||
|
||||
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
|
||||
if (!introScreen.DidLoadMenu || !(ScreenStack.CurrentScreen is IntroScreen))
|
||||
{
|
||||
Scheduler.Add(introScreen.MakeCurrent);
|
||||
return true;
|
||||
@ -823,7 +826,7 @@ namespace osu.Game
|
||||
screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
|
||||
MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
|
||||
}
|
||||
|
||||
protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
|
||||
@ -849,9 +852,9 @@ namespace osu.Game
|
||||
Toolbar.Show();
|
||||
|
||||
if (newOsuScreen.AllowBackButton)
|
||||
backButton.Show();
|
||||
BackButton.Show();
|
||||
else
|
||||
backButton.Hide();
|
||||
BackButton.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game
|
||||
|
||||
protected RulesetConfigCache RulesetConfigCache;
|
||||
|
||||
protected APIAccess API;
|
||||
protected IAPIProvider API;
|
||||
|
||||
protected MenuCursorContainer MenuCursorContainer;
|
||||
|
||||
@ -73,6 +73,8 @@ namespace osu.Game
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Storage Storage { get; set; }
|
||||
|
||||
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
||||
|
||||
[Cached]
|
||||
@ -123,7 +125,7 @@ namespace osu.Game
|
||||
{
|
||||
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
||||
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
|
||||
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
|
||||
|
||||
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
||||
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
||||
@ -158,21 +160,21 @@ namespace osu.Game
|
||||
|
||||
runMigrations();
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
||||
dependencies.CacheAs<ISkinSource>(SkinManager);
|
||||
|
||||
API = new APIAccess(LocalConfig);
|
||||
if (API == null) API = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
dependencies.CacheAs(API);
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
||||
|
||||
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
||||
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
||||
@ -189,6 +191,7 @@ namespace osu.Game
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
||||
dependencies.Cache(new SessionStatics());
|
||||
dependencies.Cache(new OsuColour());
|
||||
|
||||
fileImporters.Add(BeatmapManager);
|
||||
@ -206,7 +209,8 @@ namespace osu.Game
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
AddInternal(API);
|
||||
if (API is APIAccess apiAcces)
|
||||
AddInternal(apiAcces);
|
||||
AddInternal(RulesetConfigCache);
|
||||
|
||||
GlobalActionContainer globalBinding;
|
||||
@ -266,9 +270,13 @@ namespace osu.Game
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(host.Storage);
|
||||
base.SetHost(host);
|
||||
|
||||
if (Storage == null)
|
||||
Storage = host.Storage;
|
||||
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(Storage);
|
||||
}
|
||||
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Overlays
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
|
||||
mods.BindValueChanged(_ => ResetTrackAdjustments(), true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
@ -213,12 +213,12 @@ namespace osu.Game.Overlays
|
||||
current = beatmap.NewValue;
|
||||
TrackChanged?.Invoke(current, direction);
|
||||
|
||||
updateAudioAdjustments();
|
||||
ResetTrackAdjustments();
|
||||
|
||||
queuedDirection = null;
|
||||
}
|
||||
|
||||
private void updateAudioAdjustments()
|
||||
public void ResetTrackAdjustments()
|
||||
{
|
||||
var track = current?.Track;
|
||||
if (track == null)
|
||||
|
@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public JudgementResult Result { get; private set; }
|
||||
|
||||
private Bindable<int> comboIndexBindable;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
protected override bool RequiresChildrenUpdate => true;
|
||||
@ -122,6 +124,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
||||
}
|
||||
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
@ -244,12 +253,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
|
||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||
}
|
||||
updateAccentColour();
|
||||
|
||||
ApplySkin(skin, allowFallback);
|
||||
|
||||
@ -257,6 +261,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
updateState(State.Value, true);
|
||||
}
|
||||
|
||||
private void updateAccentColour()
|
||||
{
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
||||
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a change is made to the skin.
|
||||
/// </summary>
|
||||
@ -316,8 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
lifetimeStart = value;
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Audio;
|
||||
@ -82,6 +83,15 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
CreateNestedHitObjects();
|
||||
|
||||
if (this is IHasComboInformation hasCombo)
|
||||
{
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
{
|
||||
n.ComboIndexBindable.BindTo(hasCombo.ComboIndexBindable);
|
||||
n.IndexInCurrentComboBindable.BindTo(hasCombo.IndexInCurrentComboBindable);
|
||||
}
|
||||
}
|
||||
|
||||
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
foreach (var h in nestedHitObjects)
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
@ -8,16 +10,22 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// </summary>
|
||||
public interface IHasComboInformation : IHasCombo
|
||||
{
|
||||
Bindable<int> IndexInCurrentComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
Bindable<int> ComboIndexBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this combo in relation to the beatmap.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
Bindable<bool> LastInComboBindable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
|
@ -131,7 +131,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (duration > maxDuration)
|
||||
{
|
||||
maxDuration = duration;
|
||||
baseBeatLength = timingPoints[i].BeatLength;
|
||||
// The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
|
||||
// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
|
||||
baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
if (!initialStateCache.IsValid)
|
||||
{
|
||||
foreach (var cached in hitObjectInitialStateCache.Values)
|
||||
cached.Invalidate();
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
|
@ -63,13 +63,15 @@ namespace osu.Game.Screens.Menu
|
||||
protected override BackgroundScreen CreateBackground() => background;
|
||||
|
||||
private Bindable<int> holdDelay;
|
||||
private Bindable<bool> loginDisplayed;
|
||||
|
||||
private ExitConfirmOverlay exitConfirmOverlay;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config)
|
||||
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
|
||||
{
|
||||
holdDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
|
||||
loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
|
||||
|
||||
if (host.CanExit)
|
||||
{
|
||||
@ -170,7 +172,6 @@ namespace osu.Game.Screens.Menu
|
||||
Beatmap.ValueChanged += beatmap_ValueChanged;
|
||||
}
|
||||
|
||||
private bool loginDisplayed;
|
||||
private bool exitConfirmed;
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -198,10 +199,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
bool displayLogin()
|
||||
{
|
||||
if (!loginDisplayed)
|
||||
if (!loginDisplayed.Value)
|
||||
{
|
||||
Scheduler.AddDelayed(() => login?.Show(), 500);
|
||||
loginDisplayed = true;
|
||||
loginDisplayed.Value = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -45,7 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Text = "hold for menu",
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
@ -60,9 +60,23 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
private Bindable<int> activationDelay;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
activationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
|
||||
activationDelay.BindValueChanged(v =>
|
||||
{
|
||||
text.Text = v.NewValue > 0
|
||||
? "hold for menu"
|
||||
: "press for menu";
|
||||
}, true);
|
||||
|
||||
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
|
@ -490,6 +490,7 @@ namespace osu.Game.Screens.Select
|
||||
BeatmapDetails.Leaderboard.RefreshScores();
|
||||
|
||||
Beatmap.Value.Track.Looping = true;
|
||||
music?.ResetTrackAdjustments();
|
||||
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
|
@ -12,13 +12,17 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public abstract class SkinReloadableDrawable : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current skin source.
|
||||
/// </summary>
|
||||
protected ISkinSource CurrentSkin { get; private set; }
|
||||
|
||||
private readonly Func<ISkinSource, bool> allowFallback;
|
||||
private ISkinSource skin;
|
||||
|
||||
/// <summary>
|
||||
/// Whether fallback to default skin should be allowed if the custom skin is missing this resource.
|
||||
/// </summary>
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(skin);
|
||||
private bool allowDefaultFallback => allowFallback == null || allowFallback.Invoke(CurrentSkin);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SkinReloadableDrawable"/>
|
||||
@ -32,19 +36,19 @@ namespace osu.Game.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
skin = source;
|
||||
skin.SourceChanged += onChange;
|
||||
CurrentSkin = source;
|
||||
CurrentSkin.SourceChanged += onChange;
|
||||
}
|
||||
|
||||
private void onChange() =>
|
||||
// schedule required to avoid calls after disposed.
|
||||
// note that this has the side-effect of components only performing a skin change when they are alive.
|
||||
Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
|
||||
Scheduler.AddOnce(() => SkinChanged(CurrentSkin, allowDefaultFallback));
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
SkinChanged(skin, allowDefaultFallback);
|
||||
SkinChanged(CurrentSkin, allowDefaultFallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -60,8 +64,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (skin != null)
|
||||
skin.SourceChanged -= onChange;
|
||||
if (CurrentSkin != null)
|
||||
CurrentSkin.SourceChanged -= onChange;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -78,7 +78,8 @@ namespace osu.Game.Updater
|
||||
break;
|
||||
|
||||
case RuntimeInfo.Platform.Android:
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
|
||||
// on our testing device this causes the download to magically disappear.
|
||||
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@
|
||||
<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.7.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.7.9" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
|
@ -113,7 +113,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Humanizer" Version="2.7.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.7.9" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
|
Loading…
Reference in New Issue
Block a user