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Reorder fields
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@ -23,20 +23,18 @@ namespace osu.Game.Screens.Play.HUD
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public class FailingLayer : HealthDisplay
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{
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private const float max_alpha = 0.4f;
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private const int fade_time = 400;
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private readonly Bindable<bool> enabled = new Bindable<bool>();
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private Bindable<bool> configEnabled;
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private const float gradient_size = 0.3f;
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/// <summary>
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/// The threshold under which the current player life should be considered low and the layer should start fading in.
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/// </summary>
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public double LowHealthThreshold = 0.20f;
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private const float gradient_size = 0.3f;
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private readonly Bindable<bool> enabled = new Bindable<bool>();
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private readonly Container boxes;
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private Bindable<bool> configEnabled;
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private HealthProcessor healthProcessor;
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public FailingLayer()
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