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osu-lazer/osu.Game/Screens/Play
Bartłomiej Dach f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
..
Break Fix rank display on break info display 2019-04-21 12:04:15 +08:00
HUD Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
PlayerSettings Apply adjustments for framework changes 2019-10-23 14:04:06 +09:00
BreakOverlay.cs Add test coverage and simplify break time updating 2019-11-26 15:32:48 +09:00
ComboEffects.cs Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
DimmableStoryboard.cs improve code quality using resharper and codefactor advice 2019-11-24 07:42:39 +00:00
DimmableVideo.cs improve code quality using resharper and codefactor advice 2019-11-24 07:42:39 +00:00
FailAnimation.cs Add animation on failing 2019-06-04 16:13:16 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayClock.cs Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
GameplayClockContainer.cs Update mods and user adjust to use adjustments 2019-12-09 19:41:31 +09:00
GameplayMenuOverlay.cs Fix logic regression 2019-12-11 14:37:10 +09:00
HotkeyExitOverlay.cs Fix licence header 2019-06-24 18:34:23 +09:00
HotkeyRetryOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
HUDOverlay.cs Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
KeyCounter.cs Don't use gameplay clock in KeyCounter 2019-09-12 15:48:07 +09:00
KeyCounterAction.cs Resolve equals usages. 2019-11-13 22:35:50 +08:00
KeyCounterDisplay.cs Fix key overlay appearing regardless of the setting 2019-12-19 17:52:58 +03:00
KeyCounterKeyboard.cs Handle key counter rewinding in a better way 2019-09-12 15:42:14 +09:00
KeyCounterMouse.cs Handle key counter rewinding in a better way 2019-09-12 15:42:14 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
PauseOverlay.cs Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Player.cs Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
PlayerLoader.cs Pass bindable to BeatmapMetadataDisplay 2020-01-08 20:10:43 +01:00
ReplayPlayer.cs Invert BypassFail usage 2019-09-19 08:00:41 +03:00
ReplayPlayerLoader.cs Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
ScreenWithBeatmapBackground.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
SkipOverlay.cs Decouple skip button animations from gameplay clock 2019-11-21 19:51:22 +09:00
SoloResults.cs Code quality fixes 2019-06-29 12:29:12 +05:30
SongProgress.cs Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
SongProgressBar.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SquareGraph.cs CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00