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removed unneeded information in a comment
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
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Looping = true,
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});
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// PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset
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// the sample must be played again(and if it plays when it shouldn't, the volume will be at 0)
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// the sample must be played again
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pauseLoop.OnSkinChanged += () => pauseLoop.Play();
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}
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