diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 81c288f928..56d0e2d958 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play Looping = true, }); // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset - // the sample must be played again(and if it plays when it shouldn't, the volume will be at 0) + // the sample must be played again pauseLoop.OnSkinChanged += () => pauseLoop.Play(); }