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Make DrawableRuleset take a converted beatmap
This commit is contained in:
parent
d63ab362dc
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5861eca80d
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>())
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drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
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}
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});
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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/// </summary>
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private const double editor_hit_object_fade_out_extension = 500;
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public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu
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{
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public class OsuRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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@ -11,7 +11,6 @@ using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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@ -91,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Height = 768,
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Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) }
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Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
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});
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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public class TaikoRuleset : Ruleset
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{
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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public const string SHORT_NAME = "taiko";
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Left;
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@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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var ruleset = new TestScrollingRuleset();
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drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>());
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drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(beatmap);
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drawableRuleset.FrameStablePlayback = false;
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overrideAction?.Invoke(drawableRuleset);
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@ -201,7 +201,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
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@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new Bindable<double> TimeRange => base.TimeRange;
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public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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TimeRange.Value = time_range;
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@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
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public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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throw new NotImplementedException();
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}
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@ -62,6 +62,6 @@ namespace osu.Game.Beatmaps
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null);
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}
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}
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@ -99,8 +99,10 @@ namespace osu.Game.Beatmaps
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/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
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protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
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public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
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public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
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{
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mods ??= Array.Empty<Mod>();
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var rulesetInstance = ruleset.CreateInstance();
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IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
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@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private IWorkingBeatmap workingBeatmap;
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private Beatmap<TObject> playableBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Edit
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{
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
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{
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Clock = framedClock,
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ProcessCustomClock = false
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@ -145,8 +144,7 @@ namespace osu.Game.Rulesets.Edit
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{
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var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
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workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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@ -250,7 +248,7 @@ namespace osu.Game.Rulesets.Edit
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public void BeginPlacement(HitObject hitObject)
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{
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
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/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
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/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
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/// <returns></returns>
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public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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/// <summary>
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/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The beatmap.
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/// </summary>
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public Beatmap<TObject> Beatmap;
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public readonly Beatmap<TObject> Beatmap;
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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@ -118,20 +118,22 @@ namespace osu.Game.Rulesets.UI
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/// Creates a ruleset visualisation for the provided ruleset and beatmap.
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/// </summary>
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/// <param name="ruleset">The ruleset being represented.</param>
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/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
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protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
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protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset)
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{
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if (workingBeatmap == null)
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throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
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this.mods = mods.ToArray();
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if (!(beatmap is Beatmap<TObject> tBeatmap))
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throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
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Beatmap = tBeatmap;
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this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
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RelativeSizeAxes = Axes.Both;
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Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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KeyBindingInputManager = CreateInputManager();
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playfield = new Lazy<Playfield>(CreatePlayfield);
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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly LocalScrollingInfo scrollingInfo;
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protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
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protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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scrollingInfo = new LocalScrollingInfo();
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@ -114,26 +114,31 @@ namespace osu.Game.Screens.Play
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Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
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WorkingBeatmap working = loadBeatmap();
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if (Beatmap.Value is DummyWorkingBeatmap)
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return;
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if (working == null)
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IBeatmap playableBeatmap = loadPlayableBeatmap();
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if (playableBeatmap == null)
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return;
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sampleRestart = audio.Samples.Get(@"Gameplay/restart");
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
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ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
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ScoreProcessor.Mods.BindTo(Mods);
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
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addUnderlayComponents(GameplayClockContainer);
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addGameplayComponents(GameplayClockContainer, working);
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addOverlayComponents(GameplayClockContainer, working);
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addGameplayComponents(GameplayClockContainer, Beatmap.Value);
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addOverlayComponents(GameplayClockContainer, Beatmap.Value);
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DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
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@ -250,36 +255,32 @@ namespace osu.Game.Screens.Play
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&& !DrawableRuleset.HasReplayLoaded.Value
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&& !breakOverlay.IsBreakTime.Value;
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private WorkingBeatmap loadBeatmap()
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private IBeatmap loadPlayableBeatmap()
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{
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WorkingBeatmap working = Beatmap.Value;
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if (working is DummyWorkingBeatmap)
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return null;
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IBeatmap playable;
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try
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{
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var beatmap = working.Beatmap;
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if (beatmap == null)
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if (Beatmap.Value.Beatmap == null)
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throw new InvalidOperationException("Beatmap was not loaded");
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rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
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rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
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ruleset = rulesetInfo.CreateInstance();
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try
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{
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DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value);
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playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
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// let's try again forcing the beatmap's ruleset.
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rulesetInfo = beatmap.BeatmapInfo.Ruleset;
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// A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
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rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
|
||||
ruleset = rulesetInfo.CreateInstance();
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
||||
|
||||
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
|
||||
}
|
||||
|
||||
if (!DrawableRuleset.Objects.Any())
|
||||
if (playable.HitObjects.Count == 0)
|
||||
{
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return null;
|
||||
@ -292,7 +293,7 @@ namespace osu.Game.Screens.Play
|
||||
return null;
|
||||
}
|
||||
|
||||
return working;
|
||||
return playable;
|
||||
}
|
||||
|
||||
private void performImmediateExit()
|
||||
|
Loading…
Reference in New Issue
Block a user