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mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00

Minor variable name changes

This commit is contained in:
Dean Herbert 2019-08-06 23:05:12 +09:00
parent 5cbd887ee8
commit dda078277a

View File

@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play
private void performImmediateExit()
{
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
pushResults?.Cancel();
completionProgressDelegate?.Cancel();
ValidForResume = false;
@ -279,12 +279,12 @@ namespace osu.Game.Screens.Play
performImmediateExit();
}
private ScheduledDelegate pushResults;
private ScheduledDelegate completionProgressDelegate;
private void onCompletion()
{
// Only show the completion screen if the player hasn't failed
if (ScoreProcessor.HasFailed || pushResults != null)
if (ScoreProcessor.HasFailed || completionProgressDelegate != null)
return;
ValidForResume = false;
@ -293,7 +293,7 @@ namespace osu.Game.Screens.Play
using (BeginDelayedSequence(1000))
{
pushResults = Schedule(delegate
completionProgressDelegate = Schedule(delegate
{
if (!this.IsCurrentScreen()) return;
@ -465,10 +465,10 @@ namespace osu.Game.Screens.Play
public override bool OnExiting(IScreen next)
{
if (pushResults != null && !pushResults.Cancelled && !pushResults.Completed)
// proceed to result screen if beatmap already finished playing
if (completionProgressDelegate != null && !completionProgressDelegate.Cancelled && !completionProgressDelegate.Completed)
{
pushResults.RunTask();
// proceed to result screen if beatmap already finished playing
completionProgressDelegate.RunTask();
return true;
}