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onCompletionEvent -> pushResults
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parent
dd701eaa62
commit
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@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play
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private void performImmediateExit()
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{
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// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
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onCompletionEvent?.Cancel();
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pushResults?.Cancel();
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ValidForResume = false;
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@ -279,12 +279,12 @@ namespace osu.Game.Screens.Play
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performImmediateExit();
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}
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private ScheduledDelegate onCompletionEvent;
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private ScheduledDelegate pushResults;
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private void onCompletion()
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{
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// Only show the completion screen if the player hasn't failed
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if (ScoreProcessor.HasFailed || onCompletionEvent != null)
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if (ScoreProcessor.HasFailed || pushResults != null)
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return;
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ValidForResume = false;
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@ -293,7 +293,7 @@ namespace osu.Game.Screens.Play
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using (BeginDelayedSequence(1000))
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{
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onCompletionEvent = Schedule(delegate
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pushResults = Schedule(delegate
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{
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if (!this.IsCurrentScreen()) return;
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@ -465,10 +465,10 @@ namespace osu.Game.Screens.Play
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public override bool OnExiting(IScreen next)
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{
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if (onCompletionEvent != null && !onCompletionEvent.Cancelled && !onCompletionEvent.Completed)
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if (pushResults != null && !pushResults.Cancelled && !pushResults.Completed)
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// proceed to result screen if beatmap already finished playing
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{
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onCompletionEvent.RunTask();
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pushResults.RunTask();
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return true;
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}
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