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Fix crash when reaching results screen on single threaded execution mode
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@ -609,9 +609,9 @@ namespace osu.Game.Screens.Play
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{
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var score = CreateScore();
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if (DrawableRuleset.ReplayScore == null)
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scoreManager.Import(score).Wait();
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this.Push(CreateResults(score));
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scoreManager.Import(score).ContinueWith(_ => Schedule(() => this.Push(CreateResults(score))));
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else
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this.Push(CreateResults(score));
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});
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}
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