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Fix crash when reaching results screen on single threaded execution mode

This commit is contained in:
Dean Herbert 2020-02-29 08:39:27 +09:00
parent 7fdc274d03
commit f18a1cde53

View File

@ -609,9 +609,9 @@ namespace osu.Game.Screens.Play
{
var score = CreateScore();
if (DrawableRuleset.ReplayScore == null)
scoreManager.Import(score).Wait();
this.Push(CreateResults(score));
scoreManager.Import(score).ContinueWith(_ => Schedule(() => this.Push(CreateResults(score))));
else
this.Push(CreateResults(score));
});
}