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mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:07:25 +08:00
osu-lazer/osu.Game/Screens/Play
BananeVolante 7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
..
Break Limit font weight to bold 2020-03-16 16:32:25 -07:00
HUD Add spaces to comments 2020-05-04 18:36:24 -07:00
PlayerSettings Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
BeatmapMetadataDisplay.cs Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
BreakOverlay.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BreakTracker.cs Make PeriodTracker actually immutable 2020-05-02 01:33:33 +02:00
ComboEffects.cs Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
DimmableStoryboard.cs Privatise setter 2020-05-20 15:08:33 +09:00
FailAnimation.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
GameplayClock.cs Silence hit sounds while seeking 2020-05-21 11:08:06 +09:00
GameplayClockContainer.cs Fix back-to-front math 2020-06-15 00:46:20 +09:00
GameplayMenuOverlay.cs Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
HotkeyExitOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HUDOverlay.cs Move implementation to HUD 2020-04-09 14:31:25 +09:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
PauseOverlay.cs now uses SkinnableSample instead of Drawable sample 2020-06-25 18:58:04 +02:00
Player.cs formating 2020-06-23 13:09:24 +02:00
PlayerLoader.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
ReplayPlayer.cs Create abstract implementation 2020-05-26 17:00:41 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
ScreenSuspensionHandler.cs Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
ScreenWithBeatmapBackground.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
SkipOverlay.cs Make into CompositeDrawable 2020-05-18 19:37:49 +09:00
SongProgress.cs Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
SongProgressBar.cs Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SquareGraph.cs osu-side changes 2020-02-24 20:52:15 +09:00