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osu!lazer is currently still under heavy development!
Please ensure that you are making an issue for one of the following:
- A bug with currently implemented features (not features that don't exist)
- A feature you are considering adding, so we can collaborate on feedback and design.
- Discussions about technical design decisions
If your issue qualifies, replace this text with a detailed description of your issue with as much relevant information as you can provide.
Screenshots and log files are highly welcomed.
+4 -7
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@@ -1,14 +1,11 @@
---
name: Bug Report
about: For issues regarding encountered game bugs
about: Issues regarding encountered bugs.
---
<!-- After you fill in all information, delete all comments in the issue -->
**Describe your problem:** <!-- Provide any information you believe could be useful -->
**Describe the bug:**
**Screenshots or videos showing encountered issue:**
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
**osu!lazer version:**
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
**Logs:**
+5 -8
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@@ -1,16 +1,13 @@
---
name: Crash Report
about: For issues regarding game crashes or permanent freezes
about: Issues regarding crashes or permanent freezes.
---
<!-- After you fill in all information, delete all comments in the issue -->
**Describe your problem:** <!-- Provide any information you believe could be useful -->
**Describe the crash:**
**Screenshots or videos showing encountered issue:**
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
**osu!lazer version:**
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
**Logs:**
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
**Computer Specifications:**
@@ -1,10 +1,7 @@
---
name: Feature Request
about: Let us know what you would like to see in the game!
about: Features you would like to see in the game!
---
**Describe the new feature:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
**Proposal designs of the feature:**
@@ -1,10 +1,7 @@
---
name: Missing for Live
about: Let us know the features you need which are available in osu-stable but not lazer
about: Features which are available in osu!stable but not yet in osu!lazer.
---
**Describe the missing feature:**
<!-- After you fill in all information, delete all comments in the issue -->
**Describe the feature:** <!-- Describe the missing game feature -->
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
**Proposal designs of the feature:**
+14 -12
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@@ -1,22 +1,24 @@
# osu! [![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
# osu!
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu) [![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu) [![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
# Status
## Status
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
# Requirements
## Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
# Running osu!
## Running osu!
## Releases
### Releases
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
@@ -26,7 +28,7 @@ If you are not interested in developing the game, please head over to the [relea
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
## Downloading the source code
### Downloading the source code
Clone the repository **including submodules**:
@@ -41,7 +43,7 @@ To update the source code to the latest commit, run the following command inside
git pull
```
## Building
### Building
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
@@ -57,7 +59,7 @@ If you are not interested in debugging osu!, you can add `-c Release` to gain pe
If the build fails, try to restore nuget packages with `dotnet restore`.
### A note for Linux users
#### A note for Linux users
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
@@ -69,15 +71,15 @@ For example, you can run osu! with the following command:
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
```
## Testing with resource/framework modifications
### Testing with resource/framework modifications
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
## Code analysis
### Code analysis
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.
# Contributing
## Contributing
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
@@ -87,7 +89,7 @@ Contributions can be made via pull requests to this repository. We hope to credi
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.
# Licence
## Licence
The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
+4 -2
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@@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.3.4"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
@@ -46,7 +46,9 @@ Task("InspectCode")
OutputFile = "inspectcodereport.xml",
});
StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
if (returnCode != 0)
throw new Exception($"inspectcode failed with return code {returnCode}");
});
Task("CodeFileSanity")
+9 -5
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@@ -14,6 +14,7 @@ using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
@@ -35,12 +36,15 @@ namespace osu.Desktop
{
try
{
return new StableStorage();
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
}
catch
catch (Exception e)
{
return null;
Logger.Error(e, "Error while searching for stable install");
}
return null;
}
protected override void LoadComplete()
@@ -139,8 +143,8 @@ namespace osu.Desktop
return null;
}
public StableStorage()
: base(string.Empty, null)
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
+1 -1
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@@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Icon = FontAwesome.Solid.CheckSquare;
Activated = delegate
{
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
+2 -2
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@@ -7,10 +7,10 @@ using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Network;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@@ -54,7 +54,7 @@ namespace osu.Desktop.Updater
{
Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n"
+ "Click here to download the new version, which can be installed over the top of your existing installation",
Icon = FontAwesome.fa_upload,
Icon = FontAwesome.Solid.Upload,
Activated = () =>
{
host.OpenUrlExternally(getBestUrl(latest));
+2 -1
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@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
@@ -158,7 +159,7 @@ namespace osu.Desktop.Updater
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
+2 -2
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@@ -27,8 +27,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.3" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2038001515546597d, "diffcalc-test")]
[TestCase(4.2058561036909863d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
@@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestCaseAutoJuiceStream : TestCasePlayer
public class TestCaseAutoJuiceStream : PlayerTestCase
{
public TestCaseAutoJuiceStream()
: base(new CatchRuleset())
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}
@@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
public class TestCaseBananaShower : PlayerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBananaShower),
typeof(CatchRuleset),
typeof(CatchRulesetContainer),
typeof(DrawableCatchRuleset),
};
public TestCaseBananaShower()
@@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
public class TestCaseCatchPlayer : PlayerTestCase
{
public TestCaseCatchPlayer()
: base(new CatchRuleset())
@@ -4,11 +4,12 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
public class TestCaseCatchStacker : PlayerTestCase
{
public TestCaseCatchStacker()
: base(new CatchRuleset())
@@ -2,26 +2,45 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
public class TestCaseHyperDash : PlayerTestCase
{
public TestCaseHyperDash()
: base(new CatchRuleset())
{
}
[BackgroundDependencyLoader]
private void load()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset.RulesetInfo,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
// Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
@@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.fa_circle_o
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.fa_circle
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.fa_circle
Icon = FontAwesome.Regular.Circle
}
};
}
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject nextObject = objectWithDroplets[i + 1];
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
+12 -2
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@@ -9,19 +9,22 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
@@ -99,6 +102,11 @@ namespace osu.Game.Rulesets.Catch
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new CatchModRelax(),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
};
default:
return new Mod[] { };
}
@@ -108,10 +116,12 @@ namespace osu.Game.Rulesets.Catch
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
@@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Skills;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
@@ -22,16 +23,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private readonly float halfCatchWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
halfCatchWidth = catcher.CatchWidth * 0.5f;
// We're only using 80% of the catcher's width to simulate imperfect gameplay.
halfCatchWidth *= 0.8f;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@@ -53,6 +47,14 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
@@ -88,5 +90,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
new Movement(),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
};
}
}
@@ -0,0 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osuTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceCalculator : PerformanceCalculator
{
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int fruitsHit;
private int ticksHit;
private int tinyTicksHit;
private int tinyTicksMissed;
private int misses;
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
var legacyScore = Score as LegacyScoreInfo;
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
ticksHit = legacyScore?.Count100 ?? 0;
tinyTicksHit = legacyScore?.Count50 ?? 0;
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
misses = Score.Statistics[HitResult.Miss];
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
float lengthBonus =
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
// Longer maps are worth more
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
value *= Math.Pow(0.97f, misses);
// Combo scaling
float beatmapMaxCombo = Attributes.MaxCombo;
if (beatmapMaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
value *= 1.35f * lengthBonus;
// Scale the aim value with accuracy _slightly_
value *= Math.Pow(accuracy(), 5.5f);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
value *= 0.90f;
return value;
}
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;
}
}
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),
@@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
private CatchPlayfield playfield;
public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
playfield = (CatchPlayfield)rulesetContainer.Playfield;
base.ApplyToRulesetContainer(rulesetContainer);
playfield = (CatchPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private class CatchFlashlight : Flashlight
@@ -15,77 +15,107 @@ namespace osu.Game.Rulesets.Catch.Mods
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float lastStartX;
private int lastStartTime;
private float? lastPosition;
private double lastStartTime;
public void ApplyToHitObject(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
var catchObject = (CatchHitObject)hitObject;
float position = catchObject.X;
int startTime = (int)hitObject.StartTime;
double startTime = hitObject.StartTime;
if (lastStartX == 0)
if (lastPosition == null)
{
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
return;
}
float diff = lastStartX - position;
int timeDiff = startTime - lastStartTime;
float positionDiff = position - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
return;
}
if (diff == 0)
if (positionDiff == 0)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
applyRandomOffset(ref position, timeDiff / 4d);
catchObject.X = position;
return;
}
if (Math.Abs(diff) < timeDiff / 3d)
{
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
applyOffset(ref position, positionDiff);
catchObject.X = position;
lastStartX = position;
lastPosition = position;
lastStartTime = startTime;
}
/// <summary>
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
private void applyRandomOffset(ref float position, double maxOffset)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
// Clamp to the left bound
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
}
/// <summary>
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
/// </summary>
/// <param name="position">The position which the offset should be applied to.</param>
/// <param name="amount">The amount to offset by.</param>
private void applyOffset(ref float position, float amount)
{
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
position += amount;
}
else
{
// Clamp to the left bound
if (position + amount > 0)
position += amount;
}
}
}
}
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
AddNested(createDrawableRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)
@@ -26,10 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pulp = new Pulp
{
Size = Size
};
AddInternal(pulp = new Pulp { Size = Size });
}
public override Color4 AccentColour
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
// todo: this should come from the skin.
AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
InternalChildren = new[]
AddRangeInternal(new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
@@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
}
}
},
};
});
if (HitObject.HyperDash)
{
@@ -13,17 +13,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
AddNested(createDrawableRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)
+49 -80
View File
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
@@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Velocity;
public double TickDistance;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
var tickSamples = Samples.Select(s => new SampleInfo
{
@@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
Volume = s.Volume
}).ToList();
AddNested(new Fruit
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
Samples = Samples,
StartTime = StartTime,
X = X
});
double lastTickTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = tickDistance;; d += tickDistance)
// generate tiny droplets since the last point
if (lastEvent != null)
{
bool isLastTick = false;
if (d + minDistanceFromEnd >= length)
double sinceLastTick = e.Time - lastEvent.Value.Time;
if (sinceLastTick > 80)
{
d = length;
isLastTick = true;
}
double timeBetweenTiny = sinceLastTick;
while (timeBetweenTiny > 100)
timeBetweenTiny /= 2;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && isLastTick)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
int tinyTickCount = 1;
double tinyTickInterval = time - lastTickTime;
while (tinyTickInterval > 100 && tinyTickCount < 10000)
{
tinyTickInterval /= 2;
tinyTickCount *= 2;
}
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
{
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
StartTime = t,
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
});
}
}
lastTickTime = time;
if (isLastTick)
break;
AddNested(new Droplet
{
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
AddNested(new Fruit
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
lastEvent = e;
switch (e.Type)
{
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
}
}
}
@@ -6,17 +6,20 @@ using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
internal class CatchAutoGenerator : AutoGenerator
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Input.StateChanges;
using osu.Framework.MathUtils;
using osu.Game.Replays;
@@ -22,10 +23,14 @@ namespace osu.Game.Rulesets.Catch.Replays
{
get
{
if (!HasFrames)
var frame = CurrentFrame;
if (frame == null)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
Debug.Assert(CurrentTime != null);
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
}
}
@@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
{
}
+13 -23
View File
@@ -10,7 +10,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -20,33 +19,24 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new PlayfieldAdjustmentContainer
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
explodingFruitContainer = new Container
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
}
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
};
}
@@ -3,17 +3,23 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class PlayfieldAdjustmentContainer : Container
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
protected override Container<Drawable> Content => content;
private readonly Container content;
public PlayfieldAdjustmentContainer()
public CatchPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
InternalChild = new Container
{
Anchor = Anchor.Centre,
+3 -3
View File
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
{
@@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -10,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -17,14 +19,14 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
@@ -34,11 +36,13 @@ namespace osu.Game.Rulesets.Catch.UI
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchPlayfieldAdjustmentContainer();
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> CreateDrawableRepresentation(CatchHitObject h)
{
switch (h)
{
@@ -47,9 +51,9 @@ namespace osu.Game.Rulesets.Catch.UI
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, GetVisualRepresentation);
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -8,6 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
protected ManiaPlacementBlueprintTestCase()
{
Add(column = new Column(0)
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -31,6 +32,9 @@ namespace osu.Game.Rulesets.Mania.Tests
typeof(ColumnHitObjectArea)
};
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<Column> columns = new List<Column>();
public TestCaseColumn()
@@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaSetting.ScrollDirection, direction);
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
}
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -24,6 +26,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private const int columns = 4;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;
@@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
@@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Note Count",
Content = notes.ToString(),
Icon = FontAwesome.fa_circle_o
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
Icon = FontAwesome.fa_circle
Icon = FontAwesome.Regular.Circle
},
};
}
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@@ -19,17 +19,17 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
public enum ManiaRulesetSetting
{
ScrollTime,
ScrollDirection
@@ -1,21 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : ManiaRulesetContainer
public class DrawableManiaEditRuleset : DrawableManiaRuleset
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
@@ -11,6 +11,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@@ -32,23 +33,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(RulesetContainer.ScrollingInfo);
dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
return RulesetContainer;
return DrawableRuleset;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
+10 -3
View File
@@ -10,8 +10,10 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@@ -145,6 +147,11 @@ namespace osu.Game.Rulesets.Mania
{
new MultiMod(new ManiaModAutoplay(), new ModCinema()),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<ManiaHitObject>(), new ModWindDown<ManiaHitObject>())
};
default:
return new Mod[] { };
}
@@ -154,7 +161,7 @@ namespace osu.Game.Rulesets.Mania
public override string ShortName => "mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
@@ -162,7 +169,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
@@ -22,19 +22,19 @@ namespace osu.Game.Rulesets.Mania
[BackgroundDependencyLoader]
private void load()
{
var config = (ManiaConfigManager)Config;
var config = (ManiaRulesetConfigManager)Config;
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaSetting.ScrollTime)
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime)
},
};
}
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override IconUsage Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
@@ -3,6 +3,7 @@
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
public override FontAwesome Icon => FontAwesome.fa_osu_dice;
public override IconUsage Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
RelativeSizeAxes = Axes.X;
InternalChildren = new Drawable[]
AddRangeInternal(new Drawable[]
{
bodyPiece = new BodyPiece
{
@@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
};
});
foreach (var tick in tickContainer)
AddNested(tick);
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);
InternalChildren = new[]
AddRangeInternal(new[]
{
glowContainer = new CircularContainer
{
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
};
});
}
public override Color4 AccentColour
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
InternalChild = headPiece = new NotePiece();
AddInternal(headPiece = new NotePiece());
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
@@ -5,13 +5,12 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
{
internal class ManiaAutoGenerator : AutoGenerator<ManiaHitObject>
internal class ManiaAutoGenerator : AutoGenerator
{
public const double RELEASE_DELAY = 20;
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
}
}
@@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
: base(rulesetContainer)
public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(drawableRuleset)
{
}
@@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25);
}
protected override void LoadComplete()
protected override double FadeInDuration => 50;
protected override void ApplyHitAnimations()
{
base.LoadComplete();
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
this.FadeInFromZero(50, Easing.OutQuint);
if (Result.IsHit)
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
}
}
}
@@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@@ -19,6 +18,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -28,18 +28,20 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<BarLine> BarLines;
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
@@ -74,10 +76,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
}
/// <summary>
@@ -87,19 +89,17 @@ namespace osu.Game.Rulesets.Mania.UI
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
{
switch (h)
{
@@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Size = new Vector2(1, 0.8f);
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
{
@@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
public ManiaPlayfieldAdjustmentContainer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(1, 0.8f);
}
}
}
+3 -1
View File
@@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
using (var reader = new StreamReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
var objects = converted.HitObjects.ToList();
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
@@ -16,18 +17,18 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
{
private GameplayCursor cursor;
private GameplayCursorContainer cursorContainer;
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
public CursorContainer Cursor => cursor;
public CursorContainer Cursor => cursorContainer;
public bool ProvidingUserCursor => true;
[BackgroundDependencyLoader]
private void load()
{
Add(cursor = new GameplayCursor { RelativeSizeAxes = Axes.Both });
Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
}
}
}
@@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseHitCircle()
{
@@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseHitCircleHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
@@ -4,12 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
public class TestCaseHitCircleLongCombo : PlayerTestCase
{
public TestCaseHitCircleLongCombo()
: base(new OsuRuleset())
@@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseOsuPlayer : PlayerTestCase
{
public TestCaseOsuPlayer()
: base(new OsuRuleset())
{
}
}
}
@@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseResumeOverlay : ManualInputManagerTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuResumeOverlay),
};
public TestCaseResumeOverlay()
{
ManualOsuInputManager osuInputManager;
CursorContainer cursor;
ResumeOverlay resume;
bool resumeFired = false;
Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
{
Children = new Drawable[]
{
cursor = new CursorContainer(),
resume = new OsuResumeOverlay
{
GameplayCursor = cursor
},
}
};
resume.ResumeAction = () => resumeFired = true;
AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("show", () => resume.Show());
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager
{
public ManualOsuInputManager(RulesetInfo ruleset)
: base(ruleset)
{
}
public void GameClick()
{
KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
}
}
}
}
@@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSlider()
{
@@ -292,7 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult;
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSliderHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
@@ -297,11 +297,6 @@ namespace osu.Game.Rulesets.Osu.Tests
private void performTest(List<ReplayFrame> frames)
{
// Empty frame to be added as a workaround for first frame behavior.
// If an input exists on the first frame, the input would apply to the entire intro lead-in
// Likely requires some discussion regarding how first frame inputs should be handled.
frames.Insert(0, new OsuReplayFrame());
AddStep("load player", () =>
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
@@ -330,12 +325,7 @@ namespace osu.Game.Rulesets.Osu.Tests
},
}, Clock);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } })
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false
};
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
@@ -354,9 +344,9 @@ namespace osu.Game.Rulesets.Osu.Tests
judgementResults = new List<JudgementResult>();
});
AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
AddUntilStep(() => allJudgedFired, "Wait for all judged");
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
@@ -364,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreAccessibleReplayPlayer(Score score)
: base(score)
: base(score, false, false)
{
}
}
@@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container<Drawable> Content => content;
private int depthIndex;
protected readonly List<Mod> Mods = new List<Mod>();
public TestCaseSpinner()
{
@@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public TestCaseSpinnerHidden()
{
Mods.Add(new OsuModHidden());
Mods.Value = new[] { new OsuModHidden() };
}
}
}
@@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
+4 -4
View File
@@ -3,8 +3,8 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
Icon = FontAwesome.fa_circle_o
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
Icon = FontAwesome.fa_circle
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
Icon = FontAwesome.fa_circle
Icon = FontAwesome.Regular.Circle
}
};
}
@@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Osu.Configuration
{
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
{
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
Set(OsuRulesetSetting.ShowCursorTrail, true);
}
}
public enum OsuRulesetSetting
{
SnakingInSliders,
SnakingOutSliders,
ShowCursorTrail
}
}
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path = new SmoothPath
{
Anchor = Anchor.Centre,
PathWidth = 1
PathRadius = 1
},
marker = new CircularContainer
{
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent,
PathWidth = slider.Scale * 64
PathRadius = slider.Scale * 64
};
}
@@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.BorderColour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * 64, true);
}
private void updatePosition() => Position = slider.StackedPosition;
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
private class OsuPlayfieldNoCursor : OsuPlayfield
{
protected override GameplayCursorContainer CreateCursor() => null;
}
}
}
@@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : OsuRulesetContainer
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override CursorContainer CreateCursor() => null;
protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
}
}
@@ -2,18 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
@@ -26,8 +24,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap);
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
@@ -38,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
{
switch (hitObject)
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Autopilot";
public override string Acronym => "AP";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override IconUsage Icon => OsuIcon.ModAutopilot;
public override ModType Type => ModType.Automation;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 1;
+1 -1
View File
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new OsuAutoGenerator(beatmap).Generate()
+4 -5
View File
@@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
@@ -18,13 +17,13 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
{
public override string Name => "Blinds";
public override string Description => "Play with blinds on your screen.";
public override string Acronym => "BL";
public override FontAwesome Icon => FontAwesome.fa_adjust;
public override IconUsage Icon => FontAwesome.Solid.Adjust;
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => false;
@@ -32,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds blinds;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
+2 -2
View File
@@ -3,7 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => "GR";
public override FontAwesome Icon => FontAwesome.fa_arrows_v;
public override IconUsage Icon => FontAwesome.Solid.ArrowsAltV;
public override ModType Type => ModType.Fun;
+3 -3
View File
@@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
state.Apply(osuInputManager.CurrentState, osuInputManager);
}
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false;
}
}
+2 -1
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Spun Out";
public override string Acronym => "SO";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override IconUsage Icon => OsuIcon.ModSpunout;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
+2 -1
View File
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
@@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Name => "Target";
public override string Acronym => "TP";
public override ModType Type => ModType.Conversion;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override IconUsage Icon => OsuIcon.ModTarget;
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
}
@@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Transform";
public override string Acronym => "TR";
public override FontAwesome Icon => FontAwesome.fa_arrows;
public override IconUsage Icon => FontAwesome.Solid.ArrowsAlt;
public override ModType Type => ModType.Fun;
public override string Description => "Everything rotates. EVERYTHING.";
public override double ScoreMultiplier => 1;
+2 -2
View File
@@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
@@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
public override FontAwesome Icon => FontAwesome.fa_certificate;
public override IconUsage Icon => FontAwesome.Solid.Certificate;
public override ModType Type => ModType.Fun;
public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1;
@@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
protected override void LoadComplete()
protected override void ApplyHitAnimations()
{
if (Result.Type != HitResult.Miss)
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.LoadComplete();
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
}
@@ -4,10 +4,10 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_chevron_right
Icon = FontAwesome.Solid.ChevronRight
}, restrictSize: false)
};
}
@@ -10,8 +10,8 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@@ -33,6 +33,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
public DrawableSlider(Slider s)
: base(s)
{
@@ -47,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SnakingSliderBody(s)
{
PathWidth = s.Scale * 64,
PathRadius = s.Scale * 64,
},
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
@@ -94,15 +97,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load()
{
config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, Body.SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>
{
Body.PathWidth = scale.NewValue * 64;
Body.PathRadius = scale.NewValue * 64;
Ball.Scale = new Vector2(scale.NewValue);
});
@@ -12,6 +12,7 @@ using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
@@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
Icon = FontAwesome.fa_asterisk,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false,
},
}
@@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
@@ -14,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
{
private const float width = 128;
@@ -107,18 +108,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Vector2? lastScreenSpaceMousePosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
@@ -132,6 +121,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.ClearTransformsAfter(time, false, targetMember);
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
base.ApplyTransformsAt(time, false);
}
private bool tracking;
public bool Tracking
@@ -19,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly BufferedContainer container;
public float PathWidth
public float PathRadius
{
get => path.PathWidth;
set => path.PathWidth = value;
get => path.PathRadius;
set => path.PathRadius = value;
}
/// <summary>
+62 -103
View File
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
@@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.CreateNestedHitObjects();
createSliderEnds();
createTicks();
createRepeatPoints();
if (LegacyLastTickOffset != null)
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
}
private void createSliderEnds()
{
HeadCircle = new SliderCircle
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
StartTime = StartTime,
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
TailCircle = new SliderTailCircle(this)
{
StartTime = EndTime,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
AddNested(HeadCircle);
AddNested(TailCircle);
}
private void createTicks()
{
// A very lenient maximum length of a slider for ticks to be generated.
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
const double max_length = 100000;
var length = Math.Min(max_length, Path.Distance);
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
if (tickDistance == 0) return;
var minDistanceFromEnd = Velocity * 10;
var spanCount = this.SpanCount();
for (var span = 0; span < spanCount; span++)
{
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
AddNested(new SliderTick
if (firstSample != null)
sampleList.Add(new SampleInfo
{
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Position + Path.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = sampleList
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
switch (e.Type)
{
case SliderEventType.Tick:
AddNested(new SliderTick
{
SpanIndex = e.SpanIndex,
SpanStartTime = e.SpanStartTime,
StartTime = e.Time,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = sampleList
});
break;
case SliderEventType.Head:
AddNested(HeadCircle = new SliderCircle
{
StartTime = e.Time,
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;
case SliderEventType.LegacyLastTick:
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle(this)
{
StartTime = e.Time,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;
case SliderEventType.Repeat:
AddNested(new RepeatPoint
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = getNodeSamples(e.SpanIndex + 1)
});
break;
}
}
}
private void createRepeatPoints()
{
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
{
AddNested(new RepeatPoint
{
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Position + Path.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
Samples = getNodeSamples(1 + repeatIndex)
});
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex)
{
if (nodeIndex < NodeSamples.Count)
return NodeSamples[nodeIndex];
return Samples;
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
}
@@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();

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